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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. It is everything from Kerbalstuff which was downloadable. I'm zippping it all up now, will get it to @CarnageINC later this evening
  2. That's odd, unless KSPI is actually replacing all of the ElectricalCharge with their own
  3. If anyone would be interested in testing this new dll, I'd appreciate some other eyes. It is working for me, the only issue I've seen so far is when Ven's Stock Revamp is installed, Ven's adds docking bumpers, which can be deployed or not (now without removing the docking node). Even when the shielded docking port is closed, the bumpers can be deployed. Looks funny, I'm not sure it's worth the effort to fix a harmless glitch like this. @Jack Wolfe were you only having problems with the docking nodes? https://www.dropbox.com/s/pxw3tqnt7xitmhj/TweakableDockingNode.zip?dl=0
  4. @Jso sent me a very clear explanation of what he thought is going on, and why TweakableDockingNode was wrong. The code in question is more than 4 years old. I can now state that @Jso was 99% correct in his diagnosis. After looking at the code, I have identified what is most likely a very long-standing bug, in that the code was simply looking for ANY animation attached to a docking node, rather than one which is referenced as part of the docking node itself. I've fixed it, am now testing it before release
  5. I've been unable to find the problem here, and don't really have time to do anything else right now
  6. @JPLRepo To be clear: I'm not making this like yours. I just want to make it easy for people to switch from one to the other. Right now, vessels will be lost if they have a reserve battery installed I am not going to use your code. I am not going to use the model. I will be putting in a dummy AYPart module to stop the errors when loading existing vessels. Right now, annoying messages are put in the log file I will create a new battery (will clone existing battery) in order to prevent vessels from being destroyed if they have your reserve battery on I will be putting in code to prevent Fusebox from running when Ampyear is running I asked, you said no about copying the models, that is fine. If anything in what I wrote above is implying that Fusebox will be like AmpYear, please explain it to me. KSPI-E is not supported, since it uses something called Megajoule power source, instead of ElectricCharge. Sorry. Maybe in the future. i've updated the OP with info about unsupport mods and AmpYear
  7. He hasn't been around since January 25. Try sending him a message, see what his intentions are Would be nice to know about these, someone may have copies somewhere. Given a DLL, there is a good chance it can be decompiled and reconstructed, if someone wants to take the time. also, I have the full archive from the old Kerbalstuff site, lots of good stuff there
  8. Where is "here"? Unfortunately (or fortunately, depending on your point of view), I don't drink Please test the new release and let me know how it works. For all interested regarding switching from Ampyear to Fusebox, you can ignore the AYPart, it's only used to "save and load the AmpYear Emergency Shutdown Procedure settings for each part." So, I'm going to create a do-nothing AYPart class to stop any errors, will also put in a check for Ampyear to be sure both aren't running at the same time
  9. I think I'm going to take over KSPCashier, will be out in a few days
  10. @TK421d, thanks, but the first batch was sufficient, I found and fixed it: New release, 0.1.3: Added back ScanSat Added back TAC-LS Added Deep Freeze Fixed EC rate for Reaction Wheels in the Editor, it was being multipled by the torque, should be x3 (pitch, roll & yaw each have their own usage) Fixed filter not being applied in editor until a part change Fixed log spam from OnGUI Fixed nullref exception from PartReplacement
  11. The OnGUI messages are spam, you can ignore them, will be fixed in the next release. I'll look into the nullref. I assume this was an existing ship in an existing save? Did they appear anywhere else, or just that one spot?
  12. I have no idea what AYPart is, other than something that Ampyear is using. I would have to do some research on this And, of course, it depends on @JPLRepo's permission for the batteries.
  13. Are you going to make it official (ie: adopt it)?
  14. Some mods take more time than others to revive. This was one of them. Although someone had gotten it working in a basic fashion for 1.2.2 (kudos to him), it still had the performance issue which I had to fix by redoing some code and adding in more. So as of now, I expect to have to continue to work on this to add in missing mods. I do miss the reserve battery from Ampyear, though. I may ask @JPLRepoif it would be ok to include in here
  15. Could you post a screenshot? It shouldnt be blocking any stock interface stuff. there is an option to disable it, so you would then have to use the toolbar button instead
  16. Thanks, I'll get on it. Also, I found a bug in the editor with reaction wheels, it is assuming the wheels are using a lot more EC than they do. Re the solar panels, is the problem only in the editor, or in flight as well?
  17. The indexer IS the deploy action. To summarize: If there is ANY animation attached to a docking port, then Tweakable Everything assumes that it needs to be activated BEFORE the node is available. I just downloaded and tested the this mod to be sure it's working properly. See this video for it in action: https://www.dropbox.com/s/ym8dufv3fvqi6st/VidTweakableEvryWorking.flv?dl=0 Ummm, that IS the association They are on the same part. This is what the Tweakable Everything does for the docking ports: Docking Port Decouple Staging Toggle Docking Port Ejection Force Slider Docking Port "Magnet" Force Slider Docking Port "Magnet" Torque Slider Docking Port Re-engage Distance Slider Docking Port Shield Toggle Docking port "Control from here" now available for use in action groups. You are running into the shield toggle.
  18. Absolutely! FTL Drive doesn't have a significant cost, other than needing EC and having to get the beacon out there in the first place. It's very useful for streamers (I was asked to revive this by one) who don't want to spend all their time flying. Actually, ESLD Beacons also has a jump-drive, the IB-1 Integrated Drive
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