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KSP2 Release Notes
Everything posted by linuxgurugamer
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New release: 0.1.1 Fixes control surfaces bug reported above Wrong thread, sorry
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I assume this is with the new version I released yesterday. I see the problem, thanks. Next time you report a bug, please include the log file
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[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release: 0.1.0: Added info functionality for the editor Added disable of control surfaces when not fully extended -
[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ignore it. there will be an update this weekend, so for now, delete the .version file in the directory to stop the warnings -
[1.12.x] Vessel Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Recompiled for 1.2.2 seems to fix the problems: Get it on Spacedock for the full version, or Github if you want specific parts -
[1.12.x] Vessel Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I have no idea what would be involved Mostly useless. Are you in flight? Are you in an IVA? What other mods are installed? -
Not sure what you mean. Do you mean the line like: stagingIcon = DECOUPLER_HOR Squad still uses it, but its possible something changed. Whinh ones did you remove it from?
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Is there a stock part you never actually use?
linuxgurugamer replied to Sharpy's topic in KSP1 Discussion
This is what The JanitorsCloset was made for. You can hide those parts you never use, and even PermaPrune the so they don't even get loaded -
Welcome. May the number of your deceased kerbals remain low
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Request: Laythe's Roche limit around Kerbin
linuxgurugamer replied to Raptor22's topic in KSP1 Discussion
That would be interesting- 33 replies
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- roche limit
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
linuxgurugamer replied to Probus's topic in KSP1 Mod Releases
You should contact the ckan thread, seems like your version numbers are confusing ckan- 1,028 replies
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[1.2.1] AnyRes v1.4.1 - Closer and closer to Unity 4.6 UI
linuxgurugamer replied to a topic in KSP1 Mod Releases
Huh? This changes the game resolution. Super sampling is for images, screen captures, etc. There are other mods which do that -
Request: Laythe's Roche limit around Kerbin
linuxgurugamer replied to Raptor22's topic in KSP1 Discussion
I've accidentally hyperedit edited the mun to an orbit 70km high. Game was fine, it looked rather funny.- 33 replies
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Ok, I've been able to replicate one of the problems. I hid Chatterer in the current scene (Flight), and now clicking that button hides all the other windows I have open. I see the problem both when doing a hide, or just moving it to a new button folder This may end up being an incompatibility in the way the mods set up their toolbars. If it is, I'll be creating an exclusion list for these sorts of mods
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Also, for the people having issues with the toolbar acting funny, I need to know which scene you are in. And finally, I need log files. I've added some of the mentioned mods and haven't seen the issue yet. Also, it would be helpful to see a screenshot of the toolbar, both before and after you set up the button folders Thanks
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You don't want the mouseover to pop up the menu? Both work, the click essentially locks the popup in place. I'll add this as a feature request, but need to fix a bug first: https://github.com/linuxgurugamer/JanitorsCloset/issues/4 Please add any comments you feel would help CKAN isn't getting the latest version because the latest version is a BETA. Once I get a toolbar button bug fixed, I'll release it as a final version, probably by Monday Are you hiding the buttons, or moving them to a new or existing folder button? Which buttons are you hiding? I know basicly what's happening, but need to replicate it here first, am working on it now Which USI mod is installing Servo Controller?
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Recompiled for KSP 1.2.2: https://github.com/linuxgurugamer/TimeControl/releases/tag/2.4.0.1 The only change made was to the .version file, I upped the build number from 0 to 1 to differentiate it from the 2.4.0.0 release (needed for AVC). Please note that I'm not really sure this was needed for 1.2.2, I haven't had a chance to test the 2.4 version (built for 1.2.1) on 1.2.2. @westamastaflash I'm going to do a PR, but since there weren't any code changes (yet), there isn't a dying need to merge it. If anyone finds a problem with this, please post and reference me so I will get notified. I'll do what I can until @westamastaflash gets his system back. Only bug reports please, no feature requests
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I have sent a message to him, am waiting for a response. Thanks for clarifying the question
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- renaissance compilation
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I have, and I've also sent a message to the moderators
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I'll respectfully disagree. I'm not going to touch his stuff, just going to update the dependencies, which are covered by different licenses. It won't be a derivative since I'm not going to change his content. However, I will (as I've done before when questions like this come up) ask the forum moderators for a ruling and go along with what they say.
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That will be difficult, the cfg files are generated from a script. Here is what I'll need to do a specific version for Galileo's planet pack: List of bodies, with a maximum deadline (in days) for each. Necessary because bodies further away take longer. For each body, the antenna needed for RemoteTech to work Once I have this, I should be able to generate a contract pack for you, but you are going to have to test it