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KSP2 Release Notes
Everything posted by linuxgurugamer
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Yes, but the following makes it not worth it:
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No, sorry. I compiled it as a courtesy, but the mod in total cannot be continued because of the license in the original.
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1. The delay is KSP keeping the kerbal on rails for 1 2/3 second, nothing I can do about it 2. When on the ground, no need for rails, which is why it is instantaneous 3. Divergence is dangerous. It is designed to eject the kerbal directly away from the hatch/ladder, to avoid hitting anything else. 4. Multiple ejections are not doable, again, due to the rails issue. Also, the hatches issue which you mentioned. Thanks for the sounds, I'll see what I can do.
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Fixed: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.13 Have I said what an amazing job you are doing? This particular issue was a bug in the original mod, not related to the 1.2 upgrade. Also, no log spam. I think that was because you got a debug version instead of a release version. There was a missing file, I've added it and also added checks so that even if it is missing, no messages will be spammed
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[1.0]Vanguard Technologies | EVA parachutes | still works
linuxgurugamer replied to Kreuzung's topic in KSP1 Mod Releases
I am pleased to announce the first public beta of the new, revived, EVA Parachutes & Ejection Seats. Please move all discussion about it to the new thread here, where you can also get the downloads: -
I am happy to announce that a beta release of this mod is now available You can get it here: https://github.com/linuxgurugamer/EVAParachutesAndEjectionSeats/releases Source: https://github.com/linuxgurugamer/EVAParachutesAndEjectionSeats License: Creative Commons Attribution 3.0 Unported License https://www.patreon.com/linuxgurugamer This mod provides parachutes for all Kerbals on EVA, and ejection modules, to be able to eject all kerbals from a craft in an Abort sequence There are two parts for the ejection, a 1 person and an 3 person module. Obviously, the 1 person module can eject a single Kerbal, and the 3 person can eject up to 3 Kerbals. To use, place the ejection module on the crew cabin desired. If you have more crew than the module can handle, you can place multiple modules in order to be able to eject all the crew. You can change the parachute model by right-clicking on the ejection module and selecting the desired parachute. At this time there is no difference between them, it is merely a cosmetic change Weight and cost for each ejection module is calculated based on whichever is lower of the following: The size of the ejection module The MAX crew that the crew pod can support. Research Supersonic flight for the 1 person Ejection Module Research High Altitude Flight for the 3 person Ejection Module -The ejection module activates with the abort action group (backspace or mouseover the altimeter, then the red button to the left), but you can of course put it into any other action group, too -To deploy chutes, either use the Kerbal's context menu or press Jump and Use (Space+F). Jump+Use has the advantage of opening chutes on all Kerbals in range (good for mass ejects), but you may have to hold it down for a short time or it won't work (not sure why) This is a revivial of the old EVA Parachutes. All models have been replaced with new art provided by "SpannerMonkey(smce)"
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