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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I have taken over the VesselViewer mod in a maintenance mode. CKAN has been notified (I updated the netkan file), and the new thread is located here:
  2. Hi Everybody, This is an announcement that as of now, I'm taking over maintenance of this mod. I have started a new thread for it: Please move all discussion to this new thread. Moderators, please lock this thread so no confusion will happen. Thanks
  3. @PeteTimesSix has not been around since November, 2015. @RealTimeShepherd had been doing some maintenance and partially updated it to 1.1.3 I (@linuxgurugamer) fixed a problem on 1.1.3 related to the toolbar, and, after chatting with RealTimeSheperd, am taking over maintenance of this mod. Please note that for now, it's merely a maintenance mode, in which I'll fix bugs and keep it working for the current version of KSP. The new version for KSP 1.4.1 has new dependencies New Dependencies Click Through Blocker ToolbarController JSIPartUtilities CKAN has been updated to install the dependencies, if needed. Download full version: https://github.com/linuxgurugamer/VesselViewer/releases Download RPM-only version: Go to the release and download the file VesselView-RPM-**** Download Toolbar-only version: Go to the release and download the file VesselView-toolbar-**** Source Code: https://github.com/linuxgurugamer/VesselViewer License: MIT Donations gratefully accepted https://www.patreon.com/linuxgurugamer (The following has been copied from the original OP) Introducing (again) Vessel Viewer Continued! Ever fly an IVA mission, happened to hear an explosion and wished you knew if it was antenna no. 54 or your main engine that just blew up? Like to fly without the GUI but also a fan of knowing how much fuel there is in your tanks? Wondering just how hot is Deadly Reentry making those wings? Perhaps you'd like a more visual way of telling whenever your wings are stalling when running Ferram Aerospace? Ever wished you could activate engines and take science reports without having to go into external view, but too lazy or forgetful to setup action groups? I've got you covered. Complete edition download (requires Toolbar, RasterPropMonitor) Available on Spacedock Comes with a User manual! Source code. License. Current list of extensions: DISCO MODE example plugin (included) Part Selector (included)
  4. The speed limitation must be higher than 400mph, cause I had my Garmin on a plane, and once it got the signal, it showed me our location in real time. Speed was somewhere between 350 and 450 mph.
  5. Sure, if you give us the information we need. Log files, please.
  6. I found the problem and make a PR for you on Github
  7. Seems to be related to the Fog Of Tech mod: http://forum.kerbalspaceprogram.com/index.php?/topic/108183-11-113-fog-of-tech-v03-20-apr-2016/ I set up a new install and tested, without Fog of Tech, it was fine, with Fog Of Tech, I got the exceptions
  8. Quicksearch 3.02, got NullRefs when in the R&D: ullReferenceException: Object reference not set to an instance of an object at QuickSearch.QRnD.Find (Boolean clean) [0x00000] in <filename unknown>:0 at QuickSearch.QRnD.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at QuickSearch.QRnD.Find (Boolean clean) [0x00000] in <filename unknown>:0 at QuickSearch.QRnD.OnGUI () [0x00000] in <filename unknown>:0 Here is the full log: https://www.dropbox.com/s/38e3c911auiu563/output_log_quicksearch.zip?dl=1 Includes both logs.
  9. or you can use the Craft Import mod to copy it over
  10. Not really. I have both, and find that the only thing I use the Steam license for is to get the beta releases when available, so I can work on my mods
  11. @RealTimeShepherd Repeating what I said in a message, if you don't have time or ability, I'd be happy to take this over. I fixed a bug in the last version you posted which was throwing exceptions, it now works from the toolbar. My version is on Github along with an unofficial release Let me know. LGG
  12. Not yet. I'm waiting to hear from the oP author, to see if he is going to continue, if not, I'll see what I can do
  13. Move the game directory elsewhere (I assume you got it through Steam), then install a new copy
  14. Why don't you upgrade to 1.1.3? There isn't a version of hillman which works on 1.1
  15. Both of those are great for interplanetary probes.
  16. This should show us exactly which version of KSP you are running. The mod is very version specific.
  17. Open up the output_log.txt file, and look for a line which looks like: [KSP Version]: 1.1.3.1289 (WindowsPlayer) (x64) ==============================
  18. Let's back up a bit. What version of KSP are you running?
  19. I've fixed the following problems: Fixed exceptions caused by adding to toolbar when toolbar wasn't there Fixed all windows opening up on top of each other Closing main window will now close all windows I've created a PR for the author, in the meantime, you can get my unofficial build from the following link: https://github.com/linuxgurugamer/AnyRes/releases/tag/1.3.1a My unofficial update fixes your problems
  20. Here is a working copy: https://github.com/linuxgurugamer/VesselViewer/releases/tag/B1 You will have to install it yourself. Have CKAN do a rescan, it should pick it up.
  21. Here is a new build of VV, fully updated for 1.1.3: https://github.com/linuxgurugamer/VesselViewer/releases/tag/B1 Here is a link to the github code: https://github.com/linuxgurugamer/VesselViewer/tree/update-to-KSP-1.1
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