Jump to content

minepagan

Members
  • Posts

    858
  • Joined

  • Last visited

Everything posted by minepagan

  1. Also, I found a really cool-looking gun turret that I think would be neat to see. It is similar in use and purpose to the IJN 10cm High-Angle gun, although in a much smaller mount. Really good resource: http://3dhistory.de/wordpress/3d-models/dkm-bismarck/bismarck-high-res/4/
  2. Wow! That's the second time in recent history that someone has taken one of my ideas seriously! I must be getting my sanity back! We're gonna have to fix that....
  3. All I can say is yes, the turrets are heavy. Like, I can't make an Atlanta class.... Although making a ship, that works, with these guns is not impossible....you just have to keep the CoM low by using weights and keeping heavy turrets at the bottom. - - - Updated - - - So....I can't tell if this guy likes landships or not.....
  4. Retro Future Airplanes has one. It works with 1.0.4 (just some of the propellers in the mod don't work, which is why it says 0.25) https://kerbalstuff.com/mod/111/Retro-Future%20Planes
  5. Yeah...we need a small turret to put on dive bombers/heavy fighters.
  6. YES! Although, if you did, you would have to add the PROP-M rover. Because.
  7. Yeah....I tried placing one (!) of the smallest turret I could find on a submarine......which had previously had difficulties submerging. It dropped like a constipated rock. Also, bug report: (I also posted in the vessel mover thread, no response yet) I made a ship, and moved it to the water with [vessel mover]....when I tell it to drop, the TWS radar falls off......and clips through the ship to.....[about 50m below where it was.] I can still use it, but...... (BTW, it is the TWS radar from NAS, the big dish on top of the bridge)
  8. No, but the parts work fine. Just a few attachment nodes are backwards.
  9. I was thinking along those lines, but for low speeds - an air duct. The Germans experimented with using them in WWII, but......too loud, and how do you get em' off the ground? But I was thinking they would be neat since they can operate in any atmosphere, and would provide thrust relative to the air pressure and speed.
  10. What makes it funny is they are all based off of actual ships or seriously considered concepts.
  11. Any chance you could make 'retro' versions of the IVAs? Using old radial & tape dials? (Like Mercury, Apollo, ect.)
  12. It is placed near the targeting pod. I think. - - - Updated - - - It is called the 'AN/ALQ-131 ECM Jammer'
  13. Is it possible to make an engine where thrust is based solely on airspeed?
  14. What's going to be in the bottom? I mean, between the capsule itself and the base/heatshield.
  15. I vote for a UR-700 - - - Updated - - - If anyone wants more materials on the UR-700, PM me. No reason to clutter up Beale's thread (unless he makes one )
  16. PEW has a few turrets you can use. There were a few more, but they have not yet been updated.
  17. http://forum.kerbalspaceprogram.com/threads/85209-1-0-4-BDArmory-v0-9-9-1-%28-AI-improvements-DLZ-2-new-parts%29-Dev-Thread-Aug-31/page590 Look on the bottom half of the page.
  18. Get a weapon manager, select a missile, arm the 'trigger', and use the button used to fire turrets/guns.
×
×
  • Create New...