Jump to content

minepagan

Members
  • Posts

    858
  • Joined

  • Last visited

Everything posted by minepagan

  1. When Cobalt re-dos it to make it compatible with the new deployable engines plugin In the mean time, SSTU and CryoEngines have the RL-10b too.
  2. Is this mod compatible with Community Resource Pack? I.E. does it recognize things like Liquid Hydrogen as fuel?
  3. @Drakenex was the one who made the rescale cfgs for the block 4 mm and saturn multibody tanks, right? Is there any chance they could be added to the Extras folder of the Github, until the "real" parts are released?
  4. IIRC @cxg2827 ended up changing them, both by making them easier to align and have more magnetic force. Maybe pop in the Cx thread and look at the changes he made?
  5. It appears you have either installed BDB incorrectly, or have a mod conflict. Delete ALL BDB files from your gamedata, and download the latest dev version from the Github (the Development button on the OP). If the problem persists, please give us your modlist so we can see if anything is out of date or incompatible.
  6. Does it work with Lazor System? Also, I don't like the textures or scale. Maybe something more like Bobcat's soviet pack, but with FASA parts?
  7. I threw together a quick set of configs, the Tantares parts should operate closer to IRL if you use it. Link
  8. @Z3R0_0NL1N3, you could also play in a x3.2 (or similar) rescale using something like Sigma dimensions, as that is around where the rockets will perform realistically.
  9. I think thats it. I've noticed a couple have "relay" antennas that don't actually work as such, only as direct.
  10. You might want to hook up with @IronCretin, as he is in the (very)early planning stages for contracts...you guys might be able to work together to make sure it is compatible.
  11. The old versions are on Spacedock, which is what you found. The new (1.2.x) versions are on Github.
  12. Whatever you put on the ends would not have sun tracking, unless you used Infernal Robotics or some other plugin. Unless....you *could* make the endcaps have sun tracking too, but then it would have to be premade (whicb would kinda defeat the purpose?)
  13. Well, you *could* have nodes on both sides, but it would need to start deployed. Also, it could not rotate along with it - unless you used IR.
  14. Ya know what, how about ya just do a quick google images search and use the one that looks like it?
  15. Also, the "Manuel"(manual) on the OP has instructions on how to build each rocket, their in-game names, and an index telling you which rocket is which.
  16. (Ninja'd, kill me now) I mean I made a craft for that, but idk if it would actually work.... Someone made one with the MOLE skylab iirc
  17. There is a link to a KerbalX folder in the OP that has a lot of, but not every, reproduction you can make with this mod.
  18. @Kerbal007 I also have some smaller launchers on the KerbalX repo, but I need to make a few more (like Vamgaurd, Scout, and Diamant)
×
×
  • Create New...