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Everything posted by Rath
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Asteroid gravity
Rath replied to Buzz light fear's topic in KSP1 Suggestions & Development Discussion
If you want to land on an asteroid, just go to gilly. or bop. But somebody should make a mod where there are a bunch of resized gilly and bop copies around the sun. -
Vomit animation, contract options
Rath replied to Frybert's topic in KSP1 Suggestions & Development Discussion
I want the barf bags. PS the chatterer guy will hate you because he would then need to make kerbal swearwords. -
Please, do a round of balancing of parts....
Rath replied to Chris_2's topic in KSP1 Suggestions & Development Discussion
Even if it was better, I still would never use the hudmax, cause its so ugly. -
Low Tech SSTO Spaceplanes (1.1.3)
Rath replied to HalcyonSon's topic in KSP1 The Spacecraft Exchange
It seems that he has the Engine Nacelle parts on his engines, which give a little bit of intakeAir, but there is probably some radials somewhere.- 18 replies
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- low tech
- tech level 6
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I thought the Clausewitz engine could only look crap. I still play CK2 obsessively.
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I made it up.
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Oh, so like Super-Flaps®
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I made a plane that is not necessarily well behaved or stable, but it's stability is so neutral that it can be controlled perfectly with only the vector thrust. Does that count? Also, is it just me or are your front wings angled?
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What if -2 Suggestions
Rath replied to KSPFanatic102's topic in KSP1 Suggestions & Development Discussion
I hope you realise that an asteroid belt is nothing like starwars. When they sent one of the probes through it, it was calculated that there was a 1 in 4 Billion chance of colliding with a asteroid. Billion, with a B.- 6 replies
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- suggestion
- for modmakers
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Rocket Part Revamp Discussion Thread
Rath replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Seriously though, I think that regexs account must have been hijacked or something cause he's so much better now. I like him. -
Rocket Part Revamp Discussion Thread
Rath replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Reading through this thread, I have to get a 'It's the End Times' sign. I agree with regex! Oh the Horror! -
x40000000 scale tweakscale incoming.
- 13 replies
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- construction
- mobile lift
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If you make an austin powers mod series, you are kinda screwed because you won't be able to host it on curse or the forums, due to the parts shapes...
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Welcome. Where did you get the avatar?
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Jet engine overhaul Discussion
Rath replied to Rath's topic in KSP1 Suggestions & Development Discussion
Ok, the post I made because I completed this didn't show up. Stupid Forum on School Wi-fi. I'm fine with the way the intakes and engines work right now, but it would be cool to have that as part of a spinoff game or expansion: Kerbal Aircraft Program. I also think that this system would work very well for turboprops too. -
Configurable Engine Nozzles/Bells
Rath replied to MaxL_1023's topic in KSP1 Suggestions & Development Discussion
Yep, I was the Three part jet system guy, and I want this to be implemented.- 2 replies
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- rocket engines
- asl
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I think that Kerman is the title of what we would call an astronaught. I guess in whatever lingua franca kerbin has titles come after the name.
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Fuselage lift questions
Rath replied to Madscientist16180's topic in KSP1 Gameplay Questions and Tutorials
When vertical they shouldn't produce lift, just the tail on a more normal aircraft. -
"Control From Here" in action group
Rath replied to Corona688's topic in KSP1 Suggestions & Development Discussion
Oh god yes -
I find it really funny that it says that @RX2000 and @DolphinDude3 like this. Sorry but as a vBulliten supporter, I must say that this is another reason not to like the current forum. But it is nice to see who reped a post.
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Jet engine overhaul Discussion
Rath replied to Rath's topic in KSP1 Suggestions & Development Discussion
Well, for rockets, the combustion chamber, nozzle and other parts are specially built, whereas many aircraft (especially military) have diffrent shaped intakes and nozzles. And, there is only four jets, giving us some serious restrictions on operation envelopes. -
Jet engine overhaul Discussion
Rath replied to Rath's topic in KSP1 Suggestions & Development Discussion
Finished it actually.