

Cheesecake
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Everything posted by Cheesecake
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No, but you can use every part with an node like the little stock girder-module. You can attach it to this girder and then attach it to a modul of you station.
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Hm, for me the Draco-Probecore is there but what is this Decoupler showed in Kerbal01 pic (irst pic, first line in the middle)? I do not have it.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Cheesecake replied to Pak's topic in KSP1 Mod Releases
The solution is IR + Canadarm: And it works well in 1.3.1.- 2,351 replies
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Oh, I missed this. Didn`t saw that there was a newer version. I install ModuleManager 3.0.4 now. Thanks for your help download the latest version now. Will test later. Edit: Tested it with updatet Mods, same issue as before. Here are the logs: https://www.dropbox.com/s/vl79iism33d0y8q/KSP.log?dl=0 https://www.dropbox.com/s/tx1wpnx0ftgq62m/output_log.txt?dl=0
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[1.7.2] KK Launchers - Delta, Atlas Pack
Cheesecake replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Do you have ModuleManager? You need also Firespitter (only the Core-mod) for textureswitching and TextureReplacer for the reflections (it works without TextureReplacer too). -
[1.7.2] KK Launchers - Delta, Atlas Pack
Cheesecake replied to Kartoffelkuchen's topic in KSP1 Mod Releases
No, you must copy the entire folder "Launchers Pack" to your GameData. It includes all folders and files of this mod. The F9-folder must be from another mod because this mod has no folder calles F9. Only a folder SpaceX, which includes all files of the Falcon 1 and 9. With F9-Folder I think you mean the F9demo-folder. Yes, this folder must be directly in GameData, But it includes not the real F9 instead of a proposed Demo-version of the F9. -
[1.2.2] Space Shuttle System new release 26.01.2017
Cheesecake replied to DECQ's topic in KSP1 Mod Releases
As you can see on this page: Yes it works in 1.3.1. And no, it is not on CKAN. You must download and istall it manually. -
I have another problem. Installed last version of AGX (2.3.2.2). It works in the first time I start KSP. But after restart of KSP I have Laggs every 2 -3 seconds. My Logs: [links snipped] And the settings of AGx: [link snipped] The problem: there isn`t anything to see in the logs and console (AltGR+F12) but the issue only appears with using of AGx.
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[1.7.2] KK Launchers - Delta, Atlas Pack
Cheesecake replied to Kartoffelkuchen's topic in KSP1 Mod Releases
How looks your GameData? You need a folder Launchers Pack inside GameData. Inside Launchers Pack there are the folders configs, flags, rockets, sounds. Anything other is wrong. Your link to Firespitter is wrong and is linked to Filter Extensions. Here you can find the newest Firespitter. You must copy the craftfiles manually to your savegame, not to GameData. -
SpaceX Autonomous SpacePort Drone Ship (ASDS) [1.2.X]
Cheesecake replied to sciencepanda's topic in KSP1 Mod Releases
I think it should work without problems in 1.3.1 because it`s only a parts-mod. -
Do you have ModuleManager? Also TexturesUnlimited are only for 1.3.1, not for 1.3.0 oder older KSP-versions.
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Thanks for your help. All the external Antennas are affected. I know this is strange. But all the ProbeCores are OK. Also all other Antennas are OK (Bluedog, AIES, Stock, Origami...) Yes I dropped it into a active save: not working. Start a new save: not working. Made a new GameData (all the mods you listed above are in this GameData too) and start a new game: works Deleting the ModuleManager-files was the first Thing I did: dind`t change anything.
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After installing 0.16 all my coatl-antennas have not CommNet/Data Transmitter. Richtclick-Info in the VAB doesn`t show anything. All other Antennas and the coatl-probe cores have a datatransmitter.
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The newest KS3P is spamming the log with this entries: Here are my logs: output_log.txt KSP.log
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There is no Mod needed. Use the parameter -force-d3d11 oder -force-openGL.
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[1.2.2] Space Shuttle System new release 26.01.2017
Cheesecake replied to DECQ's topic in KSP1 Mod Releases
The Shuttle uses TextureReplacer for the windows and radiators but should work without TR. TRR is not supported. The Shuttle itself will work without TR. It is only for the reflections. Because there is a conflict between TR/TRR and TU I removed TR/TRR and replaced the TR-configs with a config for TU. On the other side: TU needs DX11 or OpenGL to work. It don`t work well with DX9. So, to use the Shuttle and TU alongside you shoud use OpenGL. Here is my config for TU. ShaderShuttle.cfg -
I think the center of mass results of the masses of the tank and fuel. Have you ever seen a slider in real rockets? You can use two tanks like in real, one LOX and one LH2 or two LOX/LH2 tanks. That should work.
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As like the real one, the Lunar Lander isn`t attached to the Servicemodul at launch. It is attached into the petaladapter/cargobar. In space you must decouple the Command-module from the petal, open the petal/cargobay, make a 180° turn with the command-module and dock it to the lunar module. Then decouple the Lunar-module from the petal/cargobay.
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[1.2.2] Space Shuttle System new release 26.01.2017
Cheesecake replied to DECQ's topic in KSP1 Mod Releases
You can use OpenGL -
You can do this yourself. Make a new .cfg and insert: @PART[Part1|Part2|Part3]:NEEDS[TweakScale] { #@TWEAKSCALEBEHAVIOR[Science]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } At Part1|Part2|Part3... you can insert the partnames. The partnames can be found in the configs of the parts.
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[1.2.2] Space Shuttle System new release 26.01.2017
Cheesecake replied to DECQ's topic in KSP1 Mod Releases
Are you forcing DX11? The shuttle don`t work with DX11. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Cheesecake replied to Kartoffelkuchen's topic in KSP1 Mod Releases
It is possible. If it is not you didn`t install it correctly.