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Everything posted by Combatsmithen
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Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
loveING NORMIES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
REEEEEEEEEEEEEEEE RETROGRADE ORBIT. REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
You are supposed to upload the save to the google drive -
Boat propellers!
Combatsmithen replied to Razorforce7's topic in KSP1 Suggestions & Development Discussion
MODS MODS MODS MODS MODS. That said I would like Squad to give more love to water physics and biomes in said water. -
Actual zero force with decouplers
Combatsmithen replied to lajoswinkler's topic in KSP1 Suggestions & Development Discussion
We need true mechanical separators with no pushback force. just a pure unclamp instead of explosive bolts or whatever -
1000 km/and back speed run!
Combatsmithen replied to DunaManiac's topic in KSP1 Challenges & Mission ideas
I don't know why he thought he could use the cheat menu to get up there, it clearly says no cheating..... -
New graphics card.
Combatsmithen replied to Zerxal's topic in KSP1 Technical Support (PC, unmodded installs)
GT720 is NOT FAST. That is a POTATO card. DO NOT buy a 970 or 980 now unless you get them for <200 dollars. Get a 1060 or an RX 480. Go for the RX480, 2 more gigs of VRAM and usually cheaper as well as the same if not slightly better performing. But if you insist on Nvidia get Nvidia. I myself have a 1070. The i5 is fine for KSP and the better processor the better when it comes to KSP because KSP is a more CPU intensive game. Like Galileo said, a 1060 is overkill. If you want to save even more money go for an RX470. An RX470 outperforms a 1050ti and doesn't cost too much more. If you do other games than KSP that are more graphically intensive. And plan on keeping your current PC for more than 3-4 years, go for the RX480 or 1060. If you don't plan on playing any other games just go for the RX470. Also the 1060 3 GB is a waste and you are better off with the 470 or the 480. -
No. I want STOCK ADJUSTABLE GEAR, IDC for MORE gear sets, make 3 parts like baha's mod. Small, Medium, and Large, and allow you to tweak them to be onroad or offroad. Im SICK, of these excrementsTY, FIXED, landing gear which are USELESS because they just PLAIN OUT SUCK. I need landing gear where I can tweak the length of the shaft, angle of the wheels, angle of the shaft....
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Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Oh hey I found a bunch of screenshots of my .21 save from August 2013. Here is the original version of the rover I sent! The one I sent is a bit different from this one but similar! I just have a thing for light rovers lol -
Or, we could get stock adjustable landing gear.... and have an option to switch between off road and on road wheels. Instead of adding yet another landing gear part, which are useless and can barely fit on any plane designs and you have to make huge compromises to your replica fighter jets to make the landing gear work....
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Release all old versions
Combatsmithen replied to Combatsmithen's topic in KSP1 Suggestions & Development Discussion
Like I said, select the version from the drop down menu in the steam betas tab. Or on the website, log in and if it the game is tied to your account, you will have access to a repository on the website -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Ok I'm done, I'm in a rush because I'm going away for the weekend and forgot pictures and I think the rover is 1-2 parts over. But I added the SUCC to the Mun base. It's based off of a very light utility rover I sent to the Mun way back in .21 and I think it's a pretty good replica of it (if not even smaller). It was initially SLUR, Super Light Utility Rover. But a Kerbal thought it would be funny to call it SUCC. So now its the Super Utility Command and Control rover. (it is not super utility, or command, or control, but that's what the engineers decided on to make it sound glorious) -
FEBRUARY 2013 WOOT.
- 1,169 replies
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- expansion
- kerbal space program
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I think this has been said before but it would be great if we could download the older versions. Like, select the version you want in the beta section on steam. Or log onto the KSP website and have access to a repository of versions. I would love to go back and experience some nostalgia. It would also be great to use some old mods that aren't updated anymore for fun and nostalgia as well. Hell, I could do a recreation of my space program back in .21 when my space program reached its peak. Started in 18.4 and got so frustrated with docking that I decided to ram my orange fuel tanker into my station! Ahh the good ole days!
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Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
That's there, That's what I connected to lol. Check the pictures -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
IDK. I send a hab module and there was nothing there but the core -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
DONE! Send a hab module to the mun station but forgot the kerbals! When I circularized around the mun I realized I was orbiting opposite of the station so I reversed my orbit on the spot for a cost of 800+ M/s of delta V. When the service module crashed into the moon it still had LOTS of Delta V left -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
a week -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Yeah probably not im going to bed -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Just got home from a weekend robotics competition. gonna start right away even tho im wiped out! -
HI I'm A.I. Commander a huge KSP fan
Combatsmithen replied to A.I. Commander's topic in Welcome Aboard
A N C I E N T -
Civil War (A KSP War novel) The End
Combatsmithen replied to DarkOwl57's topic in KSP1 Mission Reports
Mine was the North States of Kerbin, With SSK being the South States of Kerbin. Basically, there was a civil war, the NSK broke away from the USK, we defeated them but we still remained NSK and SSK. The story early in the series is kinda bad. Didn't really put much thought into it because my channel was just starting out and wasn't that serious about youtube. Then in the second season. The UFK went to war with the SSK and the NSK. The NSK provided planes and armaments to help in the defense and eventually we won the war agaisnt the UFK which we gave independence and then they formed the Krussian Federation. Which in season 3. AGAIN went to war with the USK. We both suffered heavy heavy losses and then an Armistice was signed. The Krussian Federation re-formed into the DKRK . The reason the DKRK was formed was in the chaos of a famine, a large band of people grew into a small army, took over old military equipment, and established order, the impoverished people saw the hope in the order of the DKRK and then joined. Then the DKRK conquered its smaller neighbors for resources and land. The USK, once the protector of freedom and democracy (murica) was in a position unable to fight the DKRK due to its economic problems and severely handicapped military following the previous war. So the DKRK expanded and took over most of Kerbin, with a few larger powers still standing. The USK had a patrol aircraft mysteriously disappear, then early the next morning a search and rescue plane went out to look for a possible crash site and stumbled into a DKRK Patrol Boat fleet and got shot down. We quickly retaliated with a Reaper drone but now we were at war with the DKRK. Vastly out numbered and out gunned. I think the only reason we haven't been annihilated so far is because the DKRK sees us as a little pest and is not allocating a lot of resources to take us out, although that may change soon, as we have begun a total mobilization of what little assets we have to try and fight off the impending doom......- 101 replies
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- war
- sandbox mode
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Civil War (A KSP War novel) The End
Combatsmithen replied to DarkOwl57's topic in KSP1 Mission Reports
So I just found this and noticed you used the name NSK. The NSK is a country from my Kerbal War Program series which started back in August 2015, and they are allies to the SSK (me), then we unified together to form the USK. Just thought id point that out ^_^.- 101 replies
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- war
- sandbox mode
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Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Take steve off the list but he can go first thing when he is back. Because its confusing. Also Rockets don't make toast you are behind me on the list, I think HiThere is next.