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KSP2 Release Notes
Everything posted by pap1723
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
pap1723 replied to pap1723's topic in KSP1 Mod Releases
Hey @smokytehbear, I just had a look at the mission and I think the issue is that you may have gone away from the ship during it's mission. I have fixed this issue and will update it with the next version.- 161 replies
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[1.2.2] Historical Progression Tech Tree v2.0 - Updated 02-22-2017
pap1723 replied to pap1723's topic in KSP1 Mod Releases
1.9 - February 8, 2017 Will work with 1.2.2 Removed Hide Empty Tech Tree Nodes, but I highly recommend you download it separately! https://spacedock.info/mod/577/Hide%20Empty%20Tech%20Tree%20Nodes -
[1.2.2] Half Size RSS v1.7 (Updated 2-8-2017)
pap1723 replied to pap1723's topic in KSP1 Mod Releases
Here is the long awaited update! 1.7 - February 8, 2017 Updated to work with 1.2.2 Updated Kopernicus and ModuleFlightIntegrator to newest version Thanks to the Real Solar System mod developers for their work! -
[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
pap1723 replied to pap1723's topic in KSP1 Mod Releases
VERSION 1.4 Release Get it from Github or Spacedock * Fixed mission for Gemini 7 / Gemini-6 * Fixed Apollo missions, can now be completed with the Rover * Removed requirements for probes to have antenna - with the new Coms system in 1.2 it was duplicative- 161 replies
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
pap1723 replied to pap1723's topic in KSP1 Mod Releases
I updated the contract. This should trigger as complete essentially as soon as the mission begins now. Thanks for finding it!- 161 replies
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
pap1723 replied to pap1723's topic in KSP1 Mod Releases
OK thanks. I cleaned up some of the other things so I think it should work.- 161 replies
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
pap1723 replied to pap1723's topic in KSP1 Mod Releases
I am looking at the mission right now. I have modified it so I want to see if I have possibly fixed the issue. Does your Apollo 15 or Apollo 16 have the following... PARAMETER { name = Apollo15Beta type = VisitWaypoint index = 1 distance = 100.0 title = Visit Apollo 15 Beta Site showMessages = true disableOnStateChange = true hideChildren = true } Namely, does it say disableOnStateChange = true- 161 replies
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
pap1723 replied to pap1723's topic in KSP1 Mod Releases
Thanks to both of you! What is the furthest anyone has gotten in the contract pack?- 161 replies
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
pap1723 replied to pap1723's topic in KSP1 Mod Releases
@Moiety thank you for all of the help tracking down the issues with the Gemini 7 / 6A mission. It was originally written with Vessel = Gemini-6 but the contract struggled to complete. I hoped that by removing that field, it would help with the issue. I am thinking that I am going to need to possible remove the mission completely from the pack in order to have it all work correctly. As far as the Has Antenna requirement, with the way that KSP 1.2 handles the communication with probes, I am going to remove the strict requirement. There is no reason to have it since it can break with mods and you won't really be able to use a probe without it!- 161 replies
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
pap1723 replied to pap1723's topic in KSP1 Mod Releases
Hello everyone! Sorry that I have been MIA for quite some time now. Let me read through this and take a look at fixing some of the issues! Thansk @inigma- 161 replies
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[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
pap1723 replied to ev0's topic in KSP1 Mod Releases
Hey @ev0, I am having an issue with the mod that hides the nodes like it is supposed to, but it doesn't re-parent the node so I cannot progress through the tree. Please help! Thanks! Pap -
[1.2.2] Historical Progression Tech Tree v2.0 - Updated 02-22-2017
pap1723 replied to pap1723's topic in KSP1 Mod Releases
1.2 UPDATE to Version 1.8 Added new parts for 1.2 1.2 Compatible Download links on the first post -
[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
pap1723 replied to pap1723's topic in KSP1 Mod Releases
Hey Andy! This should actually work without any changes being made to it. I haven't had time to look at it yet, but there is nothing in the code that would break with the 1.2 update.- 161 replies
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Tantares and Tantares LV are officially supported by the Historical Progression Tech Tree!
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
pap1723 replied to JPLRepo's topic in KSP1 Mod Releases
TAC Life Support is officially supported by the Historical Progression Tech Tree! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
pap1723 replied to stupid_chris's topic in KSP1 Mod Releases
RealChute is officially supported by the Historical Progression Tech Tree! -
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
pap1723 replied to BigNose's topic in KSP1 Mod Releases
Aviation Lights is officially supported by the Historical Progression Tech Tree!- 799 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
pap1723 replied to NecroBones's topic in KSP1 Mod Releases
Real Scale Boosters is officially supported by the Historical Progression Tech Tree!- 966 replies
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Modular Rocket Systems is officially supported by the Historical Progression Tech Tree!
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
pap1723 replied to erendrake's topic in KSP1 Mod Releases
kOS is officially supported by the Historical Progression Tech Tree! -
Coatl Aerospace Probes Plus is officially supported by the Historical Progression Tech Tree!
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[1.2.2] Historical Progression Tech Tree v2.0 - Updated 02-22-2017
pap1723 replied to pap1723's topic in KSP1 Mod Releases
VERSION 1.7 UPDATE * Fixed issues with Cormorant Aeronology (Shuttle Lifting Body) * Fixed issue with advMetalworks with the incorrect syntax (thanks Khantemplation) * Moved stock Vernor Engine to Tier 2 so it can be used with the T-30 Reliant Engine * NEW MOD SUPPORT * Aviation Lights * Coatl Aerospace * kOS * Modular Rocket Systems * Real Scale Boosters * RealChute * SSTU * TAC Life Support * Tantares * Tantares LV * Raidernick's Mods (Proton, R7, Salyut, Soviet Probes, Soyuz) * UPDATED MODS * Kerbal Reusability Expansion * Bluedog Design Bureau (Atlas *Muo* placement, H-1C placement, Juno Upper Stage placement)