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pap1723

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Everything posted by pap1723

  1. @CobaltWolf Would it be alright with you if I shared a .cfg file that renamed the BDB parts to their real life counterparts?
  2. Hey @smokytehbear, I just had a look at the mission and I think the issue is that you may have gone away from the ship during it's mission. I have fixed this issue and will update it with the next version.
  3. 1.9 - February 8, 2017 Will work with 1.2.2 Removed Hide Empty Tech Tree Nodes, but I highly recommend you download it separately! https://spacedock.info/mod/577/Hide%20Empty%20Tech%20Tree%20Nodes
  4. Here is the long awaited update! 1.7 - February 8, 2017 Updated to work with 1.2.2 Updated Kopernicus and ModuleFlightIntegrator to newest version Thanks to the Real Solar System mod developers for their work!
  5. VERSION 1.4 Release Get it from Github or Spacedock * Fixed mission for Gemini 7 / Gemini-6 * Fixed Apollo missions, can now be completed with the Rover * Removed requirements for probes to have antenna - with the new Coms system in 1.2 it was duplicative
  6. I updated the contract. This should trigger as complete essentially as soon as the mission begins now. Thanks for finding it!
  7. OK thanks. I cleaned up some of the other things so I think it should work.
  8. I am looking at the mission right now. I have modified it so I want to see if I have possibly fixed the issue. Does your Apollo 15 or Apollo 16 have the following... PARAMETER { name = Apollo15Beta type = VisitWaypoint index = 1 distance = 100.0 title = Visit Apollo 15 Beta Site showMessages = true disableOnStateChange = true hideChildren = true } Namely, does it say disableOnStateChange = true
  9. Thanks to both of you! What is the furthest anyone has gotten in the contract pack?
  10. @Moiety thank you for all of the help tracking down the issues with the Gemini 7 / 6A mission. It was originally written with Vessel = Gemini-6 but the contract struggled to complete. I hoped that by removing that field, it would help with the issue. I am thinking that I am going to need to possible remove the mission completely from the pack in order to have it all work correctly. As far as the Has Antenna requirement, with the way that KSP 1.2 handles the communication with probes, I am going to remove the strict requirement. There is no reason to have it since it can break with mods and you won't really be able to use a probe without it!
  11. Hello everyone! Sorry that I have been MIA for quite some time now. Let me read through this and take a look at fixing some of the issues! Thansk @inigma
  12. Hey @ev0, I am having an issue with the mod that hides the nodes like it is supposed to, but it doesn't re-parent the node so I cannot progress through the tree. Please help! Thanks! Pap
  13. 1.2 UPDATE to Version 1.8 Added new parts for 1.2 1.2 Compatible Download links on the first post
  14. Hey Andy! This should actually work without any changes being made to it. I haven't had time to look at it yet, but there is nothing in the code that would break with the 1.2 update.
  15. Tantares and Tantares LV are officially supported by the Historical Progression Tech Tree!
  16. TAC Life Support is officially supported by the Historical Progression Tech Tree!
  17. RealChute is officially supported by the Historical Progression Tech Tree!
  18. Aviation Lights is officially supported by the Historical Progression Tech Tree!
  19. Real Scale Boosters is officially supported by the Historical Progression Tech Tree!
  20. kOS is officially supported by the Historical Progression Tech Tree!
  21. Coatl Aerospace Probes Plus is officially supported by the Historical Progression Tech Tree!
  22. VERSION 1.7 UPDATE * Fixed issues with Cormorant Aeronology (Shuttle Lifting Body) * Fixed issue with advMetalworks with the incorrect syntax (thanks Khantemplation) * Moved stock Vernor Engine to Tier 2 so it can be used with the T-30 Reliant Engine * NEW MOD SUPPORT * Aviation Lights * Coatl Aerospace * kOS * Modular Rocket Systems * Real Scale Boosters * RealChute * SSTU * TAC Life Support * Tantares * Tantares LV * Raidernick's Mods (Proton, R7, Salyut, Soviet Probes, Soyuz) * UPDATED MODS * Kerbal Reusability Expansion * Bluedog Design Bureau (Atlas *Muo* placement, H-1C placement, Juno Upper Stage placement)
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