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KSP2 Release Notes
Everything posted by Galileo
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@severedsolo The floating monolith was fixed a couple versions ago. So, either you have a borked install or you have set your graphic settings too low, which does cause issues in some cases due to the PQS having to adjust for less detail, or you are not using one of the designated JNSQ terrain settings in the graphics menu. And as for the KSC PQSCity, it is exactly where I want it, however, If another mod (Kerbal Academy) uses exact coordinates for the stock kerbin instead of using some sort of call to find the ksc coordinates automatically for planet packs that move the home worlds space center, then that's on the other mod to fix. I have no plans to move the KSC back.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
You would need to rewrite the PQS system. KSP2 is implementing something like that. They are using substance designer to help develop in sections as opposed to a single equirectagular maps like currently used in RSS or any other planet pack unless my interpretation is wrong. About the cloud later, I have never seen anyone use a cloud layer to represent the surface of a body. You can't land on it for one, and the amount of detail you see wouldn't be representative of what you would actually see on the surface thanks to the current PQS system. -
https://github.com/Galileo88/JNSQ/blob/2e7e44230d30aded24514f9bb83783a98eb41bd9/GameData/JNSQ/JNSQ_Bodies/Kerbin.cfg#L2583
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It didn't conflict with anything, but people didn't realize they NEEDED to download it, so they were reporting funky time issues because they were still using 6 hour days.
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Will need logs and a screenshot of your gamedata folder. Also, do not take offense, but if you are experiencing an eclipse, I will probably laugh a little
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
Make that its own cfg and drop it anywhere in your gamedata folder -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I won't know until 1.8 drops, like everyone else -
That's my fault. The OP is outdated. I'll need to fix that
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They are, kinda, but that's by design. If you want more, go find the BG_Scatter.cfg and adjust the frequency on Kerbin for it's BG objects. Keep in mind that the frequency is multiplied by 0.25 to avoid over spawning in a 2.7x scale system. Theoretically, it should be roughly the same amount however, they are more spread out.
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The stock cfgs changed since our initial release. The scanning arms and other science parts for the new scatter didn't work. Now they do. Hopefully you are using the latest release and not the dev version, as there was a discrepancy last night that got worked out prior to release that turned baobab trees into moho stones. Lol
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The mirror download is up and live as well.
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Yeah, that was the issue. I could have just posted that, but I would have been flooded with issues by people that didn't see the patch, that's why I released a new update. While checking the issue, I found an issue with the clouds as well, so it was time well spent.
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While I can replicate this, the lag only happens when the console is open. As soon as I open the console to view errors, I get terrible performance, and as soon as I close it, its fine. I do know what the issue is, but why is beyond me. For now I have removed the problem and we will make it better in our next release sometime in December. With that said, UPDATE 0.8.1. Change log Fixed 0.8 lag fest. Download is linked in the OP The mirror is going up as I type this.
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If you have installed KK, you have to change a setting. I assume you have "load last" or whatever setting KK has.
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I have the issue tracked down and I will post an update for it in a few minutes
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JNSQ/Meshes/Jebs/JebsShop try deleting this model. It's not actually used in game yet, so it won't matter if it's deleted, however, that should not be causing you any problems.
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Nope that number should have gone up a little bit if anything.
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Going to need logs as this is something I haven't seen. Remove all other mods besides JNSQ and it's dependencies. That looks like a physX issue, which probably has nothing to do with JNSQ or Kopernicus, but perhaps a part, maybe? Either way, logs might be able to help determine it.
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You would just delete this mod. SVT will not be continued once the new terrain shaders come out. It will support everything up till 1.8 and that's it.- 1,019 replies
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- kopernicus
- svt
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UPDATE 0.8 Change log Fixed Breaking Ground compatibility. Updated Rational Resources bundle to 1.0.1. Full changelog here. Added loading screen images thanks to KSP forum users: Nertea, Norcalplanner, Rock3tman_, Saltshaker, StarStreak2109, Zorg. Added more loading tips. Added several Kerbal Konstructs facilities. These require only OSSNTR (Omega's Stockalike Structures: No Textures Required). Most of these allow for KerbinSide airport alike experience. All of these have (not necessarily all at once) modules on them for trading fuel, expanding antenna coverage, staffing with kerbals and farming funds or science, spawning a VTOL or rover on something other than KSC's launchpad or runway, recovering for up to 50%(?) funds value in career mode. Two harbors included for water launching. Most of these need to be spotted with SCANsat's anomaly detector and everything needs to be purchased in career mode. Fixed Kerbin biome map: Arid Mountains was missing. Updated CelesitalBodies.pdf: fixed minor error. Updated Duna biome map: 14 biomes including 5 variants of craters. Updated Eve biome map: Added 11 seas named after modders or mods whose names relate to monsters. Methane Lakes renamed to Petrol Lakes. Updated Tam biome map: Added 3 biomes. Thanks to CoriW, maker of Planet Arkas. Updated solar panel catch-all config. Updated Rational Resources settings: Eve's Shores now always Ore rich to make LFO (Kerolox) production from (near to the) Petrol Lakes convenient. Added/Fixed some options for atmo edge mining. Updated Visuals/Immersion: Fixed Eve planetshine color. Should no longer be default purple. New clouds for Kerbin and Laythe. Fog For Laythe. Dust Storms for Duna. Scatterer tweaks. Palm trees around KSC to add some character. Icebergs for Kerbin. New scatter objects on other bodies. (More to come later.) New boulder meshes on all bodies. New coniferous tree mesh to replace the stock pine tree. New anomalies on a few bodies. (More to come later.) CKAN Indexed. Download linked in the OP
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It's a feature.