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Galileo

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Everything posted by Galileo

  1. @severedsolo The floating monolith was fixed a couple versions ago. So, either you have a borked install or you have set your graphic settings too low, which does cause issues in some cases due to the PQS having to adjust for less detail, or you are not using one of the designated JNSQ terrain settings in the graphics menu. And as for the KSC PQSCity, it is exactly where I want it, however, If another mod (Kerbal Academy) uses exact coordinates for the stock kerbin instead of using some sort of call to find the ksc coordinates automatically for planet packs that move the home worlds space center, then that's on the other mod to fix. I have no plans to move the KSC back.
  2. You would need to rewrite the PQS system. KSP2 is implementing something like that. They are using substance designer to help develop in sections as opposed to a single equirectagular maps like currently used in RSS or any other planet pack unless my interpretation is wrong. About the cloud later, I have never seen anyone use a cloud layer to represent the surface of a body. You can't land on it for one, and the amount of detail you see wouldn't be representative of what you would actually see on the surface thanks to the current PQS system.
  3. https://github.com/Galileo88/JNSQ/blob/2e7e44230d30aded24514f9bb83783a98eb41bd9/GameData/JNSQ/JNSQ_Bodies/Kerbin.cfg#L2583
  4. It didn't conflict with anything, but people didn't realize they NEEDED to download it, so they were reporting funky time issues because they were still using 6 hour days.
  5. Will need logs and a screenshot of your gamedata folder. Also, do not take offense, but if you are experiencing an eclipse, I will probably laugh a little
  6. Well hopefully you weren't trying to run astronomers and OPM with JNSQ, because they don't work with it.
  7. Yes it will cause the same lag, because AVC is not set up to deal with the new on demand features of Kopernicus.
  8. That's my fault. The OP is outdated. I'll need to fix that
  9. They are, kinda, but that's by design. If you want more, go find the BG_Scatter.cfg and adjust the frequency on Kerbin for it's BG objects. Keep in mind that the frequency is multiplied by 0.25 to avoid over spawning in a 2.7x scale system. Theoretically, it should be roughly the same amount however, they are more spread out.
  10. The stock cfgs changed since our initial release. The scanning arms and other science parts for the new scatter didn't work. Now they do. Hopefully you are using the latest release and not the dev version, as there was a discrepancy last night that got worked out prior to release that turned baobab trees into moho stones. Lol
  11. Yeah, that was the issue. I could have just posted that, but I would have been flooded with issues by people that didn't see the patch, that's why I released a new update. While checking the issue, I found an issue with the clouds as well, so it was time well spent.
  12. While I can replicate this, the lag only happens when the console is open. As soon as I open the console to view errors, I get terrible performance, and as soon as I close it, its fine. I do know what the issue is, but why is beyond me. For now I have removed the problem and we will make it better in our next release sometime in December. With that said, UPDATE 0.8.1. Change log Fixed 0.8 lag fest. Download is linked in the OP The mirror is going up as I type this.
  13. If you have installed KK, you have to change a setting. I assume you have "load last" or whatever setting KK has.
  14. I have the issue tracked down and I will post an update for it in a few minutes
  15. JNSQ/Meshes/Jebs/JebsShop try deleting this model. It's not actually used in game yet, so it won't matter if it's deleted, however, that should not be causing you any problems.
  16. Nope that number should have gone up a little bit if anything.
  17. Going to need logs as this is something I haven't seen. Remove all other mods besides JNSQ and it's dependencies. That looks like a physX issue, which probably has nothing to do with JNSQ or Kopernicus, but perhaps a part, maybe? Either way, logs might be able to help determine it.
  18. You would just delete this mod. SVT will not be continued once the new terrain shaders come out. It will support everything up till 1.8 and that's it.
  19. UPDATE 0.8 Change log Fixed Breaking Ground compatibility. Updated Rational Resources bundle to 1.0.1. Full changelog here. Added loading screen images thanks to KSP forum users: Nertea, Norcalplanner, Rock3tman_, Saltshaker, StarStreak2109, Zorg. Added more loading tips. Added several Kerbal Konstructs facilities. These require only OSSNTR (Omega's Stockalike Structures: No Textures Required). Most of these allow for KerbinSide airport alike experience. All of these have (not necessarily all at once) modules on them for trading fuel, expanding antenna coverage, staffing with kerbals and farming funds or science, spawning a VTOL or rover on something other than KSC's launchpad or runway, recovering for up to 50%(?) funds value in career mode. Two harbors included for water launching. Most of these need to be spotted with SCANsat's anomaly detector and everything needs to be purchased in career mode. Fixed Kerbin biome map: Arid Mountains was missing. Updated CelesitalBodies.pdf: fixed minor error. Updated Duna biome map: 14 biomes including 5 variants of craters. Updated Eve biome map: Added 11 seas named after modders or mods whose names relate to monsters. Methane Lakes renamed to Petrol Lakes. Updated Tam biome map: Added 3 biomes. Thanks to CoriW, maker of Planet Arkas. Updated solar panel catch-all config. Updated Rational Resources settings: Eve's Shores now always Ore rich to make LFO (Kerolox) production from (near to the) Petrol Lakes convenient. Added/Fixed some options for atmo edge mining. Updated Visuals/Immersion: Fixed Eve planetshine color. Should no longer be default purple. New clouds for Kerbin and Laythe. Fog For Laythe. Dust Storms for Duna. Scatterer tweaks. Palm trees around KSC to add some character. Icebergs for Kerbin. New scatter objects on other bodies. (More to come later.) New boulder meshes on all bodies. New coniferous tree mesh to replace the stock pine tree. New anomalies on a few bodies. (More to come later.) CKAN Indexed. Download linked in the OP
  20. Check your opening and closing brackets. You are using the wrong type. You should be using { } not [ ]
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