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Galileo

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Everything posted by Galileo

  1. Nope, EVE works perfectly in 1.1.3, make sure you have a large cloud formation over you to see if you have volumetric clouds. Aurora Australis, although beautiful, is an Earth feature not kerbin and I think it would look strange. I haven't tried to implement lightning. iirc, it was very buggy in astronomers visual pack. I'll have to look and see if I can do it, but it's not really a big priority atm.
  2. Wild idea, call me crazy, but you could install it manually too!
  3. Maybe some new textures soon? @Nhawks17 @sDaZe no there is no reason unless you didn't install correctly. try a fresh install.
  4. Just the atmospheric/ hazy look. but scatterer does scale very well with Sigma Dimensions. I suggest you try it. I may or may not be using it next update
  5. I'm sure it will work. The easier way may be to just use Sigma Dimensions
  6. okay so I know so far the mod has been pretty well received, however, I HAVE JUST HAD A MAJOR BREAKTHROUGH WITH KOPERNICUS! Not major for others but major for me. SVE will never be the same. Update to follow soontm
  7. there shouldn't be a boulderco file unless you had eve installed prior and just forgot to delete it?
  8. ok well that looks like your DL was corrupted some how. Delete everything and try again. if you look, you will see there is exactly ZERO things in any of those folders. perfect sign that something isn't right
  9. you will have to send me a pic. because I have no idea what you are talking about
  10. EVE did not screw up your game. Eve(the planet) is a pink bulb due to scatterer. which I fixed in the new SVE found here EVE adds city textures, so in a way,there are cities on Kerbin, so the lights do make sense. It also adds immense amount of immersion to the game. sorry you don't like it. just delete the city lights plugin and everything related to city lights to get rid of them. you can find it in EnvironmentalVisualEnhancement/plugins so i assume you use scatterer and you may prefer its eclipse, to delete EVE's eclipse's, delete the CelestiaShadows.dll in EnvironmentalVisualEnhancement/plugins
  11. ill break it down Barney style Click on the zip file/ click SSRSS/ Click SSRSS/ you will see the gamedata folder/ install all of that. Pick what resolution of SVE you want/ Install in gamedata download RSS textures https://github.com/KSP-RO/RSS-Textures/releases install in gamedata Download Sigma Dimensions https://github.com/Sigma88/Sigma-Dimensions/tree/Development install in gamedata If you want to use the optional rss textures, pick your resolution and drop it in your RSS textures folder If you want o Inclinination, drop that SSRSS into your gamedata folder
  12. With Sigma, he'll have to adjust cloud height too, afaik. We had to in ssrss anyway. I'll have to try it out later
  13. It's possible if you know how to adjust things within scatterer (alt+f10 In game) . If you wait for a little bit, I plan on fixing some things on Laythe today. I'll see if I can come up with an alternate atmosphere and I'll share the settings here.
  14. It should be. I haven't tested and haven't used 64k before. Try it and let me know!
  15. Well, if you want, you can download scatterer and go into the configs, you can take the settings and Proland for Duna and put them I the configs for Mars and there you have a thicker atmosphere. Hope that makes sense.
  16. its not on my profile because I just took over the mod today. its still in nhawks name. here you go http://spacedock.info/mod/58/Stock Visual Enhancements
  17. The high resolution is up just click the download button on the first page of this thread
  18. That looks fine. The only question I have is are you using distant object rss settings?
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