Jump to content

Adelaar

Members
  • Posts

    210
  • Joined

  • Last visited

Everything posted by Adelaar

  1. I was about to answer that I think that the root cause of the problem is the root part. Symmetry mode, both radial and mirror, should (depending on the orientation of the root part) work just the same. But glad you found the answer to your problem yourself!
  2. This is after I solved the problem, indeed it does. Looks very nice!
  3. @linuxgurugamer, I know you haven't had the time to respond yet (probably wasn't your priority), but no need to anymore. I've managed to solve the issue myself; I was using an incompatible version of the MM, even though I thought I had it updated to (one of the) newest version(s). Thanks for keeping all these mods updated btw, your work is much appreciated!
  4. Hi @linuxgurugamer, I am having difficulties getting Vesselviewer to work in 1.3.1.1891 on Win 10 64 bit. I've downloaded the latest version of Vesselviewer (0.8.6.) and installed all three components (JSI, Vesselview and the toolbar). I temporarily got it to function in conjunction with the latest RPM release (0.29.3), but after I messed with KSP versions a bit because of a rendering bug it failed me and I haven't gotten it to work again. I've done a clean install of KSP, which proved not to work, tried various versions of RPM and different versions of Vesselviewer. I am not sure where the problem lies, some help in troubleshooting would be appreciated! On a side note, I also can't get RCS Build Aid to work, and that might be related...
  5. I did indeed find that these effects were caused by struts catching the wind. I used to need them for ship integrity, but with autostruts they can be removed. It solved the problem.
  6. I've asked someone who plays KSP to test with the ships I sent them and he had the same issue...
  7. Hi guys, After taking a lengthy absence from KSP I decided to start playing again. The last version I played was probably 1.1. Current version is 1.3.1. I've began to notice some issues with some of my aircraft, who'se aerodynamical aerodynamical effects are, well, a bit over the top. At first I thought the problems were caused by my mods, so I removed those. After that did not fix the problem I've reinstalled KSP by removing the entire folder except for my save games and screenshots. This did not fix the problem either. The one thing that removes the problem is by turning off the aero effects. After thorough testing I've noticed that this problem does not occur on every craft, which makes me believe that the aero calculations are at the root of the problem. I've linked to one of the craft that is displaying this problem, the S7 Mammoth: https://www.curseforge.com/kerbal/shareables/s7-mammoth-series-ssto-stock I'd like to hear if anyone else experiences such problems and how they can be solved.
  8. Parts. Anything that can be added to a construct, such as lamps, hulls, etc.
  9. I'm not sure. I haven't tested cloned parts.
  10. TIP regarding modded installs of KSP crashing on starting up (specifically; when reaching the "Parts upgrade" part of the loading screen As far as I can tell, KSP crashes on startup ONLY when a mod carries a COMPONENT along inside it. Kerbal Engineering Redux, for instance, won't work as it introduces parts. Visual mods such as Scatterer and EVA will not cause a crash, as they introduce no new parts to the catalogue. So as a general workaround for people suffering crashes; remove all the mods which install components, until those mods are updated by their developers (and don't go poke them until they do). Mods which introduce optional parts (which are not always needed) can be removed, this includes the parts in Kerbal Engineering Redux* (just remove the Parts subfolder from the Kerbal Engineering Redux folder). I hope this will at least enable people to enjoy the most they can out of KSP until the mods are updated. * I am aware that there is already an update for KER, just like to include this example as a proof of concept. DISCLAIMER: I shall post this as a general announcement/tip for those suffering from crashes on modded installs of KSP. Moderators may move this thread where-ever they like it to go, but as I would like to maximize visibility and found the Questions section not the best place to start, I shall post it here instead.
  11. Please note that currently, if a orbit is suborbital but above 19 km, there isn't a decay calculated AT ALL. This can be extremely frustrating when leaving space debris in a suborbital flight path but it doesn't crash. I also remember the orbital decay bug which lingered in the game after 1.0. The decay in that bug was pretty extreme, in the order of 1m/s in decay, but still a great bore and killed much of the fun in building a space station. Nevertheless, the suggestion isn't a bad one, it's a good one actually. However, I can only see it come to life IF the following suggestions (which have in part already been mentioned, so I shall paraphrase) are implemented: 1. This should be an option, and reserved for the more experienced players. 2. This process should be automatic, so in stead of an orbital decay you'd see a drainage in RCS or LFO. 2a. This will also mean that Fuel levels should be visible from the space center, and a low fuel warning should be given when reserves are low so that people can start a refueling mission or just let the thing run dry and start to decay. 2b. This would ultimately lead to Squad having to implement a decay function while the vessel is not in view. Otherwise, they would still be hanging in the air like they always do, until you view the sat personally. 3. The orbital decay should be limited in effect, and depending on the size of the craft. I'd suggest that anything above 400-500km (Kerbin) should not suffer from decay, to make things less tedious. Needless to say, this requires a whole lot of extra coding (and possible bugs) so I don't think that Squad will resort to implementing this function. To calculate all the decays of all the space objects can become quite gruesome for a pc, as it has to be done realtime (even when focussed on another object). This will possibly hurt the performance and for such a trivial matter as orbital decay it is hardly worth the effort. I'd be happier when weather (including wind) is implemented in the game, as that mechanic is more demanding as well as rewarding.
  12. I don't boat, but I'm glad that you're putting all the parts through floatation testing, because it was aboat time. I never really understood why huge aircraft filled with fuel would remain afloat. Even if you drop something like a Mk3 pod into the water it just floats completely unrealistically... So hats off to you.
  13. Yeah, building spaceships with a crowbar! Killing aliens by constructing Juno based flamethrowers! Converting Black Mesa into something that is still unsafe for work, but arguably has actual scientific value! In other words: HL3 confirmed.
  14. I enjoy two parts of the career the most; some hours after the start where the basic aviation and space components are unlocked and it's time to fly around Kerbin to explore it and do tourism missions. And building up the comm relays and performing basic Kerbin/Mun/Minmus missions. And then there is the second part after unlocking the Rapier engine, where I can get to fly my SSTO's for more intricate missions like modular construction of space stations/space infrastructure.
  15. Yeah, this is more relevant than follow horizon. Considering this game is called Kerbal Spaceplane Program I find it weird that there isn't an automated function to hold attitude, pitch or heading. Especially attitude would be nice, since I am usually at a 7-10 degrees attitude above my current heading when coming down from SPAAAAAAACE.
  16. @sal_vager, sad to see you go. Ever since the Great Exodus took place, I took great comfort in seeing your name in the online list. I'll have to look for another shining beacon now. I hope you enjoy the experiences that life throws at you and that you'll be well. Best of luck
  17. There has just been set a 6 kerbal maximum, leading to a 25 second bonus time.
  18. A visual update is badly needed, and I would definitely like to Porkjets parts come to Life in stock.
  19. What's all the fuss about paying a bit for a DLC? KSP is already amazing value for money, and I'd be more than glad to pay a few bucks because I feel bad at how many fun hours I got for the money I paid... It's rediculous, we all go dining and are willing to spend (I'm making this up) 60 bucks on it, but 10 dollars for a DLC, oh noes.
  20. @KenjiKrafts, under the current format, I'm afraid I cannot allow the usage of a Juno since it allows for far greater speeds. Since there seems to be a bit of renewed interest in the challenge I'll open up a jet category soon! Your craft looks good, though!
  21. Jibbers crabst. Formula one gone Kerbal. Good job on the top speed! You are now in third place on the scoreboard!
  22. Wow, with what the most Unity developed games manage to achieve graphically wise, I find it hard to believe that this is from the Unity engine... Still, would love to have such level of graphics in KSP... NASA would never want to fire off a real rocket, they'd just be playing KSP all day.
  23. This, and a toggle to switch off sound in space, to get that Interstellar feeling
  24. Some general concerns about this thread; - Many people use drones to bring their stuff in orbit, which are lighter than manned ones. My SSTO's are manned, so inherently at a disadvantage. Perhaps introduce a bonus for the type of crew module taken along? No bonus for drones, small bonus for MK I, bigger bonus for MKII and maximum bonus for MKIV? - The nice thing about an SSTO is that it's supposed to bring the craft back down for re-use. I am a bit disappointed that there isn't an incentive to land back on KSC. - There is no penalty for parts lost underway.
  25. Feel free to use the track of the Rover Race Challenge. I'm currently having different priorities so I'm not maintaining that challenge right now. There is also a complete circle edition, which I was going to use for an extended version. pm me if you'd like to have that.
×
×
  • Create New...