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KSP2 Release Notes
Everything posted by Waxing_Kibbous
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Necessary sacrifice or just money fraud...?
Waxing_Kibbous replied to Vegatoxi's topic in Prelaunch KSP2 Discussion
For perspective, a game costs about as much as a tank of gas, a cheap night out, somebody's Tim Hortons for the week, etc. Yet you potentially get 100X's more hours out of a game than most purchases you make in a year. Some games are great deals, and I consider KSP one of them. -
That'd be cool, hopefully planetary tilt is now a thing. I actually think it would be easy to do animation-wise using bones along a path- the path is the orbit, the bone is constrained to the path and moves along it, and you can rotate the bone for planetary rotation and tilt. A system like this would be cool for modders as well.
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Go to GameData/WildBlueIndustries/Snacks/LifeSupportResources and you'll see some files ending in .txt, change the ones you want to use to .cfg. Opening the other text files will give you descriptions of what they do.
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Me 2 months ago: I'm probably going to buy a new computer for Borderlands 3. Me today: I am definitely buying a new computer for BL3 and KSP2. Why do u guys hate the thought or me having money?
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Maybe because I'm older, but I feel like a proper "game mode" is lacking. I'd love to see a designed progression (story) with optional side missions to get more stuff. The RNG sandbox thing is weird to me, I'd love to see must-get goals and an end game somewhere. Again, I'm an old dude- first game experience was Atari 2600/Arcade where you played for score, I was so excited to play NES games because they could be beaten. Maybe there will be a story DLC someday...
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How to disable the DeltaV in new KSP
Waxing_Kibbous replied to Sirad's topic in KSP1 Gameplay Questions and Tutorials
stupid question, but will changing DELTAV_CALCULATIONS_ENABLED = True to false kill all of the dV functions, or will there still be background stuff running? I actually like playing with no dV readout, its more exciting to me. -
The obvious solution is to have set prop units that can be tweaked if the "advanced tweakables" setting is enabled. The hard part is coming up with sane defaults for the prop units.
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I'm in the camp of more standardized propeller+motor units (boring I know). Just as a specific rocket engine has specific stats- thrust, efficiency, etc., I'd like to see propeller units act the same. Personally I like the idea of problem solving with constraints, but I understand that some people like to really delve into the engineering side of things and customize something to be perfect for it's purpose. I imagine there are long meetings amongst the devs dedicated to this balance. Having multiple means of applying force- RCS, SAS, rocket engines, jet engines, propellors, AND giving players free reign to use any combination, AND keeping it friendly to use has got to be an intense mental exercise. Anyhow, cool update, always fun to see more ways to play and things to do.
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What do you mean by "operate" in the first option? Also the second option is a great concept, can't wait to play with it
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Kerbal Space Program Breaks Ground with a New DLC!
Waxing_Kibbous replied to UomoCapra's topic in 2019
Another reason is they serve as a convenient altitude marker for both launch and re-entry. I use the more lightweight visual mods and they serve as a satisfying visual improvement, even at their lower resolutions. IMO the planets are an important part of the cast and any improvements to them really add a lot to the game. Glad to see some more points of interest in this DLC in this regard.- 1,121 replies
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Very cool, I'd love to see an EC requirement added as a sort of generic temperature/air recycling/QoL abstraction to go along with the food resource- I look forward to this particular update!
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[1.8+] Kerbal Health 1.6.8 (2024-01-22)
Waxing_Kibbous replied to garwel's topic in KSP1 Mod Releases
I like the cut of this mod's jib, has anyone tried this with Snacks! and/or Missing History? I really like the idea that science and funds continue to be an important resource in the later game.- 1,034 replies
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Kerbal Space Program Breaks Ground with a New DLC!
Waxing_Kibbous replied to UomoCapra's topic in 2019
Great news that the moons and planets are getting some love and personality. I'm curious if the science points will get balanced now that there will be more of them to farm (I assume), or if they will have other functions. I've been playing Borderlands2 lately and the money system becomes pretty much pointless after a bit, and it appears BL3 will address this which is nice. I'd love to see the gathering of science points as a reason to get out to all the planets.- 1,121 replies
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The terrier and poodle are at the very least Kerbin system workhorses, you see them a lot when working locally. That said, I think the new designs are way more appealing than the previous ones which were a bit exaggerated in style. [snip] Give a proper critique if you have a beef with the new designs. Post some images with actual pluses and minuses, state how you would improve the current designs, etc.
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I don't remember specifics, but I remember I played the demo for about 10 minutes then immediately bought the full version- I hadn't paid more than $5 for a game in probably over a decade previous to that, and there I was impulse buying a game for $40. That first Kerbin orbit and Mun Landing were freakin' magical I tell ya, worth every penny.
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kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
Waxing_Kibbous replied to Andi K.'s topic in KSP1 Mod Releases
Dang these are some really good looking planets, you really hit the sweet spot of having enough color to make the planets look interesting but not too much color where they look cartoony. Great work! -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Waxing_Kibbous replied to TriggerAu's topic in KSP1 Mod Releases
Happiness is a TriggerTech folder in my GameData directory :) -
Hey you put the option for Kerbal death in there, thanks! I'm going to try this for my new 1.6 game now :D
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It wouldn't happen automatically, but you can add their names to the Vets list in the USI-LS options when they become vets.
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Waxing_Kibbous replied to Athlonic's topic in KSP1 Mod Releases
Good to hear, it's weird to EVA without the door sound!- 751 replies
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I finally ended up buying the DLC because of this, I have been on the fence because I didn't want OP parts for the Kerbal system, but the fact that things were given a second look and tweaked cemented the decision for me. Now to play with them!
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You could try to create a photo album of Kerbals posing in front of all the anomalies in the game. It'd be a good idea to have ScanSat for that one.
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Mun - Orbit and landing
Waxing_Kibbous replied to miki1234's topic in KSP1 Gameplay Questions and Tutorials
Dang OP has a decent amount of tech happening, the only thing I'd want to be safe are solar panels. You could get to the Mun easily with a decent lander that could hit 2-3 biomes with your current tech, I won't give a design but I'll say don't be afraid to use 2.5m parts. Again though, you may have to micromanage your batteries because of the lack of a solar panel. -
Do you play KSP only or are you into lots of games?
Waxing_Kibbous replied to Klapaucius's topic in KSP1 Discussion
I've been playing games since the atari 2600/arcade game 80's, but I consider myself in between casual and hardcore gaming these days. The last console I had was a gamecube, and these days only play a few select games in bursts, but I think it's a well rounded selection: KSP, Rimworld, Borderlands 2, Kingdom Rush series, Hollow Knight, I'm trying Cities:Skylines but the whole traffic thing is stressing me out :P -
You can do actual weird math fyi