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Everything posted by Jimbodiah
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I like the bottom window. The large one is too big, the round one is so cliche and the beveled one is too kerbal
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Also try deleting the PartDatabase.cfg. Mage tipped me on that a while back when I was having some issues with the game.
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What are you trying to do there? You are removing the techrequired before the mm patch is applied. If you want to change it do it like this: @PARTUPGRADE[SSTU-MFT-M1]:AFTER[SSTU]{ techRequired = start}
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Thanks!!!! will do. Installing now.
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I get more frustrated with the stock tree and science system every day. They make no sense and are not balanced out with each other at all.
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Not using the tanks because they can be longer makes no sense, as you could just stack as many as you want. Mage pointed this out as well a while ago. If I use BDB and/or tweakscale, or some other parts mod with tanks, there is always a larger tank available at early nodes. Let's not be holier than the pope here The Merlin 1A is out of place maybe, but the rest of the tanks and engines are quite nicely balanced. This is why there is a miniaturization node, for the 0.625m scaled parts. 0.625 as only option in the first nodes will make it obsolete and completely useless. If you want to go that route, use Unmanned-before-manned and make an SSTU patch for that.
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@sarbian @StarStreak2109 Seems to work!!!! Thanks guys!!!!
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It only works with the MFT tank versions, not the HUS/IPSC with integrated engines. The MFT version allows you to add a fairing to the inter-tank section as well as the top/bottom. In my screenshots I also have a 4.xx tank size instead of 3.75m, so there is no fairing bulge where the Orion CM meets the HUS-replica NB: Tori are hot at the moment: Check out his GUI options.
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If anyone has changes but no idea how github works, let me know and I will add them for you. I can try out how to merge multiple PRs so not to shotgun Mage every time
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You could also change the categories if Mage gives the go-ahead, and do a PR on github with this info. Btw: Love that you've added tbe boiloff to the KSP career info menu now, Mage!!! Looks good!
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Smart Ass! Lol. I will check that, never used that bit beyond pro/retrograde at early career nodes. Thanks for the helping hands!!! I'm just weird that way sometimes.
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KSP needs more purpose.
Jimbodiah replied to Pixel Kola's topic in KSP1 Suggestions & Development Discussion
1.) The science aspect has to be overhauled, starting with nerfing the MPL which basically gives a 6x return on science (5x lab, 1x extra collection/return). Right now you go from the 3rd node to the last one with just 2-3 launches to minmus and some biome hopping. 2.) Contracts are too monotonous and repetitive after you have gotten through the kerbin system. No idea how to fix this. Right now I unlock a lot of tech with item 1 and just send out a bunch of xenon filters outside of KSC and basically turn it into a science career or sandbox. One idea might be to have squad make a new part every 3 months and need you to fulfill a special mission to unlock that new part, i.e. send 12 kerbals to eeloo and find+visit a certain anomaly. -
discussion Discussion - Community Category Kit
Jimbodiah replied to RoverDude's topic in KSP1 Mods Discussions
I'm a bg fan of the Part Organizer mod under 1.1.3 which basically does the same as you are suggesting. So yes, I would love to see this. A possibility to add your own categories via a MM patch would be really nice as well. Categories I would suggest: - Probe Cores (keeping Command for manned pods only) - Solar Panels - Engines - Electrical and nuclear - Engines - Airplane - Life Support (which RoverDude has already added in the current CCK itteration) - Rovers ( ^ dito ) - RCS (blocks, thrusters and dedicated MP tanks) - Mininig/resources (drills, ISRU, ore containers, also for KA/K+) Per-mod patches would be needed, but I can help out with that if needed. I've done the same for Part Organizer for around 15 mods (mostly your's and Rover's plus SSTU and BDB). Currently CCK assigns a complete directory of parts to a category, but seeing as a lot of mods are not organised like this it might be handy to be able to MM hack the part's category in question. -
@Nertea I can't select the sun, so that will not work. Nice idea though @Jenyaza This will not turn the vessel to face the sun, it will only keep it in the last position relative to a selected object.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Jimbodiah replied to sDaZe's topic in KSP1 Mod Development
MM info: https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Syntax https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Handbook- 2,401 replies
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Nice bedpan! CTT expands upon the stock tree, it does not rearrange or change it. It adds extra branches for a number of categories (solar panels, radiators, life-support, colonization, rovers etc) and has 3-4 extra nodes at the end so the future tech parts can be placed in harder to obtain nodes. Even without any patch, the stock mod can work in CTT. Most players just use the stock tree, and I think CTT is the most popular techtree mod. ETT rearranges the entire techtree and will not work properly without dedicated patches to my knowledge.