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Jim123

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Everything posted by Jim123

  1. Alright I gave it a shot and no fortune, It's just the satellite imagery of the runway no hitbox, I also checked Kerbal Konstruts and it does not appear to show the Shuttle runway as an option just the default KSC runway. I have put here a log and a screenshot in case that helps https://www.dropbox.com/s/xzxa218t1ewas1y/Player.zip?dl=0
  2. Good to know, I downloaded it from GitLab, and as far as I am aware the only KK instance mod I have is the STS Location mod. I am guessing I should try removing the STS location mod? Thanks! Jim Kerman
  3. Thank you for all the help and quick responses much appreciated! Jim Kerman
  4. Any update on the runway collider? I have also noticed that half the time I load up into KSP the ground texture is not there and it's just the buildings and pads, and the other half it all loads in fine. What am I doing wrong so I can prevent myself from having to keep loading up the game each time to fix it? Thanks
  5. Does anyone know of a guide or reference as to where each type of common birthing node goes on each module of the ISS? Sorry if this is a bit of an overly exact detail question but I want my ISS to be as close as possible to the real one! Thanks! Jim Kerman
  6. Alright, thank you! Is the pad itself the shuttle is on from Katniss mods or is it something else? I ask because it does not look like something from Modular launch Pads.
  7. Forgive me if this has been asked already but where did you get that Shuttle Pad from/Crawler?
  8. Thank you very much, Yes I did build it all in space using shuttles and 3 rockets for the main three modules that were to bug for Shuttle. I would be interested in seeing some pictures of your new ISS in my opinion the original Unity, Zarya, Zvezda setup looks best to me. How did you get it to work with Kerbo arm? I just have the arm for looks and use tugs to assemble everything. I use the Photon corp SRBs myself also I have SRB Waterfall SWE for Shuttle and If I am not mistaken somewhere on this thread or on the Shuttle adventures thread I got the "RS-25" engine plumes. Thank you it took me a long time to learn to land the Benjee shuttle in JNSQ like in the video I have over 199 flights with it I use trajectories and start with a 25 pitch and adjust for the most part unless necessary between 15-35 degrees of the pitch using mecjeb and make sure the trajectories X is on or a little over the KSC the whole time and usually start after my retro burn with it decently further ahead of the KSC. Ya and for me it only took around 30-40 I remember correctly and it should take you less with some extra info here I hope helps you. Sorry about the fast-moving parts at the station the main reason for that is the in-game time FPS was around 5-15 FPS or less so I speed up the footage also the camera tools path said If I remember correctly would take around a minute so it was a bit fast and I do agree I think it is to fast myself also. The main reason I made it go so fast was that I do not want people to get bored waiting forever for a clip to end. If and when I do make another video with a station of sorts I will make it a longer bit of a tour and not fast I appreciate the feedback it is helpful! Thank you and you are welcome I'm happy you like it (I re-uploaded it a couple of hours ago because I messed up the credits area and 2 small errors in the video). If you need any more help landing the shuttle let me know and I will see what I can do in terms of sharing information.
  9. @benjee10Made one final video in KSP with your shuttle (and HabTech2)! Thank you for all the nice quality and hard work you put into it, it means a lot! It is by far my favorite mod along with KW rocketry very much looking forward to KSP-2 with your next Shuttle mod!!!
  10. Same here, I think that it is WIP in the HabTech2 Update, but I could be wrong. I am using the radiators from HeatControl for now until then, and they produce a lot more cooling anyway than the Habtech ones compared to even some of the smallest radiators.
  11. @benjee10I three questions, I see the new Models for P4/S4 Solar Trusses and the new Z1 Truss do you plan on doing the S0 and S1, and P1 truss also or just the current ones? I ask because I fear making a new station to then have all the models on it break in the next update My second question is will you make some sort of PDF guide like with Shuttle? I ask mainly because trying to figure out where all the antennas go on the Truss segments and which orientation the two dishes go on the Z1 Truss, It would be a lot easier instead of having to google a million different pictures each time. Finally, my last question which I don't expect a yes to but would maybe be a future thing down the line on space station freedom they had the S0 truss connect between US HAB A and US LAB A on the 1993 version. I am wondering if maybe you would at some point make a truss part that can link between two Destiny or Fortune Modules as I find them to be the best-sized part for those two modules. This way you would not have to use the radially mounted docking port on Destiny to link up with S0. Hope this isn't too many questions or information to swallow, thanks again for the great work you have done, and modeling and texturing these mods look amazing! Thanks Jim
  12. I do I have Real Plume, and Real Plume Stock, Modular Manager, Latest release of Waterfall and TUFX. I was able to fix the problem by reverting to the previous version and copying the Benjee Orion folder in to get the configs.
  13. Sounds good, Thank you!
  14. Looks great! Any plans for the old Black and White SLS?
  15. Right thanks for the help, I Checked the code and it has the same amount of lines as the Github one has. Thanks for the help regarding SWE and SRBWE, haven't had any problems with the Miniavc in the install however if any do show up thank you! Probably will just continue using it as it is seeing as everything is fine. Thank you everyone for the help that was received! Jim
  16. Hello, I updated to the lasted version of Bluedog the other day and have been getting B9 Part switch errors with the UA203,204, etc Titian Boosters all relating to the inline part. I loaded up the game and messed around with them and they worked fine. I reinstalled Bluedog 3 times already and B9 Part switch. I am unsure if this is a bug with the mod or I need a new install of KSP to fix the issue here. I have attached a log here also, the crash at the end of the log can be ignored since that was me closing the game. Thanks if any help is done in advance! Jim https://www.dropbox.com/s/xzxa218t1ewas1y/Player.zip?dl=0
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