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Everything posted by Jim123
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I have a question, is there are plans on adding the Russian Science Power Platform Module for the Russian ISS side? Forgive me if this has already been asked before.
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- totm march 2020
- mod
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Got it all downloaded and working, however, the new problem now is that while I have the textures and there are no buildings, however after reading some previous posts it seems as if adding Custom Barn Kit fixes the issue. Assuming that fixes the issue (at the time of writing this I am loading up the game) my other question is regarding the Old KSC and New KSC. I looked around in the files and was unable to find either an Old KSC or a new KSC for the retro and modern, is this feature removed or am I having a severe case of operator error? Thank you for the help also on the KSRSS Reborn branch I thought I was using it the entire time only to find out I was not. Also thank you for taking time out of your day to help me with these install issues I really do appreciate it a lot! Jim Kerman
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- kerbal konstructs
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Thank you! Downloading now!
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- kerbal konstructs
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I believe so I went here to this link clicked the download icon and download it as a Zip file and pasted it into my install. https://gitlab.com/ksrss/KSRSS/-/tree/megapack
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Alright I gave it a shot and no fortune, It's just the satellite imagery of the runway no hitbox, I also checked Kerbal Konstruts and it does not appear to show the Shuttle runway as an option just the default KSC runway. I have put here a log and a screenshot in case that helps https://www.dropbox.com/s/xzxa218t1ewas1y/Player.zip?dl=0
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Right thank you will give it a test sometime today!
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[1.12.x] [Breaking Ground] Shuttle Payload Delivery Systems [3.0]
Jim123 replied to MATVEICH_YT's topic in KSP1 Mod Releases
Same issue here myself no autostruting either.- 46 replies
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- breaking ground
- payload adapter
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Good to know, I downloaded it from GitLab, and as far as I am aware the only KK instance mod I have is the STS Location mod. I am guessing I should try removing the STS location mod? Thanks! Jim Kerman
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Any update on the runway collider? I have also noticed that half the time I load up into KSP the ground texture is not there and it's just the buildings and pads, and the other half it all loads in fine. What am I doing wrong so I can prevent myself from having to keep loading up the game each time to fix it? Thanks
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Alright, thank you! Is the pad itself the shuttle is on from Katniss mods or is it something else? I ask because it does not look like something from Modular launch Pads.
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Forgive me if this has been asked already but where did you get that Shuttle Pad from/Crawler?
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Thank you very much, Yes I did build it all in space using shuttles and 3 rockets for the main three modules that were to bug for Shuttle. I would be interested in seeing some pictures of your new ISS in my opinion the original Unity, Zarya, Zvezda setup looks best to me. How did you get it to work with Kerbo arm? I just have the arm for looks and use tugs to assemble everything. I use the Photon corp SRBs myself also I have SRB Waterfall SWE for Shuttle and If I am not mistaken somewhere on this thread or on the Shuttle adventures thread I got the "RS-25" engine plumes. Thank you it took me a long time to learn to land the Benjee shuttle in JNSQ like in the video I have over 199 flights with it I use trajectories and start with a 25 pitch and adjust for the most part unless necessary between 15-35 degrees of the pitch using mecjeb and make sure the trajectories X is on or a little over the KSC the whole time and usually start after my retro burn with it decently further ahead of the KSC. Ya and for me it only took around 30-40 I remember correctly and it should take you less with some extra info here I hope helps you. Sorry about the fast-moving parts at the station the main reason for that is the in-game time FPS was around 5-15 FPS or less so I speed up the footage also the camera tools path said If I remember correctly would take around a minute so it was a bit fast and I do agree I think it is to fast myself also. The main reason I made it go so fast was that I do not want people to get bored waiting forever for a clip to end. If and when I do make another video with a station of sorts I will make it a longer bit of a tour and not fast I appreciate the feedback it is helpful! Thank you and you are welcome I'm happy you like it (I re-uploaded it a couple of hours ago because I messed up the credits area and 2 small errors in the video). If you need any more help landing the shuttle let me know and I will see what I can do in terms of sharing information.
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[1.8-1.12.x] Buran Energia [Fully Usable]- 2.1 [RSS/RO Compatible]
Jim123 replied to papasid's topic in KSP1 Mod Releases
I believe you need RO engines for that. -
@benjee10I three questions, I see the new Models for P4/S4 Solar Trusses and the new Z1 Truss do you plan on doing the S0 and S1, and P1 truss also or just the current ones? I ask because I fear making a new station to then have all the models on it break in the next update My second question is will you make some sort of PDF guide like with Shuttle? I ask mainly because trying to figure out where all the antennas go on the Truss segments and which orientation the two dishes go on the Z1 Truss, It would be a lot easier instead of having to google a million different pictures each time. Finally, my last question which I don't expect a yes to but would maybe be a future thing down the line on space station freedom they had the S0 truss connect between US HAB A and US LAB A on the 1993 version. I am wondering if maybe you would at some point make a truss part that can link between two Destiny or Fortune Modules as I find them to be the best-sized part for those two modules. This way you would not have to use the radially mounted docking port on Destiny to link up with S0. Hope this isn't too many questions or information to swallow, thanks again for the great work you have done, and modeling and texturing these mods look amazing! Thanks Jim
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I do I have Real Plume, and Real Plume Stock, Modular Manager, Latest release of Waterfall and TUFX. I was able to fix the problem by reverting to the previous version and copying the Benjee Orion folder in to get the configs.
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Same issue also with 2.3.5.