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Martian Emigrant

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Everything posted by Martian Emigrant

  1. Thanks. I though of disabling the tanks but with the number of tanks involved it makes for Royal PITA. Plus I checked Group action is out. Gonna live with it. ME Just made orbit of Kerbin. Pondering direct ascent or Munar-Orbit-Rendez-vous.
  2. Hey all. I am working on a prototype and there is a bug. Maybe it's a 1.2 thing. I can work around (Annoyed) it but here it is. I built a test rocket and when the monoprop is expended on the first stage it starts to burn the next stage. And so on. The engines don't quit. No warning. So I have to right click a tank per stage "Pin-them" and monitor them. When they show close to zero or starts to over-burn into the next stage the space-bar as to be hit. I have checked the decouplers and crossfeed isn't enabled. It seem to be a LF thing only. Thanks for your attention. Going back to the lab. ME PS If someone can explain this behaviour in a favourable light I would appreciate.
  3. Or a big enough SAS. Minmus is also slippery (IMO). You can actually take off sideways. Save the game first, stow the legs and if the ground is level or sloping up it can work. ME
  4. I have seen a few amazing thing but..... Does it have a power source or is it just running on the initial swing of the pendulum? Does it eventualy stop or is there some in-game-Brownian motion that makes it perpetual? Brovo. Two thumbs up. ME
  5. I have dropped objects from planes and did stuff with them later. In my case it was to open more chutes (Too many made it hit the carrier plane) and start the engines to slow the descent. You can change ship with the "[" and the "]". Once at the other ship you can do things. You do need someone or a control box in there though. It works till about 25km. Can't quite remember if it's exactly 25km but still. If the main ship is too fast you have to slow it down or it will fly out of range. Once too far it disapear and the crew is "Missing". ME
  6. Test-erday and today.... http://imgur.com/a/o0HCQ I built a pipe organ. And sent it to minus first. With a no autopilot landing. Where Bill went RCSsing to their previous landing spot. He then RCSssed back before Jeb got back in and took the left seat again. He says that Jeb's flag was already falling down when he got there. From there they flew to the Mun. If someone can explain the following I would be very happy. I suspect it as to do with my coming on a polar orbit. I never attempted to do a moon to another before. I just couldn't get an equatorial orbit....Maybe a mid course correction....Inside the Mun SOI. IDK Had to eyeball Where the equator was to do a plane change. Asymmetric fuel issues sent the ship wonky used a lot of fuel there plus Jeb did a beautiful landing......So soft.....He used all the remaining fuel. That pipe-organ couldn’t land anyway. Can't seem to be able to correct the CoG vs Lift when empty. Plus it wobbles quite a bit. Too many parts. Gotta go. So I built an ugly thing. It's still being tested but it as the most fuel I have ever orbited. Jeb took it (Along with Bill) on an escape trajectory out of the Kerbol system. ....... .. .. .... ......! What was that bill? ....... .. .. .... ......! Yes, you are back now. As it was only a test. .. ... .. ... .. .. ... ........ ......... .... .. . .. ....! It was supposed to go to Minmus but something happened....Jeb shoulda realized that a more than 5 minutes burn was a bit excessive... .. .. . ...... ..! A bit underpowered on the nuclear engines too. The G-meter shows I Can't land on the Mun. Maybe Minmus....Back to work. ME
  7. I don't think the game need babies. On another note. I just looked up the altitude needed to be in Kerbisynchronous Equatorial Orbit: 2 863 334.06 m So if you have an equal mass on the other side that gives you a (2,863.3km time 2 tower) = 5726.6km tower on the equator near the KFC. Ay caramba! Bill, how high is the Mun again? 11,400km Thanks So half way to the mun. Anyway. I know. It's a game. Not real. But the thing that gets me on space elevators is the time it would take (Both for Kerbin and Earth). At 200km per hour you would need 28 hours to get there. Ok let's make that 1000km per hour still 5.7 hours. What kind of electric motor (And power-plant) would drive an elevator cage big enough to handle a kerbal spaceship? ... Maybe the Astroied belt. ME
  8. I am new too. In a few years I'll still be. So much to know and try. Didn't see it happen. Don't care. Most would change their name and be a new persona on the forum. Welcome back. It is an amazing game. ME
  9. Boy. Am I chuffed. http://imgur.com/a/wQOj5 After some trials and tribulation (No not the show). I managed to get one of my Small SSTO to the Mun surface. Unfortunately there wasn't enough fuel for a return trip. They were recovered. After a small redesign, involving fuel, Callock was back in the saddle. Doesn't he look smart in those new uniforms? With some help from MechJeb... With the fuel economy provided by MechJeb and the redesign they could come back "The normal way". Though there was a lot of upper atmosphere aero-braking. That concluded the small part. Then I began using what I learned. Still more to learn here. And started the Medium SSTO research using a clean slate and the MK2. I figured if there is enough for the Mun there is enough for Minmus...And Minmus is easier to land on. So. No MechJeb this time. I did Actual Jeb did the landing. What Bill? ........! .........! .....! Bill says he was there and helped a lot. Jeb Couldn’t have managed it alone. ... ........ ... . ... ..! Bill says that he is wearing the green suit ant that he planted a flag. Small...Very small damages on landing back at Kerbin. Loss of most engines. No Kerbals lost. Success. What is that Bill? .....! .......! ......! ..... Bill says that Jeb did that on is own. He wouldn't listen and wanted to do a roll on short final. But Bill the pictures show you in the left seat! ...! ....! .....! .....! ....! .....................! .... ...... ......! Bill says he wasn't getting flying lessons. Jeb was flying from the right seat. ON IS OWN. Small redesign involving struts. To avoid the unsightly engine droops thing. Jeb and Bill score again. ... ... .. . ....! Yes, I know you are there, on the Mun, in the green suit. Is that your flag? ... . .. .....! Nice. Flying-coasting away I see this: I though it was at the pole....I'll be back. Bill? .... ..... .... ....! Bill says it's old hands. Seen it so often. Been there so so much. So conclude the Medium SSTO research. On to the Medium-Large research. It kinda looks like a church pipe organ...So far. ME
  10. Yes. Yes. And Yes. Please. I would also like to have different Kerbal carry different flags and patches. You rescue a Kerbal from a different mission he gets on board and he gets new Clothes and flag. That doesn't work with me. I for one would rather have him stay the same and if you take him to a different world the let him put in is own flag. ME
  11. I have to share. http://imgur.com/a/LfvRS I am playing with my SSTOs to the Mun and I discovered.....Finally. That you can fair (Shroud) the Nuclear engine. I know, I know, not so hidden for some of you but it never occurred to me that the engine had a shroud. I always used it on some SSTO never part of a rocket and you can't surface mount anything to it. I accidentally put a part behind it and saw the menu for enabling them (I can't imagine why you would want only half the shroud....). This is my latest version with the shrouded atomic engines: And kicking them off above 60km before my next manoeuvre: I have two superimposed engines so the inside shrouds have to wiggle out (A bit violent but they do so well). There used to be a long drag line behind the engine. Now there are 2 short ones (Decoupler and cone). BONUS: The fairing cone gives LIFT when mounted backward. Jeb looks amazed by it too. ME EDIT: It just occurred tom me that by turning the engines 90° that I might avoid the separation violence as the seam would be Vertical.
  12. Hi. I got them before. They will say something-that-need-you-there close to something you own. I have had them for filling a report due to anomalies, taking a soil sample, a temperature, a pression. Close to a Kerbal on EVA, a lander or a science lab. I think it's just to make you accept it. I mean who wants to send a ship to Duna just to do a temperature readout at altitude there? I have done them by Jet-Packing on Minmus. Though they keep getting further and further away. On Duna I already had a rover there. ME
  13. The look of the RadAlt is a throwback to the days of electro-mechanical. The "Guard" over the needle would have been something the engineer would have added so the pilot doesn't use it over what it's certified for. Meaning that it works but the ± error in readings and actuals was out of bound. When way out of range the needle would be "Parked" under the guard and all the way up. (I know it isn't so much a guard over the needle as a painted area. Easily fixed....No? ) However anyone who as actually flown with such instruments would use the actual position of the shaft of the needle to tell WHEN the instrument would be usable. That the RadAlt "Is Alive". You know like "Soon" or "Not so soon" (You also know that it is not broken, US). It's already annoying enough to have to duck in the cockpit to read it at night over an unknown terrain. The getting in the cockpit and reading 3000m all every time until you miss the correct time is getting to me. A digital instrument is a different story as it display nothing until it is deemed usable (By the engineer). ME
  14. Accidental trim.....and the antidote is Alt-X. Check.
  15. Trim wouldn't be an issue...I think... as I don't use it. Never figured the darn thing. I do believe I have noticed those large yellow arrows pulling the rudders. Sometime in something cyclic that ends badly.
  16. Hi. No I am stock. Just weird. I often have ships that will veer on take-off and act like they are asymmetrical in flight. For no reason I can figure out....I will keep an eye on this. The CoL in the SPH (Left and right that is). I never began to think that it could happend. Thank you.
  17. Sorry if this is in the wrong section. I built and flew a small SSTO to the mun.....Finally. Anyway this is it in flight: Shouldn't the left tank (FL-T400) be also producing some lift? It fly straight. So is it producing and not showing or not producing...Or what? Is it the way I assembled them? I assembled using symmetry so it should be the same parts. IDK
  18. Went to bed late last night. I finally managed to get an SSTO to the Mun....And back. Small SSTO LKO no problem. Larger.....Problem. So I put my hands at small and the Mun. Managed to get to LMO. 8-10km orbit. Landing proved to be a failure. 1-Not enough fuel 2-My playing with suicidal burns is too suicidal. Need to think that one more. Just enough fuel to make it back to Kerbin for aerobraking. I had to redo that one a few times. The MK1 capsule is too fragile to re-enter down to a PE of 55km or lower. I had to do multiple aerobraking passes in the upper atmo. But I got Callock back on Kerbin. So up next. More fuel.....So much for trying to keep it small.
  19. Let's see....1969 I would have been 10. I was sent to bed....Still mad about that....No...Not really. But still. ME
  20. EDIT: Just tried this in 1.2 Pre release and the kerbal whent trough all kind of contorsion to stay by the chair. When forced He exploded in a puff of greasy smoke. If someone can confirm that is so it would be great or sad depending on where you stand on this.. In the meanwhile this is for version 1.1.3 or earlier. My Original text follows: Hey all. I was playing, having a bit of fun, then decided this could be done better by my betters. This is not the suggested way of doing it. Do as you please. As any Kerbal would. EXPLANATION: When a Kerbal leaves the command chair he is re-spawned ahead of it. If there is an obstacle he is re-spawned above the obstacle. The game seems to use "Local Vertical" not "Chair" or "Vehicle Vertical". So I think if the chair is upside down you won't be teleported in the Centre-of-Kerbin"....I think so anyway. This is my experiment: Your challenge. If you choose to accept it. Is to teleport a Kerbal as high as you think you can get away with. The score is the height achieved minus the height of the Kerbal by the chair (Not in the chair as that is the C of G of the whole contraption). My score: 126m-69m=57m So there. Do better than me as you should. NOTE: My tower moves on it's own. I had to make the landing pad larger when I increased the height. Which made the tower lean more...Oh and be careful when jumping for joy up there as the platform could move right away from that little guy or Gal. PLEASE: Don't cheat. It's just good fun. ME
  21. They are re-spawned higher up. The forward ones reappear on the corner of the "Windshield" and promptly slip down inside the cockpit from which they can walk out. The rear ones reappear on the roof above their seat. I once had a science lab landed on Duna with a docking port on the bottom side for my rover to dock to. Because of the terrain the station was leaning over the port a bit. So when the rover was docked and the kerbal left their seat they would reappear magically on the roof of the station (IDK maybe 40 m). The game seems to use vertical to respawn the Kerbals over the obstacle. Not ship Vertical. If I were to roll the land rover and leave the seat the Kerbal would be on "Top" of the rover's floor"..... ....I'm going to play with that now.... ME EDIT: I did some experiments and the Kerbal respawn forward of the command chair. If there is an obstacle the game move him "Up".
  22. Built a Light Flying wing. That worked well. So some Kerbal friends took me along on a wild midnight drive, in a staff vehicle, around the KSC. http://imgur.com/a/RT25k It was good fun then it ended somehow at the administrator's pool. Nobody knows how that happened. By morning there was no one there and nobody knew nothing. ME
  23. Hi. Here is the first try I built. Not sure about vectoring or mods. A flying wing is a "Tailless" aircraft. But you need control surfaces somewhere. The WW2 flying wings didn't have vectoring. They relied on dihedral and wing incidence changes to stabilize them. I think having a "Flat" wing isn't going to work. I am not a very good KSP pilot but it handles well enough.
  24. I have mused over that one a few time myself. It'd be fun to destroy the KSC or flatten a moon or two. But I am not sure how easy it would be to implement. Duna has no flat spot anywhere that I know of. The game would have to "Make" them...Maybe remember them as well? Perhaps polishing what is already there would be easier?
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