Jump to content

Athur Dent

Members
  • Posts

    75
  • Joined

  • Last visited

Everything posted by Athur Dent

  1. It seems FAR does not recognize the control surfaces of this mod, resulting in very poor aerodynamic stability. Does anybody know how to patch a mod for FAR?
  2. @CoriW Did you ever get around to submitting those pull requests? I stumbled across the same problems as you did and found your answer after a lot of googling around, I bet a lot of people would be very happy if your fixes were just directly included with the base mods
  3. @LisiasSorry for being the one to bring upon you that "feared day". However, as far as I remember Galaxies Unbound has DOE flares for all its stars. Therefore I was assuming that there must be some config node already., or at least some "hack" to achieve the effect ... Full Kopernicus support would rock, however
  4. @zer0KerbalSorry for no providing an update sooner, I solved the issue. I installed the mod from github and wasn't aware that github does not contain all necessary files (the extraplanetary lauchpads folder is missing some). Is this intended?
  5. Hey, thanks for continuing the development of this awesome mod! I am playing with JNSQ + GPP + GEP (all rescaled to x2.5) and noticed that neither Ciro nor Grannus (so, both extrasolar stars in this setup) are visible from LKO despite both having a (mod author provided) DOE config. Is there a way to manually increase the visibility of selected bodies? After all, stars should probably be generally easier to spot than planets.
  6. For some reason, when using this mod, my game freezes at some point. The last entries of the log are always: [ERR 14:33:54.387] ExperienceTrait: Cannot add effect 'ELSurveySkill' as it does not exist. [ERR 14:33:54.388] ExperienceTrait: Cannot add effect 'ELConstructionSkill' as it does not exist. [LOG 14:33:54.388] [KerbalHealth] OnKerbalAdded('Lurey Kerman') [LOG 14:33:54.388] [KerbalHealth] The kerbal is Unowned. Skipping. [ERR 14:33:54.388] ExperienceTrait: Cannot add effect 'ELSurveySkill' as it does not exist. [ERR 14:33:54.388] ExperienceTrait: Cannot add effect 'ELSurveySkill' as it does not exist. It seems to me as if the game tries to spawn new kerbals, but the presumed non-existence of this "ELConstructionSkill"/ "ELSurveySkill" make it fail. Could this have something to do with this mod? I installed it by downloading the zip file from GitHub and placing the "ExtraplanetaryLaunchpads" and "SimpleConstruction" folders into the GameData folder, am I missing some dependency?
  7. Any specific reason why only windows is supported? From the looks of it, this mod does not use any features that do not work on the Linux or macOS builds of the game.
  8. This mod seems to limit the Sun's SOI, without reparenting it. What happens when you leave it? Are you literally not orbiting anything, and are you sure this is a good idea concerning the internal game mechanics? Thanks for this interesting mod
  9. The shaking is the second coolest part of this, right after the gravitational lensing imo
  10. Hey guys, does anybody know what value in a scatterer config file could cause the night sky of a planet to have a bright rim like this? I'm playing around with scatterer configs and I do not seem to find the value that turns this off, and lets the dark side of this planet be realistically black. Thanks for any hints.
  11. I got some weird problem: I'm using the ScienceOnly config, and somehow my probe in low orbit can not transmit any science. Its packed full of data, but as seen in below screenshot the "max transmission rate" is still "none" Has anyone ever experienced this? Any possible known reason? How is "max transmission rate" calculated? Thank you in advance.
  12. Hey, thanks for this awesome planet pack! I'm really enjoying it. I was daunted by the warning at the front page to try this with other planet packs that add distant stars, and I have to report that this is compatible to Extrasolar and almost compatible to Galaxies Unbound (for GU, you have to get rid of their SunRescale either by ModuleManager or by deleting the file). I now have a small star cluster to explore!
  13. is it possible to uninstall this mod without breaking a save? I uninstalled to see the difference for a plane I made, and now my parachutes won't open anymore...
  14. Hey, is this mod not compatible to JNSQ + GEP_JNSQ or am I doing something wrong?
  15. The downloads are all dead. So it may still work theoretically, but nobody would gain something from it.
  16. OPM is not a extrasolar pack, it doesn't add another star. And since when does JNSQ have support for it? I skimmed through their github but can't find the patch... My favorite extrasolar packs were Extrasolar by AndrewDraws and KSS by StarCrusher96, but both are no longer developed. Grannus Expansion Pack is another beutiful mod, still actively developed and excels at being compatilble to almost everything (well, except for JNSQ in terms of visuals), thats why I'm using it right now. So I can recommend that. Its also not that huge, so it won't eat your PC alive. JNSQ will not add compabillity to any other planet pack, I asked them myself in their thread. (Compabillity is not that much of a deal if you are not using scatterer or EVE anyway, just make sure the pack you are installing keeps enough distance from the bigger JNSQ system)
  17. In addition to my last feature request, would you also consider adding support for WildBlueIndustries "Pathfinder"? Or is dealing with the re-configurable parts beyond the scope you intended?
  18. Do you plan on adding support for other planet packs? I would love to add a rescaled GPP to this as a neighbouring star system, or even galaxies unbound. However, it seems like JSNQ overrides scatterer settings of every other planet pack...
  19. Hi, I recently discovered this mod, and its awesome. Would you consider adding support for the mod "Deep Space Exploration Vessels" (https://forum.kerbalspaceprogram.com/index.php?/topic/122162-17x-deep-space-exploration-vessels-build-nasa-inspired-ships-in-ksp/)? It adds quite a few fusion-based engines that do not get the Kerbal Health "radiation" module applied, making the game very easy in lategame
  20. Thank you for the quick response. I will try this. Does this explain the missing burn estimates also?
  21. Hello, with this mod installed (and the hydrogenNTRsSQUAD patch) the LV-N "Nerv" behaves weird on my end. I do not get any estimates on burn time for set maneuver nodes anymore, and I need to shut down the reactor after using it because it overheats when the engine doesn't fire, even with 8 small thermal control systems. Does any of this has known reasons, or can you give me a hint what could be causing this? Thx in advance.
  22. This looks stunning, congratulations on the release and thank you for the mod
×
×
  • Create New...