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KSP2 Release Notes
Everything posted by ISE
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Have you resolved your issue? if not I can be of extreme help.
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Correction- This mod has been removed from CKAN
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@ChillingCammy the complexity of making a game/simulator especially KSP is very hard and bugs are to be expected. I enjoy KSP and so do others. If someone does not appreciate the hard work, effort, blood, sweat, & tears that the developers and community put into forming such a wonderful simulator, then that is their problem.
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If you edited cfg files using sigma would you be able to make this mod work with SSRSS ?
- 522 replies
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- planet pack
- kopernicus
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This picture reminds me of the movie interstellar when Mat Damon blows the air lock of the endurance
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Very glad to see this mod awakening from its hibernation. Great work @Matchlight! One question, if I have stock size RSS would some of these textures work on RSS?
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- clouds
- andromeda visuals
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What would you change if Life was a simulation and open sourced
ISE replied to swjr-swis's topic in The Lounge
now I'm heavy breathing throw in some global funding cfg files for all space agencies. We would be back at the moon in 2 months- 34 replies
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- change
- global simulation
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Good lord! @Guswut very happy to see this!
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Im thinking about reading the series, because I saw the first movie '2001 Space Odessey' and the second '2010 The Day We Make Contact'? The whole series really intrigues me and I love the idea of deep space exploration. Oh and quick side note, yes I have seen Interstellar. (;
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I do not know how to make a desktop steam icon default for 64 bit. I just go to steam and launch from there. But if your game is being slow here are some fixes below. Try doing a hard reinstall. Delete all gamedata, & delete local content. Reinstall. If that doesn't solve it, try using startup parameters they can help reduce ram by optimizing textures and converting them. A certain mod may be the reasoning behind your game being slow. The mod could be outdated, or it could be that you need to update your module manager. And if you haven't tried CKAN for mod use, I recommend doing so.
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Install ASET Props in a separate command. CKAN will not get its dependencies automatically if they are out of date like this Mod is. Install this ( ckan.exe install ASETProps=1.3 ) in its own separate command. Then install this after you've installed ASET Props. ckan.exe install MK12PodIVAReplacementbyASET=1.1_BETA
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For anyone who doesn't know how to download this, due to waiting for the next great update coming for this. Here is how to get the 1.1.2 version Via the CKAN using the CLI IDENTIFIER (MK12PodIVAReplacementbyASET) VERSION (1.1_BETA) COMMAND (ckan.exe install MK12PodIVAReplacementbyASET=1.1_BETA) DEPENDENCIES (mod manager, Aset props, & RPM) Use this command in your terminal, and it should install it for you. If it doesn't acquire dependencies automatically, then install them using the same way you attempted to install ((MK12PodIVAReplacementbyASET) by using this command below for Aset Props COMMAND (ckan.exe install ASETProps=1.3) And remember the other dependencies [module manager, & RPM] For LINUX & OSX use MONO to install in the terminal. So it would look something like this (mono /Users/johnlatour/Desktop/ckan.exe install MK12PodIVAReplacementbyASET=1.1_BETA) I am an OSX user so this is the way I install CKAN mods via the CKAN CLI If I missed anything/ made a mistake, feel free to correct me.
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Answered my own question so no need for further info.
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Does anyone have/know of a TAC LS cfg/patch file that makes the mod easier to use? I was trying to fidget with the settings but wasn't sure exactly what I was changing.
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USI always gets my attention
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I would like to formally announce that tonight is the night I will begin building my deep space travel ship. For a couple months of struggle, learning, changeless, & battles of opsticles that I have overcome, I think I am finally ready to start working now! I know a lot of people won't see this post, but its kinda of a milestone for me in a sense. So anyway, without further procrastination.... here I go!
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I'm currently working on a table that can calculate all the variables in TAC LS. But Im pretty sure alternate resource has a calculation built into it so maybe I will have to look into that instead.
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[Habitat Pack] v2? that would blow my mind, but in a good way.
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@John FX Dynamic Texture Loader or Active Texture Management ?
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Finding amazing mods to make a great game ever greater, but then having the game crash. This then makes me crazy enough to buy a whole new computer, and eh it was worth it. love KSP
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
ISE replied to rbray89's topic in KSP1 Mod Releases
@EasyAce I'm downloading it via CKAN as we speak... -
@AugustWest I think you are referring to RPM