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stk2008
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Everything posted by stk2008
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[1.8.1 - 1.9.x] KerbalKomets - Add komets to your game!
stk2008 replied to Angelo Kerman's topic in KSP1 Mod Releases
Wow amazeing thanks. you say I need to visit the Komet needs to be visited does this mean in a ship or in the tracking station?. As I have tryed VIA tracking station. thanks again this is awesome. One more sorry is this ok with Kopernicas and OPM? -
[1.8.1 - 1.9.x] KerbalKomets - Add komets to your game!
stk2008 replied to Angelo Kerman's topic in KSP1 Mod Releases
this looks fun I am tracking a load of ASTROIDS in the tracking centre and cant see any change to a Komet. How does this work exactly? Thanks -
[1.2.2] CommNet Constellation [v1.0] [7 April 2017]
stk2008 replied to TaxiService's topic in KSP1 Mod Development
Ah fair enough thanks for the reply -
[1.2.2] CommNet Constellation [v1.0] [7 April 2017]
stk2008 replied to TaxiService's topic in KSP1 Mod Development
Realy silly question does this work well with Remotetech or does it do more etc I am a noob so -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
stk2008 replied to Shadowmage's topic in KSP1 Mod Releases
Please forgive me if I am being stupid but I cant seem to use the KF Simple Track. I have the track for the left side but I cant use the same track for the right as the attach node is only on one side. Thanks -
Right Click menu`s
stk2008 replied to stk2008's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks again for replying well I suppose all we can do is wait?. -
Right Click menu`s
stk2008 replied to stk2008's topic in KSP1 Technical Support (PC, unmodded installs)
Thats awesome that it is a known issue at least :). Thanks for the very fast reply appriciate that. Lets prey and hope UNITY do some thing as this would be awesome to have fixed. Has any one actually contacted UNITY and said about any improvments or link them to this thread?. Thanks -
Hi all I am using latest 64bit KSP version. Now I have tested this with a modded install and unmodded and it does this on both. OK so your on the runway and you right click the cockpit to bring up the menu this menu will decrease FPS. Now open 3 more of these windows by right clicking other craft parts and watch the FPS get even lower. I have noticed on some parts modded and unmodded that some have a lot of optoins so the window can be rather large. If this is true the FPS hit can be very high. Is this a known issue? can it be fixed whats causing this :(. Thanks in advance EDIT Forgot to add that when this happens the TIMER also flickers from yellow to green so some thing within these menus is causing some issue?.
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
stk2008 replied to sirkut's topic in KSP1 Mod Releases
LOL ok then you win -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
stk2008 replied to sirkut's topic in KSP1 Mod Releases
Pffftttt 48 I got 77 probably not very clever runs fine but I am sure there is conflicts some where with all these mods together LOL -
Hmmm ok I am lost here I click set target I pick a spot on map then I get Bon Voyage after clicking poehal etc then vehicle just sits there no AI takes over? EDIT NM very sorry did not realise I had to exit vehicle to tracking station or another craft all works now sorry again
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[1.11] RemoteTech v1.9.9 [2020-12-19]
stk2008 replied to tomek.piotrowski's topic in KSP1 Mod Releases
I get this error to even in Sandbox though. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
stk2008 replied to RoverDude's topic in KSP1 Mod Releases
Oh how does one install/find these TAC.cfg files or do they enable by default if TAC is installed? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
stk2008 replied to RoverDude's topic in KSP1 Mod Releases
awesome thanks all for the light speed reply`s Amazeing community -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
stk2008 replied to RoverDude's topic in KSP1 Mod Releases
Thanks for replying. But am I safe to just delete the USI-LS folder from this package and every thing else work as expected? Basically as its a package I just want to make sure its not refrencing any thing different from if I was to download these mods seprate is all Thanks -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
stk2008 replied to RoverDude's topic in KSP1 Mod Releases
ohh that constellation package is handy Can I delete the USI LS folder as I use tac and every thing be ok? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
stk2008 replied to RoverDude's topic in KSP1 Mod Releases
Thanks for the reply great work btw love USI stuff -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
stk2008 replied to RoverDude's topic in KSP1 Mod Releases
Hi there so sorry if this is the wrong place but may I get some help please? Basically I am getting a load of red errors come up when loading the game eg Texture `UmbraSpaceIndustries/MKS/Assets/DustParticle not found Texture `UmbraSpaceIndustries/MKS/Assets/Shared_NRM not found I am also getting these errors Cannot find a PartModule of typename `ModulelifeSupportRecycler` I have installed the mods correctly as I have a few other mods that all work with out errors There is a fair few more please advise thanks in advance EDIT I was going to install Konstruction as well but then see that it is already in the umbra folder?. I would also like to instal a few other mods from http://bobpalmer.github.io/UmbraSpaceIndustries/ but am unsure what modular Kolonization actually contains as it seems to have some of the USI mods already in it is this correct? -
[1.2.x/1.3] MemGraph 1.1.0.3 - with Stutter Reduction
stk2008 replied to Padishar's topic in KSP1 Mod Releases
Awesome thanks for the fast reply -
[1.2.x/1.3] MemGraph 1.1.0.3 - with Stutter Reduction
stk2008 replied to Padishar's topic in KSP1 Mod Releases
This is probably a stupid question but What is the Mod+End key? I see End key on my keyboard but whats the Mod key on windows as I assume Mod key is for Linus?. Thanks again -
[1.1.2] GrumpyCollector 1.0.1 - Stutter ? What Stutter
stk2008 replied to sarbian's topic in KSP1 Mod Releases
well thanks to all who is helping with this issue means a lot to me as I suffer with it a lot even with 16GB of ram -
[1.1.2] GrumpyCollector 1.0.1 - Stutter ? What Stutter
stk2008 replied to sarbian's topic in KSP1 Mod Releases
WOW thanks so much I shall try this and report back. Also just to say I seem to get the most stutter when in the aircraft hanger. I do get it when flying to but its most frequent in hanger etc. Has this been noticed before? I assume it could be to do with all the parts are stored in memory and seeing as I have a lot of mods its probably not helping much -
[1.1.2] GrumpyCollector 1.0.1 - Stutter ? What Stutter
stk2008 replied to sarbian's topic in KSP1 Mod Releases
skimming through this thread again am I right in thinking there has been improvment in the stutter? if so please tell me what I need to install this is awesome news -
Hey all I need some help please I have MKS and EPL installed. I have built a basic building and I have rocket parts BUT when i try to build a craft it says I need specalised parts I think cant realy tell as its cut off in the menu. I think this is MKS causing this issue is it possible to get MKS to use rocket parts or what do I do LOL I am lost
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
stk2008 replied to ferram4's topic in KSP1 Mod Releases
Yep must have been the problem LOL DOH- 14,073 replies
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- aerodynamics
- ferram aerospace research
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