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Everything posted by dryer_lint
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Customizing the map icons
dryer_lint replied to Yukon0009's topic in KSP1 Suggestions & Development Discussion
I don't think we really need custom ones, we just need more. People have suggested color-coding them for manned-unmanned, landed-unlanded, but that would look too confusing and weird. Honestly, if we just had a larger selection of icons for things like aircraft or interplanetary ships, that would work fine. -
1 because optimism
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Squadcast Summary 2015-03-13 - The Friday the 13th Edition
dryer_lint replied to Renegrade's topic in KSP1 Discussion
I'm sure that somewhere, you just made Max cry. -
Squadcast Summary 2015-03-13 - The Friday the 13th Edition
dryer_lint replied to Renegrade's topic in KSP1 Discussion
Am I the only one who thinks this would be better than Squadcast -
Pretty sure it's just the staging noise, linked to the UI (literally, whenever you press space)
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All I heard was that we'd be getting a military KSC. I knew the missile truck would come in handy. inb4kommunists?
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What about mining expensive resources?
dryer_lint replied to PatPL's topic in KSP1 Suggestions & Development Discussion
... or maybe they just make Xenon the "rare" resource because it sounds cool, and they give it a high cost? Most crafts only use small amounts of it, so purchasing wouldn't be an issue, but you could mine it into empty containers and recover it to get funds. Heck, they could just add a "Gold" resource that can only be mined, and use that. -
[11/26/15 Update] Say Hello to the Light-Green Group!
dryer_lint replied to Endersmens's topic in Kerbal Network
Yeeeeeeeeeeeee Thanks to Starwhip for my last chunk of rep! But seriously, I have no idea how I got here. EDIT: Although it feels like an achievement... I think I'm the only light-green member with no avatar. -
The Completely Agreed Addition Thread
dryer_lint replied to quasarrgames's topic in KSP1 Suggestions & Development Discussion
1) Cameras 2) An "aircraft" vessel classification, with icon 3) Cockpit lights If I can only submit one... then consider them arranged in order of importance, with 1 being most important. -
Why do the stock command capsules not have lights?
dryer_lint replied to Reimroc's topic in KSP1 Discussion
http://forum.kerbalspaceprogram.com/threads/103791-Add-lighting-to-all-crew-cabins Cough cough wink wink nudge nudge cough cough I agree that the cockpits need lighting. Space stations look so abandoned in the current darkness. -
I hate how long it takes to get to orbit! Please make the delay shorter. And add mobile KSP. And give us a slingshot to launch Kerbals at KSC buildings, to defeat the green pigs.
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[11/26/15 Update] Say Hello to the Light-Green Group!
dryer_lint replied to Endersmens's topic in Kerbal Network
Good, I wasn't the only one wondering what mine will be in about 20 points... "Nikola7007: That guy I've seen a couple times" -
Kerbals are still asexual. The female Kerbals are simply... Kerbals with round heads? It's genetic but not gender-linked, I guess? I refuse to give up my viewpoint! Mwuahahahaa!
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Video Wednesday: 25 ways to sabotage a launch
dryer_lint replied to SQUAD's topic in KSP1 The Daily Kerbal
SQUAD featured Danny? IT'S HAPPENING! -
Kerbin. Wait, don't leave! I'm being serious! I like Kerbin because I'm too lazy to go to other planets I like to fly planes
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Yeah, the text could use some work. Too many commas
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1) Filters Yes, please. I NEVER do in-flight contracts, they're just annoying. 2) Sorting/Grouping Sounds good. 3) Permanent Decline Isn't this part of filters? 4) Explore contracts no longer take up 3* spaces. Not sure if I understand what you're trying to say, but it sounds good to me. 5) Remove contracts that cost more than they pay/impossible contracts Yes. Just yes 6) Have contracts more in line with their * requests. I agree- the "prestige" makes zero sense sometimes.
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Looks expensive as heck. Last I checked it was thirty bucks? Seems like a cool game, but... I'm cheap...
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He shall rest forever in the Kerbal Network... Which is conveniently the most abandoned forum, and will now serve as our spooky graveyard.
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So can anyone explain what;s the point of Mk3 plane parts.
dryer_lint replied to Kerbonautical's topic in KSP1 Discussion
It's a known issue. The 1.0 update is supposed to have bigger wing parts on the way, so we'll actually be able to make Mk3 planes! At the moment, I think they're mainly used for shuttles though. -
Female KSC Staff.
dryer_lint replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
This. So much this. I mean, I'm all for stopping sexism. Female Kerbals were a good addition but do we really need to start a debate over it? It's just a computer game, after all. -
Kerbal job/rank in name
dryer_lint replied to Vorg's topic in KSP1 Suggestions & Development Discussion
Maybe just have different color spacesuits like people have suggested? -
If KSP 1.0 has resources will that lower your costs in career mode?
dryer_lint replied to Valley's topic in KSP1 Discussion
I think it'll be the sort of thing you need to invest into heavily. Good mining equipment will cost a lot and probably be very heavy, but once you get it going it should be a good source of fuel... and funding, if you recover the fuel/resources.