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Everything posted by sal_vager
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(MI) HAAF/HAOV-14 Hawker (STOCK/NO EDIT)
sal_vager replied to Briefmoment's topic in KSP1 The Spacecraft Exchange
Atomictank, take a look here -
KSP Download problem
sal_vager replied to lkemccarthy's topic in KSP1 Gameplay Questions and Tutorials
Hi lkemccarthy, welcome to the community You bought the rights to play KSP, so you can install it on more than one computer, you are just asked not to share KSP with friends, there is the Demo for that. You can download KSP by following these instructions. -
Hi EricLimaB, you should be bumped up to Bottle Rocketeer soon, then you'll be able to edit your profile. Welcome to the community
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Hi ned3000, welcome to the community Check out this tutorial to help you with the game.
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Hi nerfsmurf, welcome to the community I hope you have a lot of fun both here on the forums and in KSP itself, now go launch some rockets
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Hi 9911MU51C, welcome to the community Congrats on reaching the moon (Mun), have fun flying rockets
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Hi Free Market, welcome to the community You have found the fuel bug, well done, the fuel consumption should be a lot greater but in 0.16 the vale is basically times by itself, so at half throttle you use half of a half. There is a hacky fuel bug fix here, have fun building rockets
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How do I start on the light side of kerbin?
sal_vager replied to Berroan's topic in KSP1 Gameplay Questions and Tutorials
Hi Berroan, when you are on the launchpad, use < and > to accelerate time until dawn, then launch -
Ahh well, your old links and uploaded files would all be busted anyway.
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Hi Aphazael, welcome back If you want to get your old account back again, you'll have to search your spam and deleted folders for the email, you can only have one account though so if you get the old one working I'll have to ban this new one.
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Yes I understand you Tsar1997, you could use the KSP forums to help you improve your English, just let people know that you have difficulty. Perhaps a note in your profile signature would be enough, then people will see why you type the way you do (Google Translate) Ãâ€Ã°, Ѡÿþýøüðю, òы Tsar1997, òы üþöõтõ øÑÂÿþûь÷þòðть KSP фþруüðх, чтþñы ÿþüþчь òðü уûучшøть ÑÂòþù ðýóûøùÑÂúøù, ÿуÑÂÑ‚ÑŒ ûюôø ÷ýðют, чтþ у òðѠõÑÂÑ‚ÑŒ труôýþÑÂтø. Òþ÷üþöýþ, ÷ðÿøÑÂÑŒ ò Òðшõü ÿрþфøûõ ÿþôÿøÑÂø ñуôõт ôþÑÂтðтþчýþ, тþ ûюôø ñуôут òøôõть, ÿþчõüу òы ýðñøрðõтõ тðú, úðú Ñ‚Ñ‹
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[0.16 STOCK] Orca-X SSTO (Single Stage To Orbit)
sal_vager replied to Taquarinha's topic in KSP1 The Spacecraft Exchange
Are you guys still moaning about this? It is not important, really, you both now have free publicity on each others threads, this would be a good thing except you are making yourselves look bad with your posts. Relax guys -
Tsar1997, could you please use English when posting on boards other than International? Thank you.
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I'm really sorry you had such a rubbish welcome TheUnknownPoet, as you can see people can get sensitive over the subject of copyright infringement, especially as we all love KSP so much. Admittedly I have not seen people react quite like this in a thread yet, it is quite upsetting, there will be no witch hunts here guys.
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Wouldn't Lagrangian points be easy to program?
sal_vager replied to Szkeptik's topic in KSP1 Discussion
Szkeptik, lagrange points cannot be done properly. There is no point in having an incomplete, broken and incorrect feature such as this, the conic patch system KSP uses simply cannot simulate lagrange points. An object can leave a real lagrange point without expending much energy, if the points were faked with empty SOI's then that would not be the case, making things like this impossible. -
Help in the VAB
sal_vager replied to AdmiralHackett's topic in KSP1 Gameplay Questions and Tutorials
Hi AdmiralHackett, you can also zoom by holding Shift when you roll the mouse wheel -
A month and a bit since Themohawkninja posted, Kerbonautical Kerbonaut, reviving old threads is bad forum etiquette, as you can see here. It's not that old though, it can live, for now Edit: Nutt007, leave this to the Moderators please.
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Guys, we have no proof which version of KSP TheUnknownPoet was given, I myself have given the 0.13.3 Demo version to several people in the hopes that they would also like the game. He is now a paid up member, treat him as such please
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Hi Pergola Virus, welcome to the community You can see what's coming soon here
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Everything is a file Tim, if you can find an undelete program that can handle partitions, it might be able to restore the partition, then search it for files, the data is only lost if it is overwritten. Merging partitions from separate disks only really works if you have enough space, otherwise areas of the disk are written to during the move, it's better to copy the data from one to another, then delete the old one and expand the partition with the data in it, bit late for that now though.
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System restore won't work Tim, you need an undelete program, don't write anything to that drive yet.
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Rotating a rocket without RCS
sal_vager replied to longbyte1's topic in KSP1 Gameplay Questions and Tutorials
Reaction wheels longbyte1, or Control Moment Gyroscopes The VAB tutorial even mentions that the Mk1 pod contains a trial version of the SAS. -
Yeah this is old, I can't believe I missed it, oh well
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Ozymandias Mark II Munar Transport
sal_vager replied to Cypherwraith's topic in KSP1 The Spacecraft Exchange
Hi Cypherwraith, welcome to the community Nice rocket, powerful and compact, well done -
I have actually thought about missiles in space, just trusting towards your target might not be enough, as it'll have moved in it's orbit and the missile will have to correct it's path constantly. Frontier Elite II had missiles that did this, and it simulated newtonian physics, the result was that missiles would often circle the target fruitlessly until they self destructed, they had to be made very very fast to compensate for being dumb as rocks. I would assume any real world space missile would have to be capable of basic orbital maneuvers, it's goal would not be to fly straight at the target, but to rendezvous as fast as possible, relying on kinetic impact from the missiles velocity and mass to cause damage. Explosives, and even nukes, are not effective in space as they rely too much on an atmosphere to transfer the force of the detonation, the best you mught do would be a shrapnel bomb or even have a one-shot cannon in the missiles nose, to provide that last high velocity kinetic blast to the target.