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Everything posted by smotheredrun
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[1.12.x] Near Future Technologies (September 6)
smotheredrun replied to Nertea's topic in KSP1 Mod Releases
Thank you!! -
I haven't moved into 1.3 yet, except for some testing of one mod suite. But if I ever do get into 1.3 with my career save, I'll let you know!
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
smotheredrun replied to Nertea's topic in KSP1 Mod Releases
Take as much time as you need. Thank you. -
Sweet! Gonna try this out when I eventually swing into 1.3. Are you going to look at picking up another pack or two of severedsolo's?
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Ok. I'll get that for you later today/tonight. Still have another 3 hrs of jackhammering to do
- 22,543 replies
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- totm march 2020
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Correct. Tried both the Spacedock and Github downloads from the OP. No joy. But so far I'm doing ok by using images from the forums and internet in general to teplicate the various payloads. I haven't started to make some launch vehicles though. Not at my laptop now, but I'm pretty sure the N1 launch vehicle loads correctly.
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- totm march 2020
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@Beale , while working on my last space station design in KSP 1.2.2, I was looking for some trusses that would work out to something similar to the ISS. Naturally after grabbing Hab Tech, CX Aerospace, and a few others I can't remember, the trip down that rabbit hole lead me to Tantares . So of course I grabbed Tantares LV, because why not, right? I have a question: I seem to be unable to load any of the Tantares (regular or LV) craft files, they all have a popup window in the SPH/VAB that says "Cannot load vessel. The following parts are missing:" And on many of the craft files, the list of missing parts is quite long. Using the forum search in this thread I have not found an answer... Do you have any thoughts?
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- totm march 2020
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I'm actually fairly sure that in my 1.2.2 KSP that the Greenhouses work.... but I can't check until late tomorrow night, (erm in around 18 hours ) But I'll check regardless. @Angel-125 Unrelated to your mod suite, but have you ever loaded a vessel (station) after leaving it for a good 20-40 days and find that one (or more) of your solar panels have just disappeared/just have the stub that holds the whole thing? When you Rclick on said part, the context menu just says "Part is broken" or similar. I ask here because I remember the Great Command Chair Escape Episode a few pages back and am thinking maybe it's related? Either way can you recommend some ways to track down the issue? I have gone through the last log it happened in and I couldn't find anything that said " X-part has disappeared/broken/krakened/ just because KSP doesn't like you" or similar - at least I didn't find something that stood out. If you want to look at a log, I'm in the process of trying to replicate it and not forget about it.
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[old thread] Trajectories : atmospheric predictions
smotheredrun replied to Youen's topic in KSP1 Mod Releases
Totally agree. Sarcasm is always difficult for anyone to convey or interpret in text format. Staying on point and direct, and short and simple is usually the best way to communicate. Without derailing this thread too much, just taking a look at some of the other mod threads and you'll see how much %&*# the modders deal with for no reason. Thanks for the update @Kobymaru. This is one more off of my list of "Required Mods So That I Don't Loose My Mind In KSP x.x.x.x.x" Also digging the unofficial name -
[1.12.x] Near Future Technologies (September 6)
smotheredrun replied to Nertea's topic in KSP1 Mod Releases
But of course! -
Are those craft that are crashing or the game? Curious because I am still on 1.2.2 as well. Haven't hit the 12 crashes in 6 hours though.
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[1.3.1]TextureReplacerReplaced v0.5.4
smotheredrun replied to HaArLiNsH's topic in KSP1 Mod Releases
I have 2 votes: 1. Sigma's syntax is so simple, I could even use it, so Sigma88 for the win! 2. TRR is good -
Kerbal Construction Time/StageRecovery Dev Thread
smotheredrun replied to magico13's topic in KSP1 Mod Development
Agreed!! -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
smotheredrun replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125 Ah ha!!! I figured you had something special with Airpark there. I haven't looked at how you did it for the Flying Buffaloes of yours, but I am very curious. Also, now working on a new "real world" Buffalo using your parts... Inspiration: Just need to find a can or two of spray paint -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
smotheredrun replied to StarCrusher96's topic in KSP1 Mod Releases
If I ever to get my grant money I'll be grabbing this mod for the new rig I'll get. I just tried this on the weekend on my very nice Lenovo Thinkpad T430. Let's just say I didn't get much through the loading screen Which, I figured would happen. Intel integrated graphics card is not gonna cut it. (RAM is fine, CPU is great, just only have 128 MB on my graphics. Oh well..... I like the pictures though- 4,170 replies
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Just in case that isn't enough, you can check out Darkside Technologies too. @Badsector (can't remember his handle atm) also animates his centrifu....spinnial too. IMO, Angel's and Badsector's ways of doing the rotation are the way to go instead of telying on something like IR, which so many people have issues getting to work. Hopefully that will eliminate a whole bunch of questions or problems for you in the long run. I'll add some tags and the link when I get home, my phone absolutely hates doing anything other than straight text on these forums. Done!!
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[1.12.x] Near Future Technologies (September 6)
smotheredrun replied to Nertea's topic in KSP1 Mod Releases
We get cookies (EDIT: Beer) now, right? -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
smotheredrun replied to ferram4's topic in KSP1 Mod Releases
I would check in the IR thread(s). KJR and IR have occasionally played nicely in the past, but also occasionally had their issues.- 2,647 replies
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- kerbal joint reinforcement
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[1.12.x] Near Future Technologies (September 6)
smotheredrun replied to Nertea's topic in KSP1 Mod Releases
Thank you for the warning in the OP. Appreciate it. -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
smotheredrun replied to StarCrusher96's topic in KSP1 Mod Releases
White Out? Magic Eraser?- 4,170 replies
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