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Everything posted by JadeOfMaar
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
Soon™ ... @K.Yeon is working on that himself. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
I saw evidence of the stock Sun's ghosts when I adjusted your image.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@Tuko I'm home now and had to raise the exposure in Paint.Net but I think I see some stock stuff in there. Alright then. I do hope you work out your issue. I fought that battle as well, recently.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
I'm about to get home soon so I can investigate this (or at least see that screenshot on a screen with high enough contrast ratio that I can discern the stock sunflare). I think that one you have installed just needs some proper scaling settings. Are you playing a scaled system? @Tuko- 7,372 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
JadeOfMaar replied to Gameslinx's topic in KSP1 Mod Releases
@KerbolExplorer The stock contract weirdness is incurable. The best you can do is send a random probe to the next place you want to go and it will distract the game from Olu'um. The contracts will focus on that new place. You're making @Gameslinx waste his time.- 2,454 replies
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
@K.Yeon Hint hint, nudge nudge. Not enough H and KH in this. I'm loving all the new trophy pics like this one. -
Today I made realism (and sci-fi) games just a little more enjoyable. I finished my sunflares and installed BDB just to show off one of the realism ones. Linked in my sig, right next to the skyboxes.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
@KeksOfWisdom You too seem to have multiple MM installed. Ensure that there is only ever one of this dll, and that it is the latest version for your version of KSP. There's apparently a version 2.5 of it along with 2.8.1. The errors are centered on your visual mods (EVE in particular). So check those if you still have problems after dealing with MM. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
JadeOfMaar replied to Gameslinx's topic in KSP1 Mod Releases
Why is your Distant Object config still a separate download? Integrate it, Gameslinx. This disturbs me.- 2,454 replies
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
I'm guessing that node is outside of the lookupRadius... Or nodes that are not used to cap (what I believe is) the aero shield imaginary cylinder are not considered by it. -
We'll be waiting for this like we've waited for the terrain seam fix... I think I can agree on this. I'd also like to see a resolution to this matter of competing standards.
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That's a point I didn't explicitly mention. Most planet pack makers haven't begun to use MM in their scatterer configs. They don't anticipate the problems of their visual pack colliding with others. So if they include an entire copy of scatterer that's an issue they have to deal with, and until they do, it's also an issue you have to deal with. I've had to switch out scatterer at times, and I hate when I do so, because: I generally know which exact file(s) a planet pack modified and that makes things tedious. I don't feel motivated to pick at and replace those files, and sometimes maybe more files are changed than I expect so I lazily replace the whole scatterer folder. I've seen first-hand Galileo's efforts and examples to overcome this as scatterer gets better.
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@Gordon Dry scatterer has always been in a prerelease state. Its version number still starts with 0. All us modders develop issues due to a number of things including: Most of us are neither Squad nor staffers of some giant software company KSP's source is not open to us KSP itself is still very unstable and buggy It's a fact of life as a coder. Code errors will crop up. At the same time one person fixes or improves something, the other finds something that needs to be fixed, or as a result of one fix, a new error will crop up. We're only human
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@Gordon Dry The reason why planet packs fight over the scatterer folder is because scatterer is not very friendly to MM, so some of its files need to be edited by hand or replaced in order for some visual features to work. This situation has only begun to change... Some files still need manual patching or replacing for a given planet pack's visuals to work.
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
JadeOfMaar replied to Gameslinx's topic in KSP1 Mod Releases
@Arthas_ImmortalDK Yes. The green color is part of a skybox.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
JadeOfMaar replied to Gameslinx's topic in KSP1 Mod Releases
@Arthas_ImmortalDK As I said before, this light problem is a limitation of Kopernicus and of KSP itself. I had the same thing. Your only option is to live with it. No offense intended.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
JadeOfMaar replied to Gameslinx's topic in KSP1 Mod Releases
That's just how star light works in KSP. Only the light from the star whose influence you are in will reach your ship. It does not work very well when you add stars because KSP itself doesn't support multiple stars. Delete the INSTANTIATOR folder from your GameData to remove the disk and fix some of your problems. The rest of Gameslinx mod will work without it.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
JadeOfMaar replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx I think he means for you to dim Olu'um overall. Since it's nearly a failed star it probably shouldn't be so bright at the edge of its SOI (but I see your point. Controlling the brightness out there may be a feature of Kopernicus beyond your current knowledge) Problems aside I <3 Olu'um Ignition with the disk.- 2,454 replies
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[1.12.x] Near Future Technologies (September 6)
JadeOfMaar replied to Nertea's topic in KSP1 Mod Releases
@DStaal That's a very interesting way to look at things. I like it. -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
JadeOfMaar replied to Waz's topic in KSP1 Mod Releases
Excellent!