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Everything posted by JadeOfMaar
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@theJesuit The 1.3 update is just to satisfy some dependencies. It's merely a version bump. I think that could be a welcome addition, even better if it worked differently too: the trees could be passive like RTGs but in need of the occasional top-up to continue functioning. That plus some constant EC.
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
JadeOfMaar replied to Gameslinx's topic in KSP1 Mod Releases
One of Galileo's planets intended to have this too but it can't be done. The frustration is not worth it.- 2,454 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
I didn't make the range upgrade on the telescope very generous. I had assumd players would put more of the telescope in higher orbits, like near Otho's SMA. That was a silly choice of mine......... Also, our RB config does not provide for Grannus at all. Oops.- 7,372 replies
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I'm lurking! :U ...Oh, you mean in general. I signed up on these forums for no particular reason, with no particular objective. But I figured it was time to show myself on here and share stuff. I've made a few very eccentric craft designs and shared them, then made a couple of flags and gifted them to some players/agents such as Kergarin Aerospace, Creative Aerospace, a friend I meet in person, and something involving the TARDIS. GPP was the first planet mod I came across which: Was still in development; Was something other than OPM ; Looked particularly awesome without visual mods; even replaced Kerbin and its moons rather than typically add bodies beyond Jool. I took my seat among other potential contributors and offered personality and sample science reports to the planets, and supporting graphics to Galileo himself. Since then I started growing as a CRP resource wizard, learned a bit about planet making, and modding in general. Well now I tinker with resources, sporadically invent clone parts or reconfigure parts to make things interesting or fill gaps, make LS patches, design sci-fi ships and stations, and contribute things to USI and misc other mods.
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
JadeOfMaar replied to RoverDude's topic in KSP1 Mod Releases
Well there's one place where that part will be far from useless. -
Banned for imitating a cheese grater. Anything that is not grater is lesser.
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What is the strangest bug you have found?
JadeOfMaar replied to MiffedStarfish's topic in KSP1 Discussion
Garry Kerman's Mod. -
I made my call based on your first screenshot in which I saw all the TAC LS resources + Machinery. (Since you already inserted the "NEEDS USI" tags for yourself it's alright.) I'm sorry if I caused any needless bother.
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Sennim. The toxic moon.
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@o168689 Post looks good. Welcome to the forums.
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LOL. Kerbal science in its purest form! Take reputation, dude. For the meantime @Gordon Dry you may want to include something in your patch to remove the provided Machinery resource, as it is useless outside of MKS. Also, I believe EVA kerbals can share resource with a vessel via the command seat and be sustained by the larger vessel as long as they're seated. I've seen configs hinting at it for TAC in the Omicron flying car mod. For USI, their EVA grace period (before dying of starvation) is reset by taking a seat. And @Thrimm may I suggest a few instances of the appropriate NEEDS tag(s) in your patch config to ensure that this resource is only provided when USI is present?
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
Yea, yea. That's what they all say!- 7,372 replies
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I had to rush this, but finally, after many months I finally made a flag for my agent, Deep Sky, and a config for it too, as part of my mod, Airline Kuisine. Before I knew KSP, these things were going to have a golden palette reflecting Venus. The current colors and obviously the name therefore reflect the stock planet Eve, and the purple moon Catullus in GPP. The shape below is the original logo shape whereas the rectangle above only exists to completely fill the area of a flag part/module. It actually means to resemble a wi-fi signal icon, with four major segments by color for the strength levels of a signal. It does not borrow from any of those "pride" logo things.
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[1.11.0] Airline Kuisine v2.5.0 ~ [Jan 2, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
@eloquentJane Forgot to tag you. You asked about Mk3 parts. They're here at at last, if you're still interested.- 146 replies
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Please do not attempt to use Kerbalism with MKS or with TAC LS. Go ahead and try using Extraplanetary Launchpads. MKS has functions similar to Kerbalism and requires game featurs which are disabled by Kerbalism. TAC LS may share resources with Kerbalism but the resource definitions and resource consumptions are different between them and that means more trouble. Some players have announced problems between TAC LS and Kerbalism.
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Space Station stuff.
JadeOfMaar replied to NSEP's topic in KSP1 Suggestions & Development Discussion
About that... That would be very easy to emulate with any existing life support mod. Once you know the consumption rate per kerbal (in whatever units works for that mod), RTG-like parts could be produced, which will infinitely generate consumables, and infinitely consume waste at exactly or near this rate. What would keep this LS challenging is if the crew capacity is exceeded long enough to empty the consumables tank, and long enough that everyone ends up dying. If this is made into its own mod it could be named after that trending new station-keeping space sim. The idea of stock station parts overall is indeed appealing. A few trusses, angle-locked docking ports, ring segments and even experiments that take a long time to start/finish would be a fine addition to stock. I admire the effort of everyone who makes a stock station ring but I hate the increase of part count and the challenge of aligning the parts to make a perfect circle. -
That's in v1.6 of Galileo's Sunflares. Click his signature then go to his GitHub
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
I'd sure like to see screenshots of that. On a related note I had built a test plane with Karbonite jets and rockets and it managed over 2km/s on Catullus. It's one of the cover images in the general pages of GPP's KSPedia. I'm glad you enjoyed overall, man. And I'd also like to say thanks much for the feedback.- 7,372 replies
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I literally spent all day in Photoshop and KSP. But I fixed problems and produced Mk3 parts for Airline Kuisine. Your favorite life support now fits flush with both major non-cylinder shapes.
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[1.11.0] Airline Kuisine v2.5.0 ~ [Jan 2, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Version 1.3.0 Bigger and Better! Added Mk3 parts. Added Agent. Adjusted weights. All processors now have built-in radiators as implied by textures, with exceptions: Greenhouses, Snack Grinder [SNX] Fixed parts having no or wrong category and being absent from part list. [SNX] Updated Mk2 Snack Grinder texture. [USI] Rebalanced MPU capacities. [USI] Updated Mk2 Greenhouse texture. [TAC] Includes SETI style greenhouse but which uses CRP Minerals instead of Nutrients. [KISM] Fixed wrong mappings of config to model for processors. Mk3 Rec Centre: [USI] High hab quarters stats. [TAC] 1000 EC. [SNX] Soil recycler for 8. KIS volume. Kerbalism, Snacks, USI, TAC (in order below) ....Literally spent all day on this.- 146 replies
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[1.11.0] Airline Kuisine v2.5.0 ~ [Jan 2, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
On the last mile kilometer now, with Kerbalism and a few synchronized texture updates for the Mk2 parts. Everything that needs writing has been written. The Mk3 greenhouse and snack grinder textures at this point are newer and far better imo than those shown above. I just have to nudge the dot textures here into perfect order (at least... such that the most obvious seam is cleared). USI and TAC. Did I mention Snack Grinders?! I think I did!- 146 replies
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Since when is this a thing? Is this a feature specific to RSS? There are many mod planets out there that need this.
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Make Jool a planet you can land on.
JadeOfMaar replied to sirgoodman's topic in KSP1 Suggestions & Development Discussion
For "underwater" there is the splashed situation, just like on any terra with oceans so that's already there. As for parts being unsuitable for vacuum or extreme pressure I think some modder out there could whip something up in a short time. There's already the stock feature (disabled by default) that parts have g-force limits, making ships realistically more fragile while slamming into or through an atmosphere. It would be entertaining to see such a sensitive device stowed and protected in a cargo bay but then it explodes when the bay is opened. -
Make Jool a planet you can land on.
JadeOfMaar replied to sirgoodman's topic in KSP1 Suggestions & Development Discussion
@ZooNamedGames The issue now is, as @Greenfire32 hints at, that the thread is derailing. People are talking about "land masses" and "flag planting" on Jool. -
Forgive my ignorance (Weather)
JadeOfMaar replied to RatchetinSpace's topic in KSP1 Suggestions & Development Discussion
Fine by me. I'd like to see weather and windmills happen but I won't be on the bandwagon trying to petition for weather.