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maja

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Everything posted by maja

  1. New version of KSP is up, but I'll probably wait for version 1.4.1 next week to update this and create a new thread.
  2. Modder must ask why you want it, because if it's some special use case for one player only, than it's not worth implementing it.
  3. No need to donate. It's just a small contribution to this awesome community
  4. Docking ports can be renamed in the VAB/SPH. When I'm building station, I build it in VAB or SPH, split into parts and put pairs of docking ports with the same names between them, so I know to which port I need to dock afterwards. If you use construction ports form USI, then you can colapse them after docking. They are removed, less parts afterwards, and docked parts are connected directly.
  5. Don't assume and look at science.cfg in "GameData\[x] Science!" folder. There is TextFilters section, where you can add or remove your own filters, which will be applied to hide some combinations. Just delete "TEXT_FILTER = Kerbin Splashed Mountains|Highlands" and you'll see them in the list.
  6. There are some future plans for BV sail version. It will be definitelly the separate mod, because there are different problems to solve.
  7. Feline Rovers have/had a BV patch bundled, if I remember it correctly.
  8. If you're going due east and don't rotate command pod in the VAB, then turn on "force roll" and set both values to 90°.
  9. I can take over "Keep It Straight" and "Who Am I?" too, if there isn't anyone else.
  10. @Garlik Look at Feline Utility Rovers how is BV module added from another mod. I'm off skiing, so I can't test it right now.
  11. As @RealGecko said. Bon Voyage is based around wheels, so it's better to do this as a separate mod. Maybe I find some time to do this. Right know I need to finally finish planned BV updates
  12. From your log: "F:\Games\Steam Library\steamapps\common\Kerbal Space Program\KSP.exe" As Nertea wrote, you have memory issue. Specifically, you are running out of memory, because there is by design 4GB memory limit for 32-bit applications. Run KSP_x64.exe instead.
  13. I see, that you are using 32-bit version of KSP and run out of memory during load. Run KSP_x64.exe instead. It's clearly written in the linked post above:
  14. No crash on 1.3.1. Any logs incoming?
  15. Hi @RoverDude I can't find Karbonite thread, only Karbonite+, so I'm writing here. Just heads up, that I checked develop branch of the Karbonite on the github and files from this issue #255 are still there. It's messing with a tech tree and saves, because the same names of parts leads to duplications (a lot of them) in the tech tree. Based on this issue @JadeOfMaar knows probably more about which file must stay and which is marked for deletion.
  16. Position and size of the BV windows are here: GameData\BonVoyage\PluginData\BonVoyage\config.xml Delete this file to reset to default values or look at "<rect name="rcRect">" section and edit it.
  17. Because you need both of them for Refined Exotics. Combinations of materials in kontainers usually depends on production chains.
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