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timbrwolf1121

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Everything posted by timbrwolf1121

  1. This is the main mod that keeps me coming back to KSP. If you manage to fix it, I will definitely be redownloading the game. It's been a while. Was just checking through the new and updated mods for the first time this year.
  2. Could you make a colonization/exploration version of this? Maybe a configurable koose nest, because 6 pods lags my ships sometimes.
  3. Just found this. Definitely downloading, that habitation ring looks sexy
  4. They work, but only when I am not pushing the saucer to its limits. I don't actually know what I am doing so I usually end up plowing through the atmosphere and blowing up any parts that can't handle it. I did recently learn how to use the CFG files though so I may just tweak the stock gear temp for now.
  5. Are you planning on adding this to CKAN when you have more Excalibur parts? Finally found a modset I like where I have no manually installed mods. Well I did. I had to install this one. I love A-51 it makes a perfect crew shuttle. It needs some heat resistant legs, but I can't find any good mods with legs around the 3000K temperature range though.
  6. I had an idea last night while I was trying to sleep. At first I had the thought of making a plasma torch for cranes and arms to pick up and use to destroy parts. That led me into thinking of having a toolkit part for cranes and station arms. Basically lets you dock and undock a claw, torch, magnet, whatever from a toolkit part and use it before switching it out or stowing it. Kind of like how CNC robots pick up different tools during their process.
  7. I have most of your mods installed, except for pathfinder I cant figure out what broke it for me. I didn't know about this one
  8. @linuxgurugamer is there a fix for the cockpit lights on the IXS command module? The lights and door in the bay work, but the windows don't light up. I've even tried with only the dependencies and recommendations installed.
  9. Could you make a part that lets me fold the stockalike station parts? I want to fold the 3.75 meter centrifuges down the side of a spacecraft.
  10. Yeah I can't keep the reactor in the ranger from overheating when I added my own fusion pellets to start it up.
  11. Yeah I fixed it but I am getting the same B9PS problem as @jimmymcgoochie No fusion pellets with B9PS installed. Also the ranger intake is broken for some reason. It says it's there in the editor but the engine is ATM deprived in flight.
  12. It was Near Future Electrical or something dependent on it. IFS doesn't cause any problems. I am getting a B9PS fatal error with OPT now though
  13. I'm gonna deleting IFS in a few hours then, I'll let you know if it works. Building the endurance though even with the huge parts I still end up with a large part count and can't customize it with other stuff or I brick my frames. Would it be possible to get the docking ports built into the central hub as well? My part count was still pretty high when I got it mostly assembled.
  14. I checked, and I don't even have kerbalism. I only have interstellar fuel switch for fuel switching I believe. Unless DSEV has a fuel switcher too
  15. @JadeOfMaar I am having an EC issue as well. Mine has two listings for the resource converter and and the RCS gets double charged for EC. One being like 70/s (which is reasonable) and one being 500/s. I'm not sure if mine is related to the previous EC issue though. Edit: I am talking about the ranger at the moment.
  16. This gets me thinking @Lisias Could this mod make railroad tracks possible? Would be amazing to send a track laying rover to another planet to connect multiple colonies
  17. @FreeThinkerCould you please patch the IXS cockpit lights? They are ruining my immersion with their absence.
  18. I think it would be pretty easy to modify code from vtol engine pods. I know a few mods in the past have had vtol mounts that let you choose your engine. I'm not a coder though
  19. Do you think it would be possible to make a part that has the same textures and folds the different habitats to fit snugly on the side of a spacecraft? I want to do this but just using hinges doesn't satisfy my immersion. I want a folding crew tube like part
  20. Could we get a(n) H fuselage cockpit(s)? I thought that would have been added long ago. Its just not the same clipping a different cockpit into the H parts.
  21. I was thinking of this too. That would look awesome if there was a larger airship size. I don't want to try and fly a single seat little fighter into the mouth of that thing. @Angel-125 I also came back here because I am in love with your elevator part and wondered if we could get more sizes or versions. I also wanted to see if you could make those elevators procedural so I can make one for any other inverted or ventral cargo bay part.
  22. Can you add beamed power transceivers? My thought is they should be able to beam and receive without direct line of sight for close range use. Like if you have a ship with smaller drones you can put a transciever on them and the mothership so that every small drone does not have to have its own power source or line of sight when close to the mother ship.
  23. Please add a gallery and a list of parts to the page. I'm less willing to download something and create a new KSP file for its use if I don't know what is in it. Looks better than most of the maritime parts out there. I wish we had better maritime textures.
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