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KSPNoob

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Everything posted by KSPNoob

  1. Can the Passenger Starship not hold science nor do crew reports?
  2. How do you vent the tanks? I selected the correct fuel type but don't see an actual button to vent/drain? NVM just figured out they are "engines" on the two pieces. Awesome mod BTW
  3. Im having the texture issue and cant seem to fix it. Changed the config files for the parts to the zDeprecated path as listed previous but they remain white. I do have Restock installed and have tried removing the part from the restock whitelist config but sill no go. Any help would be appreciated.
  4. Is there a reason the asteroids show up in Sandbox and not Career though? That's what's weird to me.
  5. I have a modded install with Galaxies Unbound and Outer planets, along with some part mods and the typical graphics mods. However during my playthrough in career I cant seem to find asteroid in the tracking station (fully upgraded). I put up a Sentinel equipped satellite in a lower solar orbit then Kerbin and yet no ? are showing on the map. I though it was my game at first, that a mod broke it, but I fired up a Sandbox mode and they are appearing. Any Ideas what it could be? Am I doing something wrong to make them show up?
  6. Figured out my issue, but just realized that the systems have to be downloaded and installed separately now.
  7. Sad to see you stopped developing the Starship, but thanks for linking some alternatives.
  8. I've learned with some mods, although it takes a little longer, its better to install them manually. Just be sure to delete all the old folders from the GameData before you put the already extracted new folders into it.
  9. I'm getting a duplicate error via the Zero Mini AVC for the HabUtils.dll for this mod along with the Tundra Exploration which also has a HabUtils.dll. The game loaded up fine and I dont see any issue, is this just a false report from AVC?
  10. Just wanted to say thank you for all the mods you make and keeping up with updating them. While there are other great mods I believe you make some of the best looking ones along with finding some of the best balance between "realism" and fun.
  11. I think it might just be the nature of that system being a little "odd" (the Star has 9999G and the "Planet" 999G) but multiple attempts with various ships all result in destruction due to the 1200+ G the ships pulls when it exits the wormhole there. I cant find any other wormholes so I don't know but that's what I'm leaning towards because when I cheated a rendezvous to the Wormhole in the Kax A system my ship also exploded. Only way to survive is to disable the G Limit in the settings and even then for some reason you seem to gain acceleration when you exit the wormhole. I tried to brake off the speed with some retrograde burns but it doesn't seem to do anything. I dont see anything in my log that seems out of place
  12. Im using the Blueshift Mod with this and am trying to go through the Jool Wormhole and when my ship goes through it hits the G-Limit and explodes. Is this a bug or do I need to keep G-Limits (both part and kerbal) disabled? Also when I went through my orbital velocity is stupidly high to where there no way I could have enough deltaV to be able to land on the planet (The All). I cant even time warp since my ship is constantly accelerating, also cant change vessels or save because of this. Am I missing something?
  13. Trying to go through the Jool Wormhole (with GU installed) and when my ship goes through it hits the G-Limit and explodes. Is this a bug or do I need to keep G-Limits (both part and kerbal) disabled? Also when I went through my orbital velocity is stupidly high to where there no way I could have enough deltaV to be able to land on the planet (The All). I cant even time warp since my ship is constantly accelerating, also cant change vessels or save because of this. Am I missing something?
  14. How would I go about just installing the warp/ftl parts? Which folders would I need.
  15. Is it possible to use this with just the warp/ftl engine components of KSPIE?
  16. Not better or worse just different from what I was use to, as you said I use to just shut down the reactors and vent heat via some LH2. It'll just take some getting use to and require having more rads then I usually went with, but itll be far less micro managing so thats a plus.
  17. Ok sorry I know the System Heat stuff is separate but I wasn't sure if it was a bug with Atomics mod. Basically the engines and reactors are now tied together as a single unit instead of being separate with the old NFElectrical Extra. I was just really confused on why activating the engine suddenly now was activating the reactor and deactivating the reactor also deactivated the engine.
  18. I have three of the large thermal control systems and whenever I shutdown the engine it still overheats and melts down. I remember I use to just shut down the reactor and let the engine discharge some of the heat via thrust towards the end of my burns or shortly after, is this not possible anymore? Sorry I like the new system heat mod but Im having a terrible time with the atomic engines/reactors. So it's not a bug that the actual atomic engine and reactor are tied together?
  19. I'm having an issue where activating the engine also activates the reactor and I cant independently shut down the reactor without turning off the engine as well leading to meltdowns. I tested a few of the engines as well as the stock NERV and they all seem to do it. I have system heat and all its extras installed. I recently had the NFElectrical Extra installed but removed it at as it was causing an issue with reactors overheating per your recommendation.
  20. Tried that still only have Methane and LOx and not Oxidizer. Some of the parts are teh FL-TX1800, 900, S3-14400 etx. Whats weird is they have both the LH2/LOx and LH2/Oxidizer configs but only the Methane/LOx config. I have Interstellar Fuel switch installed could this be messing up the configs?
  21. Anyway to get the stock tanks to work? They only seems to have Methane and LOx and not Methane and Oxidizer.
  22. Is there a part list with descriptions anywhere? I have quite a bit of parts mods already and wanted to know which ones out of this mod I want or need.
  23. Thanks for letting us no, take your time your mods are amazing.
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