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mindseyemodels

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Everything posted by mindseyemodels

  1. you think maybe you could make some more parts(mainly pods, engines, and adapters) that are either in the S1, S2 or HX format or maybe work to connect them? because using various parts of various aesthetics just doesnt look right there are inconsistencies that just drive my OCD up the wall... I mean some ships can use different parts but if I try to make ships using purely tetragon brand parts it has to LOOK right otherwise it just bothers me that some of the parts dont match in appearance or profile like trying to put an HX heavy propulsion device on an S2 body even with tweakscale it just doesnt look right as it doesnt align properly... so perhaps some adapters(and a wider selection of engines and pods) is coming soon? maybe some procedural adapters that are able to use tweakscale ?
  2. I reduced it to 80 and that made the ship's legs explode so until I figure things out i'm just gonna go without this mod
  3. so I had the physics range set to 500 so is this the ship shaking you are talking about? is THIS a side effect of the mod?
  4. ikr they should just update the game in a way that DOESNT break the mods
  5. uuum sorry to revive an old thread but we have a problem... b9 procedural wings is GONE... perhaps one last thing can be done to fix it?? maybe in the process make it compatible with at least 1.3 for the CKAN users
  6. would it be possible to give this mod to another creator who will do something with it or to update procedural parts to 1.3? because for the people who use CKAN they can use a number of compatible versions so you theoretically have to only update your procedural parts mod to be compatible with 1.3 because my range for compatible mods spans 1.3 to current... I loved the procedural parts mod as it allowed for WAY more interesting ships
  7. i feel like this is either a changeling space program reference or that story referenced this mod https://www.fimfiction.net/story/327551/changeling-space-program. read the story to find out why i think this mod was referenced
  8. it is 1.3.1-6 so i think the spectra mod needs updating(the spectra mod is the mod i was using kopernicus for as well as new horizons(no longer installed due to incompatibility for now)
  9. pardon me but something is wrong with this mod when i try to use it with the spectra mod as i get this error message "kopernicus was not able to load the custom planetary system due to an exception in the loading process. loading your savegame is NOT recommended as it could corrupt it and delete our progress. please contact the planet pack author or the kopernicus team about the issue and send them a valid bug report, including your ksp.log, your module manager.ConficCache file and the folder logs/kopernicus/ from your ksp root directory" something has gone horribly wrong so is there anything i can do to fix it?
  10. btw something about this mod and kopernicus just doesn't mix at all on account of and i quote "kopernicus was not able to load the custom planetary system due to an exception in the loading process. loading your savegame is NOT recommended as it could corrupt it and delete our progress. please contact the planet pack author or the kopernicus team about the issue and send them a valid bug report, including your ksp.log, your module manager.ConficCache file and the folder logs/kopernicus/ from your ksp root directory" does that mean anything to anyone on how to fix it? or maybe the mod just needs to be updated to the latest version of kopernicus
  11. why doesn't this or its future weapons extension seem to work in 1.3.1? i activate the weapons but they wont fire right now i have a warp ship decked out with turbolasers and none of them fire
  12. does this conflict with the functionality of the kerbal space ponies mod? that was i think my favorite aesthetic mod because have a feeling that this messes up that mod i pretty much got this ONLY for the planet changes so could a compatibility with kerbal space ponies be arranged? i loved that mod and it seems that i have my work cut out for me today(finding and reporting bugs to modmakers and requesting helpful features or requesting help fixing my game) EDIT: turns out i never re-cached it during my upgrade to 1.3.1 so that's why it didn't work
  13. well they all seem to work in 1.3.1 EXCEPT for kopernicus which seems to not let me load my save files or something
  14. i use ckan and it classifies it as incompatible so could the modmaker kindly update this? i really loved boldly going where no kerbal has gone before(the system in the mod is seriously something straight out of star trek which means its awesome)
  15. i just realized that this mod is not compatible with 1.3.1 so could we please have an update to rectify that? i REALLY love this mod and would like to enjoy it again
  16. well imma TRY 1.3.1 but if that don't work... imma revert to older version ...well that didn't work at all if anything it just made the game MORE broken no matter i will keep trying
  17. for me it just says 1.1.1 .....nvm just updated it
  18. okay i wish you luck ;D i really hope you can find out whats wrong with it because i LOVE this mod its one of the better mods out there(yours is the one with the most powerful warp drive and strongest RCS and engines)
  19. excuse me but something seem wrong with the mod... when i try to install it via ckan i get an unhandled exception error message how do i fix this? is it something wrong with the mod? the error message says "trying to install SpaceOpera 1.1.1, but it's not downloaded or download is corrupted" whut do?!
  20. excuse me but something in this mod went HORRIBLY wrong it wont let me load my save game due to something about missing planets or something or something meing corrupted i will try to find what it was and report it to you
  21. could it be possible to make shaders and stuff for the new horizons mod? i use that one and it wont work with kopernicus mods... do the shader and system alteration mods conflict or something? EDIT:okay now not only is my kopernicus sub-mod not working but the scatterer effects stopped working when i updated the scatterer mods and now oceans wont render
  22. do kopernicus mods like this conflict with mods like scatterer? just wondering because i have scatterer and this installed and new horizons isn't working also i cant seem to get this mod working even WITHOUT scatterer... does patch manager interfere or something? i just have a feeling one of my mods is breaking this one
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