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Vexillar

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Everything posted by Vexillar

  1. Overwhelmingly positive on Steam, apparently.
  2. https://www.nasa.gov/general/wrangler-capture-and-de-spin-of-asteroids-and-space-debris/
  3. Somehow not so formulaic as some of the stuff that charts nowadays...
  4. Omitting ComNet and Kerbal specialisations could have been forgiven temporarily while the EA was stabilised, but as up-front design decisions, not at all. The game was supposed to simulate running a space agency, which involves infrastructure and assets of the kerbal and non-kerbal kind. Colonies should have given even more scope/need for those topics - perhaps even more specialisations could have been woven in. Hugely missed opportunity.
  5. Anyone's guess on this, really. I imagined that some discovery (perhaps finding all of the alien artifacts) would trigger something in the tech tree that wold enable finding the new star system in the map, and along with the other interstellar tech (we'd already have colonies by that point) would enable sending the first craft to the new star, which would in turn enable navigation within that system. There we'd find more artifacts and the search would continue. Given the Kraken-ness of the artifacts we have, it may be based on a story arc of how the kerbals' progenitors slew the Kraken and learned to fly between the stars - the final stage of the progression would be to find the "Old Kerbin", perhaps populated by Kerbal-like creatures who welcome us home... Maybe, just maybe one day the ex-devs will be able to open up - but I expect this is top of the "You don't talk abouts" on the NDAs.
  6. Nah... we just douse them with propellant.
  7. Shame this got cancelled, I hoped it might help us move on a little... Shock Denial Anger Bargaining Depression Testing Acceptance ^
  8. @WatchClarkBand is on the forum, btw... This might be interesting anyway.
  9. The entire forum has been crawled many times over the last couple of years. Should be good without any further intervention.
  10. Yup. That's the thing that means KSP2 as an entity is totally dead and gone. And no, I'm not blaming the folk who left the negative reviews - that's fair warning to newbies. If anything does rise from the ashes, it will need to distance itself from the KSP2 legacy, even if it salvages much of the existing product, and if Jeb and co make a comeback. The new branding will need a good deal of pre-sales exposure and believable demonstrations of actual in-play footage before launch to get over the current disaster.
  11. For once, @Izny, I agree with you. You called it.
  12. In case the Forum does disappear without warning, we'll need a way to get news out to all the folk on here about any attempts to regroup. The obvious route for that (just to say it our loud) is for the well-known YouTubers to put out the details. (Apologies for volunteering you guys, so I won't name-check anyone in particular )
  13. Capybaras? I think @Dakota will be on board for that.
  14. The year is 3527. Amidst the rubble of the old civilization, a wandering scavenger digs for anything of value. He finds a box, opens it. Inside is a stained piece of papyrus. On it, in the ancient language, he is able to decipher: "Rights to the noble game of Kerbal-Celestial-Operation-the-Second. Offered to the bearer for the sum of 85 million US Dollars". The scavenger scowls. "I don't have that kind of money" he mutters under his breath. His thoughts are interrupted by a small figure moving off to his right. A scrawny, rag-covered urchin. "Hey Kid!", he calls, then chuckles, "You got 85 million on you?" The small figure cautiously approaches. "No sir, I ain't got nothing smaller than this 100 million coin". The child opens his hand to reveal a tiny, tarnished circle of bronze. "That'll do," smiles the scavenger "This is all yours". "Gee thanks mister!", the urchin replies happily, and scuttles away clutching the dirty papyrus. The scavenger watches him leave. "Nothing changes... there's still a sucker born every minute". After a moment, he tosses the empty box aside and returns to his digging.
  15. Hey - it could be called Sim Rockets... or something.
  16. In case anyone hasn't quite got the situation yet...
  17. To all those who put your hearts into what could have been something simply fabulous - thank you. As the cliche goes, you know who you are. I hope you find pastures new and get to apply your talents to something that turns out better. Vx
  18. Can I be greedy and suggest two?
  19. Hi @RedAl1en1 How are you getting on? (I'm assuming you mean original KSP, rather than KSP2... What is your favoured play style - sandbox, science or career? The forum members are all a bit frazzled at the moment, with what is going on with KSP2, but here's hoping that the Forum continues to exist, and we get back to how things used to be. But if you are on KSP2, then... well, commiserations, and much of the above still applies
  20. I feel for you - that's all too common in IT. Back in the 90s, the team I lead had a similar situation (although we were internal to the customer). It turned out that a high-up exec had money in an external contractor. They rubbished our solution, proposed a different approach, and spent 4 years and about GBP 80 million, before finally being removed. In the mean time, our unfinished suite was put into production and the company continued with it for years afterward. But the whole thing was spun as "great shareholder value". PAH!
  21. One additional feature: to bring back the authentic KSP experience, each Steam licence owner will receive a bottle rocket and a small piece of aluminium foil that can be easily folded into a genuine Mk1 Kerbal! Note that this feature will also come with UHD resolution and infinite frame rate!!
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