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Everything posted by Geonovast
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I'll never get tired of posting this.
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SSTO booster re-entry HELP newbie here
Geonovast replied to EmilOCD's topic in KSP1 Gameplay Questions and Tutorials
This is definitely not the best launch I've had with this thing. It's been awhile since I've launched one. I usually have ~200 m/s left when I switch on the re-entry tanks. This launch ended up having exactly what I needed. Worked for the point at hand. Booster is mostly stock. -
how the hell do you make a plane lift off
Geonovast replied to skenka25012's topic in KSP1 Gameplay Questions and Tutorials
Can we get a side profile pic of your craft with the CoM and CoL markers on please? If you're unsure how to share pictures, check my signature. -
As far as putting pictures in there, it works just like inserting them into a post. Just paste a direct link to the image.
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Stock fairing settings explanation?
Geonovast replied to Arch3rAc3's topic in KSP1 Gameplay Questions and Tutorials
I've found clamshells to be detrimental if ejected under acceleration. Never had a problem ejecting them with all engines off.- 17 replies
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SSTO booster re-entry HELP newbie here
Geonovast replied to EmilOCD's topic in KSP1 Gameplay Questions and Tutorials
Because it separates after achieving orbit. If the ship makes it from the pad to orbit (at least 70km x 70km) without detaching anything, then it's an SSTO. What happens after achieving orbit is irrelevant, as far as SSTO status is concerned. -
SSTO booster re-entry HELP newbie here
Geonovast replied to EmilOCD's topic in KSP1 Gameplay Questions and Tutorials
You kinda contradicted your own point there! If the booster with payload makes it to orbit and doesn't dump anything off on the way, it is an SSTO. Detaching and de-orbiting the booster after a stable orbit is achieved doesn't make it stop being an SSTO. Single Stage To Orbit, not Single Stage To Orbit And Back Basically, your booster will have to have its own probe core, batteries, power generation (assuming you don't de-orbit it immediately), orientation system (reaction wheels), landing gear and something to stop it from slamming into the ground. The falcon boosters used powered landings, personally I'm just fine using parachutes to recover booster/SSTO lifters. I'm not sure which mod they're from, but there are Falcon legs available. I use them all the time. Essentially what you'll want to do, after getting into orbit, is swing your booster around retrograde. Do a small burn to bring your PE down to 30-40km. Ideally your booster will be designed to help keep this orientation during re-entry. Airbrakes up top can help, but be careful: they have an oddly low heat tolerance. I will usually put a smaller fuel tank at the bottom near the engine so I can pump any remaining fuel to it, to keep the CoM low. At this point, it's really no different than landing a ship. Deploy your parachutes, extend landing legs when you're slow enough. If you have some fuel left and are gentle with the throttle, you can help the parachutes out on landing. -
Add-on releases categories
Geonovast replied to Katten's topic in KSP1 Suggestions & Development Discussion
I could get behind this. Would make things a bit easier to find / browse. I elect @Vanamonde to sort the ~3100 threads in the Releases forum. -
This is my new favorite thing.
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I would start by going up. Welcome @KerbOrigin! I'm a firm believer that everyone should start the game literally messing around. See what works, and definitely see what doesn't. Make stupid looking rockets. Blow stuff up. Once you're a bit familiar with assembly and hitting the spacebar at the right times, then you'll know which specific questions you need to ask.
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Heaven. When I was a young warthog, we would walk down to a local gas station that had an ice cream bar. (The one with the big tubs behind the glass). All we ever got were cones of blue moon, so I couldn't tell you what brand I grew up on.
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I HATE coffee. But I really like coffee ice cream. It's all moot anyway, since Blue Moon is the best. (Cinnamon's also pretty freaking good)
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What's the story behind the 'roleplay' guideline?
Geonovast replied to Evanitis's topic in Kerbal Network
1. Maybe you should find constructive things to do with school property. I'm sure they would love to know that you're using their equipment to complain about having the ability to use their equipment. 2. Half does not equal all. Roleplay somewhere else (BTW, there's more to the internet than Reddit) on your time, not the school's. 3. I've been to reddit. I will support any public school that chooses to ban access to it. -
It's been awhile since I had a bacon and peanut butter sandwich...
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What's the story behind the 'roleplay' guideline?
Geonovast replied to Evanitis's topic in Kerbal Network
Maybe you should misinterpret the histories of rules 3.3 and 3.4 while you're at it. Also this rule has nothing to do about the EULA. If you want to roleplay, you're free to do so. In private, or somewhere else. -
Do cheats deactivate achievement permanently?
Geonovast replied to mikey117's topic in KSP1 Gameplay Questions and Tutorials
I feel ya, I don't understand it, but it is a 1 player game. If he enjoys playing that way, so be it! The nice thing about KSP is that it really can be enjoyed either way. Just don't let him play your saves. -
Probably for the same reason Spotify will occassionally use 4+ GB of RAM. It has to do 9,000 things related to stuff other than playing music. Just use something other than iTunes.
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I do believe you're asking the impossible.
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It's actually in the difficulty settings, under the Advanced tab. "Always allow action groups"
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Avoid anything that says "Common Core" like it's the plague.
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I live on the side of the town that gets less than ideal attention from city development. Police have been called 3 times, they don't care. I was hopeful for speedbumps a few months back when they needlessly re-blacktopped the road... but no.
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VAB setting for fuel affinity to each tank
Geonovast replied to ScarM's topic in KSP1 Gameplay Questions and Tutorials
Nope, it's accessible from the ESC menu with a save loaded.