Jump to content

Geonovast

Moderator
  • Posts

    4,119
  • Joined

Everything posted by Geonovast

  1. I've used them, and they worked fine for me.
  2. Probably not, it's best to leave answered questions be, no matter how little. Ever google something, to be brought to a forum post, and an answer on that page helped you? Imagine if forums removed answered questions.
  3. You can. Get in any pod and get back out. Refilled.
  4. Switch your SAS to "Radial Out" instead of "Retrograde" just before landing, and make sure the navball is on surface mode when landing, not orbit. RCS can also be very handy in landing, using 'H' to thrust forward and slow as you come down.
  5. http://www.cracked.com/personal-experiences-2415-the-ridiculous-tedious-world-video-game-testing.html
  6. I've lost them in command seats, but never actually inside something. I have seen the thermal bar quite a few times when the EVA out after landing.
  7. This is exactly why [ and ] should ignore debris without a modifier key.
  8. Another issue can be the difference between "local" and "absolute". Sometimes you can't get them to point perfectly down, if they're in local. With snap on, select the rotate tool, click on "local" (or hit F) to switch to absolute mode, then rotate them. They'll be snapping in reference to the ground instead of whatever part they're attached to.
  9. I dunno, I think it's crashing. My local CL is very recently FLOODED with people trying to peddle overpriced semi-relevant GPUs.
  10. For only $600 a month, you can have all of them. Every. Single. Day.
  11. I'll sell you one of mine for $1.
  12. I'm incredibly disappointed that the internet is failing to provide me a picture of a cup with a bunch of tablespoons in it.
  13. Since it's in The Lounge.. this is not the case.
  14. It should, I'm still playing 1.3.1 and it works fine with the Konstruction ports. Using Konstruction 0.3.0.0 and DockRotate 1.3.1.4, works fine together.
  15. Guess whose 8 year old just had a school singing program? This is insidious.
  16. Use this. Lets you rotate after it's docked, and is more precise than the Konstruction rotate. Leave the rotation snap OFF on the construction ports, dock like they're regular ports, rotate slowly, then weld when it's where you want it.
  17. In regular timewarp, no physics are calculated except gravity. Collisions do not happen. IIRC, ships are only deleted during regular time warp if the PE is actually below the surface. Physics timewarp still calculates everything like it normally does when you're not timewarping, which can make some wonky things happen. I usually only use physics timewarp when I'm parachuting and I don't feel like waiting 10 minutes to get to the ground.
  18. The only issues I've had with KSP that could be related to the OS were related to Nvidia drivers. If you have an Nvidia GPU, make sure you stick with the 384 driver. 387 refused to load any games, and 390 would randomly shut off my computer (LM 18.2). Some googling told me I was not alone. Even a very recent fresh install of Mint 18.3 on my laptop automatically installed 384.
  19. Welcome to reason #37 I stopped using Windows.
  20. Parachutes altitude is based off of terrain, not sea level. Something else cause them not to deploy. Either pressure or a bug.
  21. First, what's really important here, more than AP/PE, is orbital period. You can easily have small variations in what your PE and AP are, what you want to watch is keeping your orbital period the same among your network. I'm sure there's a fairly easy to use equation to calculate that. However, if you're lazy like me, just use KER and have it display the orbital period. Stick a small fuel tank and engine (weaker is better here, and probably set the thrust limiter to 0.5) on each satellite, so you can tweak the orbit to maintain that period.
  22. Liiiinnuuuuxxx Barring that, if you're still set on 7, burn yourself a live CD of GParted. Then you can format whatever however you want, and it doesn't matter what OS is installed.
×
×
  • Create New...