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coyotesfrontier

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Everything posted by coyotesfrontier

  1. Assuming you worked at SQUAD, how would you improve the Kerbol system, assuming there were no engine or codebase limitations whatsoever? Stuff like giving Vall a subsurface ocean, or having dust storms on Duna that blow your craft around.
  2. I've never seen that plume before, is this from an existing mod, or is it something new with Waterfall?
  3. Ooo! Nice! Any clues on what kind of engine it is? BTW, by atmospheric, I didn't mean a jet engine, I just meant able to be used in-atmosphere.
  4. Nertea, two questions. Are any engines with sizes smaller then 2.5m planned, and are any atmospheric engines planned? These were large gaps in the original FFT, but I can understand why they both weren't included.
  5. Unfortunately, there's no legal way to do this at the moment.
  6. I highly encourage you to keep the MH and NSW engines in the mod, Nertea, regardless of what Cochies says. The serve a very unique roll that no engine in FFT does, and I've used them on many ships due to their usefulness.
  7. Utterly amazing, Nertea. As today is my birthday, this is probably the best gift I could have ever gotten. I can't express how excited I am for this!
  8. No way... With the mention of fusion reactors in the SystemHeat OP... Could it be?!?!?
  9. If people keep asking about it it won't happen.
  10. Nice! I'm especially excited for the aerospike plume, we've had to use bell nozzle plumes for aerospikes for the longest time, which didn't fit at all.
  11. I've have this as well, but for me it's on the very bottom right of the screen. Same exact appearance though. No clue what could be causing it, though we both use many Nertea mods.
  12. They're getting moved to CryoEngines and converted to methalox, matching their models. I'm not sure how to link to Nertea's roadmap, but it's near the bottom of page 107. He details his plans for the future there, in case you want to know what's coming up.
  13. Nertea has outdone himself, as always. I'm finally able to make an accurate 1.875m falcon!: Full album here: https://imgur.com/a/7e9kkPO
  14. Thank you! For the engine, the plume looks a lot better in flight: It is still quite transparent, do you want me to change it to Hypergolic_LowerRed or Hypergolic_UpperRed?
  15. Hello all, I've created a set of configs for Near Future Aeronautics: You can download it here: https://drive.google.com/open?id=15r3gFiqeaRCYiLBcVkeO73s-0dgCkn4k
  16. With regards to the R.A.P.I.E.R, several mods (Mk2 Expansion, Near Future Aero, to name a few), have two SABRE-like engines for each size category, with one having higher thrust and the other efficiency. When assigning plumes for them I tend to give the thrust ones hypergolic plumes, and the efficient ones hydrolox plumes, distinguishing them easily:
  17. That's incredibly annoying, Photoshop is an extremely expensive program that many can't afford. Could you convert them into another DDS format for the next release?
  18. Thank you! Can you give me an example config of the shrunken technique, as Rodger suggests that the newer method might not work?
  19. Is there any way to duplicate and offset a plume (for example, for use with linear aerospikes)?
  20. Gondola is a silent watcher, he's (typically) unable to interact with the numerous worlds he visits. I think he'd be immune to the insane bullet hell inflicted on him, assuming he's even detected by Kanako.
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