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coyotesfrontier

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Everything posted by coyotesfrontier

  1. If people keep asking about it it won't happen.
  2. Nice! I'm especially excited for the aerospike plume, we've had to use bell nozzle plumes for aerospikes for the longest time, which didn't fit at all.
  3. I've have this as well, but for me it's on the very bottom right of the screen. Same exact appearance though. No clue what could be causing it, though we both use many Nertea mods.
  4. They're getting moved to CryoEngines and converted to methalox, matching their models. I'm not sure how to link to Nertea's roadmap, but it's near the bottom of page 107. He details his plans for the future there, in case you want to know what's coming up.
  5. Nertea has outdone himself, as always. I'm finally able to make an accurate 1.875m falcon!: Full album here: https://imgur.com/a/7e9kkPO
  6. Thank you! For the engine, the plume looks a lot better in flight: It is still quite transparent, do you want me to change it to Hypergolic_LowerRed or Hypergolic_UpperRed?
  7. Hello all, I've created a set of configs for Near Future Aeronautics: You can download it here: https://drive.google.com/open?id=15r3gFiqeaRCYiLBcVkeO73s-0dgCkn4k
  8. With regards to the R.A.P.I.E.R, several mods (Mk2 Expansion, Near Future Aero, to name a few), have two SABRE-like engines for each size category, with one having higher thrust and the other efficiency. When assigning plumes for them I tend to give the thrust ones hypergolic plumes, and the efficient ones hydrolox plumes, distinguishing them easily:
  9. That's incredibly annoying, Photoshop is an extremely expensive program that many can't afford. Could you convert them into another DDS format for the next release?
  10. Thank you! Can you give me an example config of the shrunken technique, as Rodger suggests that the newer method might not work?
  11. Is there any way to duplicate and offset a plume (for example, for use with linear aerospikes)?
  12. Gondola is a silent watcher, he's (typically) unable to interact with the numerous worlds he visits. I think he'd be immune to the insane bullet hell inflicted on him, assuming he's even detected by Kanako.
  13. Is it actually possible to decrease lightPower below 1? I see it's done in the vector config, but using it with the ant/spider doesn't appear to do anything.
  14. This is a known issue, it'll be fixed in the next version. I'm not sure if that'll be for 1.8 or 1.9 though. https://github.com/Kopernicus/Kopernicus/issues/424
  15. The post is ironic, making fun of bug reports posted with insufficient logs/screenshots
  16. Created varients of the ReStock drills that mine MetalOre (Extraplanetary Launchpads), Dirt (OSE Workshop), and Water (USI Life Support). I can't release to the community as the mod contains ReStock assets, but maybe I could ask the devs if they'd accept it into ReStock proper.
  17. Amazing work as always, some things I'd change though. The 1.875m core doesn't have the octagonal shape that the other cores do, making it a bit out of place. The lab should probably have round windows similar to the other labs, allowing for easy identification as one. Everything else looks fine, I'd add a shorter 1.875 hab in addition to the long one, for use on smaller ships.
  18. You should probably just wait till an official release, daily progress is being done on updating it.
  19. This is a known issue with AMD cards, integrated or dedicated. It happens in stock as well, but is currently being worked on by SQUAD. My guess is that it'll be fixed for 1.8.2, but no promises.
  20. I treat getting out and pushing as cheating, since it gives you essentially infinite dV (though I'm fine with other people doing it). What I usually do is revert to a quicksave where I have a little bit of fuel left, and use KIS or USI to detach/destroy parts not absolutely neccisary. This greatly increases my dV, and has saved me on several occasions. If that fails, I'll send a rescue mission (no Kerbals left behind!).
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