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Everything posted by coyotesfrontier
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
coyotesfrontier replied to Poodmund's topic in KSP1 Mod Releases
@Poodmund have you ever thought about adding a steep texture to the bodies' surface? It would be very easy to do and look so much better. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
coyotesfrontier replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx Have you ever thought about creating a system for medium sized surface features (bigger then what Parallax handles, smaller then what PQS can do)? Ground scatter can sort of accomplish this, but it's still very limited.- 3,114 replies
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[WIP] Nert's Dev Thread - Current: various updates
coyotesfrontier replied to Nertea's topic in KSP1 Mod Development
It's kind of perplexing because Nertea doesn't use planet mods, and these engines are massive overkill in the stock system. Maybe he just likes going fast? -
[WIP] Nert's Dev Thread - Current: various updates
coyotesfrontier replied to Nertea's topic in KSP1 Mod Development
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[WIP] Nert's Dev Thread - Current: various updates
coyotesfrontier replied to Nertea's topic in KSP1 Mod Development
Some thoughts on balance: The Ouroboros just sucks, it only has 500 more ISP then its fission counterpart, the Deliverance, while being twice as expensive, producing less thrust, and being unlocked at the very end of the tech tree. I'm less certain about the following thoughts, but I figured I'd mention them: Fresnel is outclassed by the Hammertong (which is unlocked earlier), though its thrust in LH2 mode is better then the Hammertong so it does have one advantage Verne is unlocked in the same node as the Liberator and Emancipator, yet is just so much better than them. It does cost a ton more though. FFREs have a bit too much ISP, imo. -
[WIP] Nert's Dev Thread - Current: various updates
coyotesfrontier replied to Nertea's topic in KSP1 Mod Development
Really enjoying it so far, more screenshots are on the way. -
[1.12.x] Near Future Technologies (September 6)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
You can always copy the hard removed parts from the old versions to the new ones, you just aren't allowed to share it with other people. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
coyotesfrontier replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx I hope you get well soon! When I had coronavirus, I had shortness of breath for a day, then nothing for a few days, then awful vomiting and nausea for the next week. I hope you aren't affected as bad as I was.- 3,114 replies
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[WIP] Nert's Dev Thread - Current: various updates
coyotesfrontier replied to Nertea's topic in KSP1 Mod Development
@Nertea If Eve's oceans are mode of rocket fuel, I can't see why the atmosphere might not have some. Also, having antimatter around Kerbin would be overpowered no matter how rare it is, giving it to Moho or low solar orbit might be a good idea. You could also replace LqdMethane with Carbon Dioxide as an extractable resource to Duna, which can then be broken into Oxidizer and/or combined with an onboard supply of LqdHydrogen to make LqdMethane. This would make a "Mars Direct"-style mission possible as well as add realism. -
I agree with what everyone else is saying about metallic hydrogen. Such a blatantly unrealistic fuel shouldn't be in a game that claims to possess "hard science". @Nate Simpson. I would recommend advanced Nuclear-Thermal designs as a replacement, as they seem to fit the performance envelope that the MH engines seem to be targeting (1000-4000isp, high thrust).
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totm nov 2023 SpaceX Discussion Thread
coyotesfrontier replied to Skylon's topic in Science & Spaceflight
Hearing Elon speak is so painful lol. -
Biological Immortality Versus Creating Or Buying
coyotesfrontier replied to Spacescifi's topic in The Lounge
I mean, I'd still be mortal, biologically immortality only means I don't age. I don't really think my worldview would change, I'm only 18 and have so much ahead of me. Receiving immortality wouldn't change how I'd think about my life that much, people my age already feel like they have plenty of time after all. Getting to see how humanity progresses would be nice, but I'll have to see my friends and younger brother age and die. Overall It'd be a mixed bag. -
Let's say you're a mad scientist and decide to teleport yourself to your friend's house. Unfortunately, you mistype the coordinates and teleport yourself 500 feet under into the rock below. Obviously you die, but what else happens? The atoms now overlap each other with a degree of offset, do they push each other away and slightly deform the rock around the overlap, does it result in a nuclear reaction, or something else entirely?
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In stock KSP, as physics warp works by speeding everything up, propellers go crazy as they are already spinning at the unity rotation limit. Making a plugin that would fix this would require the propeller parts to have special exceptions during warp, which would be very tricky to implement. I'm sure it can be done though, is any modder willing to take up the challenge? An easy way might be to give the propellers a mode to create force while stationary, simulating their action when rotating, while allowing use in warp.
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I was researching theories of everything, and came across this: https://arxiv.org/abs/physics/0602047 Is it all pseudoscience or is this actually viable?
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I feel like the propellant should be denser than LFO to give it a distinct role, with the engines having less ISP than LFO ones to balance it out, and make an IRL-like density/performance continuum with LFO, LCH4/O, and LH2/O. Unfortunately, LFO is already denser than any real life propellant, so you'd have to create a new resource rather than use one from CRP.
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I was reading up on Blindsight by Peter Watts, and in it there exists an extinct subspecies of humanity, known as the Vampires. Having evolved to prey on humans, there are able to produce sounds and behave in such a way that is completely terrifying to humans, and humanity is completely unable to defend themselves once they are revived. This got me thinking. What's stopping an AI from, say, mimicking the voices and personalities of the dead relatives of those fighting against it, and easily manipulating them into their own demise? Such an attack would completely destroy them mentally and leave them completely unable to fight back. Even more fundamentally, knowing how composers of horror films are able to make simple sounds that strike fear into the audience, an AI could formulate sounds designed to instantly paralyze those listening in fear. Moving away from auditory stimulus, the AI could produce images of the loved ones of the fighters being tortured, indistinguishable from the real thing, or simply produce intrinsically horrifying imagery like a typical jumpscare in a horror film. What would be an effective defense against something like this? Happy early Halloween I guess.
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Ever since I first installed the game in 2014, I've wanted to do a Duna mission in science or career mode. I always restarted before doing it, but this install seems to be keeping my attention a lot longer. I've already done a landing on Asclepius (a modded planet between Kerbin and Duna's orbits), and flybys of Eve and Duna. All I have left to do is refuel the interplanetary vessel and attach a lander, but that will still be a week or two of work.
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Nasa Moonbase night power quest
coyotesfrontier replied to theJesuit's topic in Science & Spaceflight
Yeah, if we really can't use nuclear, electrolysis is our only other option. Batteries can't last long enough, and the "Sisyphus Option" of using lifted rocks to store energy is ridiculous.