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Everything posted by coyotesfrontier
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Bizarrely, the announcement seemed to have been predicted in a 4chan thread last Friday. I can't post the thread here as 4chan is very much a NSFW site, but I can DM anyone who wants to see it.
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Is there any reason why the EVA time is so low at 1 hour, when most real life spacewalks are much longer? Especially considering it's the same even with the Kerbal's helmet off.
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KSP's aerodynamic model is quite realistic nowadays, there's not really a pressing need for FAR like there used to. However, if you want absolutely accurate aerodynamics, try FAR out, as the performance penalty is only very slight.
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[Most 1.12.x] Near Future Technologies (August 26)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
Sorry for the delay, here's what I'm taking about. There are transparent areas on most of the 2.5m NFA engines (the Broadsword has a slight mismatch, and the Cutlass is normal). -
[Most 1.12.x] Near Future Technologies (August 26)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
Same issue with me. Also, there's a transparent region on both nuclear engines that shouldn't be there, I'll post pics in a min. -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
Not in this case, there are a few broken things if you use 1.10 ReStock in 1.9 or 1.8. -
[Most 1.12.x] Near Future Technologies (August 26)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
Speaking of patches, I've created a variation on the patch that turns the ReStock engines into cryogenic ones. Instead of just converting them from LFO to LH2/O, it adds an LH2/O alternate mode instead, preventing you from losing out on the engine's stock functions (For example, with the original patch, the 3.75m size class no longer has any LFO engines. With this, the engines retain their LFO abilities but now can also optionally burn LH2/O). The patch has RealPlume compatibility, but no compatibility for the Skiff's ReStockPlus equivalent, the Caravel: https://drive.google.com/file/d/1jIzI05qojgHedQLhj7HNhxakCi7cEnBM/view?usp=sharing License is public domain, not sure if licenses are required for simple patches -
[Most 1.12.x] Near Future Technologies (August 26)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
Ah sorry, I got confused -
[Most 1.12.x] Near Future Technologies (August 26)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
You mean LCH4 (Liquid Methane)? -
[Most 1.12.x] Near Future Technologies (August 26)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
I don't think they look that bad, here's a comparison with the equivalently sized ReStock LFO tanks: The tops and bottoms do look kind of rough, but you aren't going to be seeing them that often. -
[1.3] RCS Sound Effects (2017-06-12)
coyotesfrontier replied to pizzaoverhead's topic in KSP1 Mod Releases
@linuxgurugamer perhaps you could take over development? -
[Most 1.12.x] Near Future Technologies (August 26)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
Yeah, I really miss the monoprop tanks. The restock tanks are pretty by themselves, but quickly become very ugly after being stacked. -
[1.3] RCS Sound Effects (2017-06-12)
coyotesfrontier replied to pizzaoverhead's topic in KSP1 Mod Releases
Could we see a version of this for 1.8+? The current RCS sounds are awful to listen to. -
For Questions That Don't Merit Their Own Thread
coyotesfrontier replied to Skyler4856's topic in Science & Spaceflight
Small question: What was the TWR of the Saturn V's second stage, the S-II? I can't seem to find this information anywhere for some reason. -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
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[WIP] Nert's Dev Thread - Current: such nuke, wow
coyotesfrontier replied to Nertea's topic in KSP1 Mod Development
You can always edit your save file to remove the old-FFT engines on your craft and replace them, it's a bit difficult but not that bad. -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
Pretty sure the Swivel and Reliant are the XLR-105-5 (Atlas Core Engine) and XLR-89-5 (Atlas Booster Engine), respectively. Terrier bears a resemblence to the Lunar Module Descent Engine, but I'm not fully sure if it's based on it. Puff is probably the Space Shuttle's OMS engine. -
[Most 1.12.x] Near Future Technologies (August 26)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
Is there a way to manually override it? Would be useful for precise control over how much uranium is being used. -
totm nov 2023 SpaceX Discussion Thread
coyotesfrontier replied to Skylon's topic in Science & Spaceflight
It's on a fishing boat in the foreground, the perspective makes it look like the recovery team is holding it: https://clips.twitch.tv/DifficultPunchySrirachaDoubleRainbow (watch till the end to see what I mean) -
totm nov 2023 SpaceX Discussion Thread
coyotesfrontier replied to Skylon's topic in Science & Spaceflight
Looks like some unrelated fishing boats wanted to get a view of the capsule: https://clips.twitch.tv/DifficultPunchySrirachaDoubleRainbow -
Unify the settings menus
coyotesfrontier posted a topic in KSP1 Suggestions & Development Discussion
KSP has 3 different settings menus, one for the main menu, one for the space center, and one for flight, each with its own exclusive options. For example, you can only edit navball scale in flight, only edit terrain detail in the main menu, etc. Having them all unified into a single menu would be really nice. -
Lo siento por mi mal español, estoy usando el traductor de Google. El mod que estás buscando se llama "Kerbal Konstructs" y está disponible aquí: A pesar de ser para la versión 1.8.1, funciona bien en 1.10.1.