-
Posts
231 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Urus28
-
I docked multiple times in KSP2, most if the time it worked fine. But I also encountered various bugs... Buggy RCS, docking refusing to work, phantom forces, sudden explosion, sudden orbital change, dV showing 0 after docking...
-
My Patience has run out, now I am just disgusted.
Urus28 replied to RayneCloud's topic in KSP2 Discussion
I had some experience with this kind of situation in my career. I would not surprise to learn that people working on KSP 2 don't have more information than we have. They just continue their daily job until further notice. For the people knowing something, they have order to not communicate internally or even more externally. Where I live, it's a legal obligation because you have to follow a specific path for a lay-off plan, any communication about the plan coming from an uncontrolled way can be used in justice to block it. I'm not an expert about US legal aspect, but it's a point to consider for external communication. For communication about the game development, I don't expect anything before the situation calm down. I think they are just waiting that everyone accept the fact that the game will very probably not be delivered. At some point, we will probably a communication about the release of the 0.2.2 patch (because they continue to work on it) and a notification about the end of KSP 2 development. This without any detail given about difficulties or anything else. -
And you don't count equipment to make them work, software licenses, energy, office renting...
-
I lived several layoffs during my career, the management always have the same speech "it's ok, everything is fine...." before passing to action and then telling the truth (or well, the truth they want you to believe). For the few ones under with knowledge about the actual plan, they have order to not communicate. The plan is always to avoid bad publicity and avoid any organization of employees against the plan.
-
I don't follow the discord, so I am not aware that there is a final decision about this. Clearly it's my personal feeling and I can be wrong. =)
-
Weekly Challenge #53: Build a Seaplane!
Urus28 replied to Dakota's topic in Challenges & Mission Ideas
What better idea for an SSTO than taking an erkanoplan organization plan ? This beauty is screaming SPEED ! POWER !!!! Let bo honest, it's a bad spacecraft... But I can circularize at 80km. Coming back home. Finally at the KSC, unfortunately the mass distribution with empty tanks is a little bit off. But I landed without breaking anything. -
Weekly Challenge #53: Build a Seaplane!
Urus28 replied to Dakota's topic in Challenges & Mission Ideas
Never tried an amphibious airplane, it was interesting =) -
I was flying around 8000m.
-
Weekly Challenge #53: Build a Seaplane!
Urus28 replied to Dakota's topic in Challenges & Mission Ideas
My kerbals like it this way ! -
I propose a little rover race to the top of Kerb-2 ! Your rover must be a two-seater (one driver, one navigator), you can use jet or rocket engine in addition to wheels, but flying is not allowed. Start on the runway, teleport to the following coordinates : x : 48.77 y :132.35 The race is over when you reach the summit of K2 with an altitude over 2519m ! Post your time with a screenshot or a video ! My best time 7 minutes 18 seconds !
-
Weekly Challenge #53: Build a Seaplane!
Urus28 replied to Dakota's topic in Challenges & Mission Ideas
I explored Laythe with a seaplane -
Today I decided to go for a little trip on Kerbin. In general, I'm ok with KSP 2 graphics, but flying at high altitude at night close to the pole gives quite ugly results. With a little bit of sunlight, it's getting better. Rover deployment close to the target.
-
Thank you for the link ! Unfortunately, I don't have enough background knowledge to really understand it (I tried). But ok, it deals with planet surface rendering, I can live with that
-
Thanks for the update ! I have no idea what a PQS decal is, but it's good to see some improvements ! =D I hope we will have the 0.2.2 patch soon. =)
-
Awesome design !
-
My Mun rover was close from a landmark I had to visit...
-
I would like a return of kerbal specialists, just to give an actual reason to have multiple kerbals in a crew. Also I think leveling kerbals was good to give a sense of progression in the game. I'm quite confident that we will see the return of specialists in the game. I'm far less certain about the leveling because it would require training. Basically, training is making several times the same thing and this is exactly was the devs don't want in KSP2 (this is probably the reason behind the lack of planet occlusion for communication, it requires several communication satellites, this means several times the same kind of mission). Perhaps the devs will come with a new way to train kerbals to provide leveling without having to perform several times the same mission.
-
Parts & Vessels Teleporting Kerbal bug (Not related to merging pods)
Urus28 posted a question in Parts & Vessels
Reported Version: v0.2.1 (latest) | Mods: Community Fixes v0.13.0 for KSP2 v0.2.1 | Can replicate without mods? Yes OS: Windows 11 Professionnel 64-bit (10.0, Build 22631) (22621.ni_release.220506-1250) | CPU: AMD Ryzen 5 2600 Six-Core Processor (12 CPUs), ~3.4GHz | GPU: NVIDIA GeForce RTX 4060 | RAM: 32768MB Hello I noticed that for the second time Jeb has teleported himself from the list of available kerbal crew to an active rover. The first time Jeb teleport himsleft to a rover on Minmus, for the second time it's in a rover on Mun. Rovers are different and have different command parts. I noticed that the teleportation occured while I was returning a crew of 4 kerbals from a long mission. I have mod installed in my game, but the first occurence of the bug occured with any mod install in 0.2 version of KSP 2. The severity of this bug is quite low since I can return Jeb with teleportation in the cheat menu, but I first have to find him among all the craft with available space for crew in my game. -
The Comprehensive Colony Communications Archive
Urus28 replied to The Space Peacock's topic in KSP2 Discussion
Thank you for this compilation of information over the years =) If I understand correctly, the mail challenge with colonies will be heat management... I hope they will come with something more elaborate than "build bigger radiators !" -
This week, I finally performed a mission to Eeloo ! Surprise opening in orbit, no real problem to put this large craft in orbit. Hopefully the SAS problem I suffered during all the testing was no more present with a proper launch ! Arrival at Eeloo, this place looks superb ! Trying to put myself in orbit... Why the hell the ground is 10km high !? Rover and return vehicle descending on Eeloo surface. Flag, most important part of the mission ! The icy surface of Eeloo is nice, but the canyons seems far more interesting ! To go inside one in one piece was really a challenge ! The bottom of an Eeloo canyon... It's an amazing place. But still at more than 2000m of altitude... These walls of ice are just one Evrest high ! Having fun exploring the canyon ! Getting in canyon was difficult, but getting out is another challenge ! Trying to escape the canyon... My game was plagued with bugs, 1000m bug, rover sinking in the ground, no time acceleration possible, rover jumping in the air after loading... Trying to climb 7000m in a big rover is really difficult but with bugs it became impossible. So I cheated and teleport it next to the lander, even driving on flat surface was no more possible. After a bunch of new bugs at docking... I transferred my crew with EVA and finally leaved Eeloo. Arrival at Kerbin, final staging of my big hydrogen tank, at least the fuel calculation was good ! For this mission, I decided to not have a dedicated landing system for Kerbin. The crew return has been made with a space plane this time I have been able to properly docked, despite a navball refusing to show the proper craft orientation. A very difficult mission mainly due to bugs all around the place... I'm not sure that escaping the canyon with my rover was possible without the bugs, and a rescue mission was perhaps necessary. But with all the bugs suffered, I was just too tired to even tried one. With this mission, I finally completed the tech tree ! I also now landed on all celestial body in the game. I'm now waiting for colonies.
-
I think we need an horoscope now
-
I would welcome more options for surface vehicles, but to make these options really useful we should have a real terrain simulation in the game, at present time driving on ice or rocks is the same. With difference in terrain simulation, more diversity for vehicles would become useful and would give more challenge. At present time, my experience with rovers is more : fix the bugs and make the wheels works... And I spent a few hours driving on Duna, Dres, Tylo, Eeloo...