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Bej Kerman

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Everything posted by Bej Kerman

  1. Okay? Do you know what said student wanted to do with the money? Maybe they wanted to go to space with that money? Why do the wishes of one student erode your confidence that the public is still interested in spaceflight? Did Interstellar sail you by? Loads of people enjoyed that, it wasn't a TV show but still demonstrates to me that whatever thoughts of society being uninterested during the early 2010s are only thoughts.
  2. Nah, I don't mean the astrosphere, I meant outside of the suns atmosphere/astrosphere. And again, as I said previously, I misinterpreted what I read. Its not much to vaporize material, but it could quite possibly end a life fairly quickly without the proper precautions. Great, can you link whatever taught you that? Because I still do not believe that. EDIT: It has to be from a scientific paper, no untrustworthy news sites please.
  3. So it has all the usual functions of a normal pod, what new things does this vessel bring to the table?
  4. +1 Vl3d is asking for an amalgamation of Microsoft Flight Simulator 2020, Elite Dangerous and Universe Sandbox, among other things. How bout we try remembering that this is supposed to be a sequel of Kerbal Space Program, not everyone owns a GTX 3090, and that the developers likely don't have the licensing to use every revolutionary piece of technology MFS2020 introduced
  5. Sorry, re-read what I saw and it appears that I partially mis-understood what it said. So, you could still get vaporized, but not instantaneously. Another factor of that would be the plasma that is apparently there as well, and that would be more capable of vaporization. Honestly it sounds like you're assuming that the heliosphere would vaporize things because "heliosphere" sounds like a scary name. It will not vaporize anything, at all.
  6. I mainly meant your lifeforms will be gone quite quickly, not that the materials will just vaporize themselves. Only low quality materials that can be affected by radiation would get vaporized. Can you link whatever told you that the tiny amount of energy at the edge of the heliosphere is enough to vaporize life?
  7. Citation needed. The Sun's heliopause should have a surface area of 3 square light years or 1.9×10^5 square AU (very rough estimate), I doubt a shell of energy spread over such an incomprehensible distance would have much of an effect on Kerbals. EDIT: Probably also worth mentioning that Voyagers I & II were completely fine passing through the heliopause. They picked up a little "bloop" on their instruments and that's it.
  8. That sounds like fun.. and not only NPCs, but also other teams craft in multiplayer. This is not a good idea at all.
  9. You can say that but it is not true. The Empire Stare Building is not "a small stretch" from the tiny wooden raft Christopher Columbus pulled up to America in. The exact same applies to going from large (but actually very small) Interstellar ships to megastructures. It just won't happen in the scope of KSP 2.
  10. Reasonable demands seeing as submarines and boats will be as important as rovers and aircrafts on planets with water - which I assume KSP 2 will have plenty of.
  11. There's a big difference between HAVING ANY and having THE BEST. You're arguing with your straw man. It's not a straw man. If anything, Master39's sarcastic suggestion makes more sense than "KSP 2 will not be complete without fluff like snow and rain effects" because farming would constitute as actual gameplay. It would sill detract from the core pillars of KSP 2, but at least there would be added gameplay as opposed to just fluff.
  12. Are you going to create that mod? There's no point in asking these kinds of questions up to a year before release.
  13. Made up problems. The devs have promised a very ambitious project and hype can easily become unhealthy. Besides, the consensus is that random fluff like grass blowing with the wind and rain on windows is all surface-level junk that does not contribute to the game in any meaningful way.
  14. That doesn't explain why you're trying to raise KSP 2's expectations to comical levels. KSP 2 will not look like MFS2020, but that does not mean it should be written off as a bad game.
  15. No, just no. It should be clear now KSP 2 isn't going to have intricate weather graphics and MMO elements - building expectations for this is, again, setting yourself up (and anyone taking these posts too seriously) for disappointment, and bound to lead to people getting angry to the devs over things they aren't making KSP 2 for. That would be unfair. You aren't free to expect anything because that is bound to make people treat the devs unfairly.
  16. The comparison is silly. There are no planets with atmosphere without weather. It's simple, it's not "toxic". For me not having weather is like not having a day/night cycle. I think the general message being conveyed is quite clear. The game you are wanting is not what KSP 2 is trying to be, and making constant comparisons to other games that have more time to focus on the things you have spent your time on the forums wishing for is gonna lead to disappointment. If you want my advice, you should just stop lamenting about what KSP 2 will not have and start talking about what KSP 2 already has. No more "KSP 2 needs weather because other games with much bigger teams have it", no more "How does Starfield compare?", try instead saying "The new parts for KSP 2 have been modelled very well and I look forward to using them myself", or maybe asking "What will the colony parts be used for and how does the player interact with them?". Just anything that actually focuses on what KSP 2 can have or will have, instead of setting yourself up to create backlash when KSP 2 doesn't launch with such luxuries as weather, intricate vessel interior exploration and power washing suits.
  17. One of the reasons I like that KSP 2 is trying to "slay the Kraken", as opposed to being passive about it. Seeing other people summon the Kraken is fun... until it happens to you while you're actually trying to play the game properly.
  18. Games like Elite Dangerous, No Man's Sky, etc. already fill this role.
  19. Maybe I should rephrase my point - posts that serve only to raise unrealistic expectations for KSP 2 can be harmful, and they do not add much to the discussion. If you want to discuss about how amazing MFS2020's graphics and sound design is, then the best place for that is the Microsoft Flight Simulator forums. Same for other games with little bearing on what KSP 2 focuses on: simulation of rockets and how interplanetary colonies interact.
  20. If you don't consider the game as a whole when making those comparisons you only end up setting yourself up for disappointment. No matter how good of a game it will be, the flight model in Starfield won't be as good as any of the simulators or other piloting dedicated games out there, and there's no problem with that. When you pick up FS2020, a game that used its entire budget on making the planet and atmosphere look as realistic as possible (a budget backed by one of the biggest tech companies, Microsoft), and set that as what you expect or want from KSP2 you're setting yourself up for disappointment. [snip] these kinds of posts [snip] It's like rallying people to raise their expectations for KSP 2 to unrealistic levels. Even if that's not the intent, it's still the result of making all these pointless comparisons. If people could actually talk about KSP 2 instead of anything but KSP 2, that would be nice.
  21. A KSP 2 wiki exists on Fandom, but it is barebones (and probably crawling with misinformation and outdated info).
  22. No-one will come up with a better analogy than this, even if the human race outlives the Sun.
  23. It should say a lot that SpaceEngine team, developing a program now capable of visualizing the Kerr-Newman metric, considers the volumetric rendering systems needed to create proper gas giants a whole other beast. Weather visuals as elaborate as OP is wanting might as well be just as out of reach as CFD weather simulations. They are setting themselves up for disappointment.
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