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KSP2 Release Notes
Everything posted by Bej Kerman
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Lighting whilst traveling between stars
Bej Kerman replied to ChubbyCat's topic in Prelaunch KSP2 Discussion
I should be asking you at this point, since you've been pretty much pushed the goalposts a whole marathon: You're implying KSP 1 doesn't have ambient light, when it does. That is only your opinion, and your opinions won't change the fact that some (if not most) people prefer this over realism. -
I hope it is - all the more time to catch game-breaking bugs.
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Scratch programming language
Bej Kerman replied to MStefan99's topic in Prelaunch KSP2 Suggestions & Development Discussion
A burn indicator would do a better job of balancing convenience and player skill.- 92 replies
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I think there's a mod that does this, i've installed it before but i don't know what mod it is. Possibly chatterer. It is chatterer that does this, yes.
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Scratch programming language
Bej Kerman replied to MStefan99's topic in Prelaunch KSP2 Suggestions & Development Discussion
It takes a tic to translate the command from one language to another and then another tic to execute the command. It takes a million more tics to calculate the planets and vessels.- 92 replies
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Ask a stupid question, Get a stupid answer back.
Bej Kerman replied to ThatKerbal's topic in Forum Games!
Can't Intercept stop being so secretive over KSP 2 and post info more often? -
Scratch programming language
Bej Kerman replied to MStefan99's topic in Prelaunch KSP2 Suggestions & Development Discussion
Why would this affect performance? +1 There's enough programming to be done with modding- 92 replies
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Some proper sound and atmosphere is something that's missing from KSP - I definitely +1 this. it'd be interesting to hear the low rumble of a massive interstellar vessel settling, or the sound of air rushing between EVAs. Although I don't think Kerbals should speak English, some visible and audible interaction among them (other than reproduction) would be nice.
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Wolfhound and NERB are the be-all-end-alls for interplanetary stuff. Ion I refuse to do without PersistentThrust. For atmospheric, KS-25 is just the winner. The gimbal makes most builds stable, even if the aero profile is poorly planned.
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Lighting whilst traveling between stars
Bej Kerman replied to ChubbyCat's topic in Prelaunch KSP2 Discussion
Both of these images demonstrate ambient light. What is the point you're trying to make? It doesn't matter. What KSP 2 is doing is perfectly fine. -
Lighting whilst traveling between stars
Bej Kerman replied to ChubbyCat's topic in Prelaunch KSP2 Discussion
We want interstellar travel, but we don't need interstellar travel. KSP 2 could have marketed itself as a modern KSP 1 remake. Because interstellar ships in the year 2500 will have flashlights strapped onto the side - spoiler alert, they won't. They don't. KSP 1 has ambient light so that, again, you're not completely blinded. -
Kerbal Space Program 2: Episode 5 - Interstellar Travel
Bej Kerman replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
But it isn't.- 344 replies
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Lighting whilst traveling between stars
Bej Kerman replied to ChubbyCat's topic in Prelaunch KSP2 Discussion
You also don't have to go to Jool, it certainly isn't necessary for anything, but it's there if you do decide to go there. It is hasty to assume players won't want to do something mid-flight. -
Lighting whilst traveling between stars
Bej Kerman replied to ChubbyCat's topic in Prelaunch KSP2 Discussion
Well that's subjective, isn't it? We would lose the ability to interact with parts without having to fumble round - that fact doesn't change. You can say that this is just an opinion, but I guarantee you that no-one on Earth could point to an extremely tiny pitch black object on another extremely large pitch black object without some kind of ambient light - equivalent to trying to point to a thermometer on an interstellar vessel with the seemingly needless photorealism being proposed here. Again, fact not opinion, unless people now have the superpower of being able to see black on black. -
Kerbal Space Program 2: Episode 5 - Interstellar Travel
Bej Kerman replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
A perfect sphere, evidently the SOI. A cloud of particles will accrete into a disk, then into a moon. It won't miraculously form a sphere.- 344 replies
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KSP procedural star systems confirmed?
Bej Kerman replied to Dantheollie's topic in Prelaunch KSP2 Discussion
You'd be surprised to see how diverse and robust random generation systems can be! Space Engine Space Engine, No Man's Sky, Elite Dangerous, it doesn't matter. Procedural systems don't come even close to the character that the Kerbolar system has, or the diverse situations you can find yourself in while playing Outer Wilds. Since you brought up Space Engine, it's worth mentioning that it is getting functional wormholes and accurate Alcubierre and Kerr metric shaders soon. KSP could have these as well, even if just for mod developers. Proc Gen < Hand Crafted Another reason to check out Outer Wilds. Unlike NMS and Elite Dangerous that boil down to a hastily made sandpit of generic stars, the developers here spent nearly a decade assembling a small (50km) miniature solar system full of unique puzzles and challenges that directly relate to how the environment changes over the course of a 22 minute time loop. I hope KSP 2 features dynamic (even if limited) environments.- 22 replies
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Lighting whilst traveling between stars
Bej Kerman replied to ChubbyCat's topic in Prelaunch KSP2 Discussion
What's the problem with that? We wouldn't be losing anything and it'd be a nice QOL feature. -
Kerbal Space Program 2: Episode 5 - Interstellar Travel
Bej Kerman replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
Luna Multiplayer says otherwise- 344 replies
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KSP 2 Multiplayer Discussion Thread
Bej Kerman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
You dont... if you arrive ahead of someone else, then they can decide ( or not ) to warp to the time you are at In other words, sync.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
Bej Kerman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Then how do you resync?- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
Bej Kerman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
That doesn't happen.- 1,629 replies
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