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KSP2 Release Notes
Everything posted by Bej Kerman
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Bej Kerman replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
I would reference it if I remember, I’ll have to look but I believe it was one of the early interviews or maybe in PC gamers article. Having just one destination, just one meaningful interstellar trajectory to travel along, would be extremely underwhelming. I'm betting that interview is either outdated or being misremembered.- 344 replies
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KSP 2 Multiplayer Discussion Thread
Bej Kerman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Wasn't the discussion about not being able to timewarp in orbit?- 1,629 replies
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Procedural Part Wishlist
Bej Kerman replied to poopslayer78's topic in Prelaunch KSP2 Suggestions & Development Discussion
An SRB is already an engine and is prone to the same balancing issues. It was hastily deemed unnecessary by Nate, but that doesn't mean it's necessarily true. There are millions of applications for tiny and differently shaped solar panels - it doesn't start and end at being "big, interestingly-shaped" as Nate said. -
Lighting whilst traveling between stars
Bej Kerman replied to ChubbyCat's topic in Prelaunch KSP2 Discussion
It's hasty to call underexposing background stars an improvement. The skybox provides a reference frame to orient yourself, and when it's absent this can prove quite disorientating. -
KSP 2 Multiplayer Discussion Thread
Bej Kerman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Maybe ask Einstein or Newton. The other option is waiting hours, days or even weeks for otherwise trivial tasks. Bottom line, timewarp is needed. 1000% agree with you there.- 1,629 replies
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Lighting whilst traveling between stars
Bej Kerman replied to ChubbyCat's topic in Prelaunch KSP2 Discussion
Yes, depending on exposure. Depends if the devs go photorealistic or stylised. Yes, that's why the Sun isn't turning you into plasma right now. It's why stars are dim. But light doesn't "dissipare", it spreads out. By asking if we can even see ships in interstellar space, you're answering your own question. Refer to: -
KSP 2 Multiplayer Discussion Thread
Bej Kerman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
That's not at all what we're talking about. Official multiplayer in KSP 2 has been confirmed for most of its history.- 1,629 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Bej Kerman replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
Online features in single player? No thanks- 344 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Bej Kerman replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
It's not in orbit, it's direct intercept. It's on a suborbital trajectory. It isn't intercepting anything. Yeah, very similar. Basically the same idea from a slightly different angle, lol. But thanks for the credit I don't think giving singleplayer online content would be necessary when the kind of modding we've got right now works fine.- 344 replies
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Kerbal Space Program 2 Knowledge Repository
Bej Kerman replied to The Aziz's topic in Prelaunch KSP2 Discussion
Looks like Inaccessible left an impact on KSP 2 -
So in other words, just the basic multiplayer that Dark MultiPlayer offers? Sounds much better than the MMO, I can get behind that.
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Why? 500 meters would probably be the bare minimum needed for interstellar.
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That's a big assumption. The parts won't fit inside the VAB so you will need to go into space to launch megaships.
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Space exploration experiences we want to relive in KSP2
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Discussion
You can already do this in KSP 1.- 41 replies
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Wait or learn more with ksp1?
Bej Kerman replied to Volcomlancer's topic in Prelaunch KSP2 Discussion
Might've missed the latest KSP 2 video. They're wanting to put in Brachistone trajectories. You're thinking too deep. They just mean the rules are going to be the same. They didn't literally mean every nook and cranny of the physics will be identical. -
Ksp 2 dev video countdown.
Bej Kerman replied to Hyperspace Industries's topic in Prelaunch KSP2 Discussion
An a similar note, funny cloud patterns I saw near a Valve office mean Half Life 3 is confirmed. Second to last one. FY2023 doesn't end for nearly a year, and I'm betting the devs are willing to spend as much time "killing the kraken" as possible so we don't release with all the bugs we had to put up with through KSP 1's life. -
Kerbal Space Program 2: Episode 5 - Interstellar Travel
Bej Kerman replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
There will only be a few stars in KSP 2. Not all the stars in the skybox will be real places, unless the devs decide tomorrow they'd like to spend another 150 years developing each individual star on the skybox.- 344 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Bej Kerman replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
We gathered that already. My pitch drop prediction has it coming out late March or early April 2023 as that would be 8 years after KSP1 dropped out of beta and the pitch drop takes about that long to drop on average. And it would fit the FY2022 just barely. I hope that is wrong As long as KSP 2 gets as much polish as possible, I don't really care how long it'll take to come out.- 344 replies
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KSP 2 Multiplayer Discussion Thread
Bej Kerman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Then we can use timewarp anyway, right? Free for all, create asteroids that fragment when under stress. I wrote short story about this. Assuming all asteroids would fragment. 1. Some asteroids may be tough and 2. Not all engines will be powerful enough to do this. Assuming the asteroid doesn't break, which is much more likely, what then? No outside-team physical interactions as stated above + lucrative cleanup contracts. Again, wouldn't that make disabling timewarp unnecessary?- 1,629 replies
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Normal KSP, along with each player having their own timewarp, can do this as well.
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