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KSP2 Release Notes
Everything posted by Bej Kerman
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Sorry, I missed the statement that 2022 is no longer a valid date. Can you please post that link? FY2023 means that the game could release in 2022, but not only 2022. It also means it could release in 2023, not just 2022. Nowhere does this mean "2022 is no longer a valid date". What it does mean is that "April-December 2022" is an outdated figure and that "April 2022 - June 2023" is a more accurate estimation as it includes 6 extra moths the game could release in. Now do you understand? FY2023 is the latest estimate and comes from Take Two's financial reports. This will be a better figure to go by than what the Steam page says and what was said in a post from two years ago.
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...in a post from 2020. Two years later and the latest information states FY2023, which of course extends the window to mid-2023.
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April Fool's - KSP 2 Update: Dres
Bej Kerman replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
Some demonic force has sucked the sense of humor from the world. The internet may have played a role for sure Jokes to be banned, starting from 2024. Too many kiddies offended. -
KSP 2 Multiplayer Discussion Thread
Bej Kerman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Well then you've just destroyed what fun MP KSP would be. There's no fun to be had if you're not buzzing your friend's ship in your latest SSTO, but rather watching your spacecraft autonomously, and soullessly, drift by each other waiting for them to finish their tasks.- 1,629 replies
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It would only be costly (say bye to your inherited $1,000,000) and the time to accelerate to those speeds and return to Earth would be decades. You might as well stay frozen for the trip. You might as well just freeze yourself on Earth instead of freezing yourself on a distant spacecraft.
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FY2023 does not exclude 2023. 2022 DOES exclude 2023. The release window WILL reach into 2023.
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It's nice to know you've recovered from your initial attitude, but I'm not sure what this advice has to do with me.
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It would be quite nice to know what's happening behind the scenes right now, and not filtered through a dev vlog.
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Fiscal Year 2023 means July 1st 2022 — June 30th 2023 So the release window doesn't just cover 2022.
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Contradiction there - is it 2022 or FY2023?
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I won't dwell on this, but characters at the forefront of the story, and technologies invented to save on special effects and allow the story to resume quicker, are wholly different. I feel like proper character development wouldn't harm the story so much as make it properly compelling - after all, the struggles of Luke Skywalker got more people into Star Wars than Rey not doing anything to earn her skills. No problem - not a lot of stories here focus on far future technologies
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Looks OP - I'm saying this as a matter of fact and not to offend you, but this sounds like what a Mary Sue would do in a story, like Rey fixing the Millennium Falcon mid-flight despite having 0 prior experience with it and instantly learning how to use a lightsabre. Chad had no experience with warp ships before, how did they do this?
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I think it would be cool to have a black hole far out from the solar systems that has a small asteroid orbiting it just outside the point where you end up getting pulled by the black hole. It would be really challenging to land on the asteroid, so it could become an awesome endgame destination. That's not how a black hole works. Black holes act like any other body in the Universe in regards to gravity. If the Earth was suddenly crunched down to the size of a marble and collapsed into a black hole, nothing in orbit around Earth would budge. The ISS would stay in orbit as usual, with the exception that the astronauts can't go home, and the Moon would stay right where it is. The only change happens below the radius Earth used to have before collapsing, where the gravitational acceleration increases without limit, as opposed to maxing out at 1g and going down to 0g as is usual. Gravity gets really strong near a black hole - if you've tried orbiting Kerbol before, you'd know the deep gravity well only makes it harder to crash into it as you need more energy to cancel your velocity. Even if you were on the nose and headed straight for the event horizon, it's still only the size of a marble. In just a few nanoseconds, most of your ship would turn to plasma and fling away back outwards as the centimeter-wide part of your ship approaching the horizon falls inward. Applying the same logic to stellar mass black holes; in order to get "sucked in", you want to reduce your periapsis while already in a high orbit so your periapsis falls into the event horizon. Because you need little velocity for the periapsis to fall inside the horizon, a slight push could send you going completely around the black hole instead. Why? The gravity is strong near the event horizon, which causes speed (and centrifugal force) at the periapsis to counteract the gravitational force. This is how all orbits work, even around black holes, and this precise balance is what keeps Earth orbiting the Sun instead of flying off. Alternatively, if you're already in a circular orbit near a black hole, you will be going at a significant fraction of the speed of light because you're so deep in the gravitational well. In order to escape this orbit or fall in further, you must impart a lot of energy. It doesn't matter if you do this at once or slowly burn your engines over the course of months to push your semimajor axis away (or towards) the hole. All this is to demonstrate that a black hole really wouldn't be as dangerous as it seems. If you got close enough to see light distortion, your vessel (depending on its size) would already be coming under much stress due to its proximity to the hole. In practice, Kerbol is much more dangerous than a black hole as you don't have to cancel as much of your velocity for your periapsis to enter any dangerous zone. Getting too close, you'd overheat and explode. On the over hand. if you found yourself drifting right into a black hole, it'd only take a few seconds (or a minute) of engine burn time to retreat the periapsis to a safe distance. If you wanted to get into a stable orbit up close, you'd have to spend months of cumulative burn time near the periapsis to get an orbit resembling a circle, or spend years at minimum throttle (slowly ramping up over the course of the trajectory) so your orbit remains circular and approaches the hole slowly. What you really want is a supermassive black hole far out as a milestone for the most dedicated of explorers. With a small black hole, you would not be able to approach the event horizon before being torn apart. If you remained in one piece, you'd only spend a fraction of a second anywhere near the horizon. On the other hand, a supermassive black hole if large enough that a trajectory coming from far out and flinging around the event horizon would not get you torn apart. If you went inside the horizon, you'd have more than a fraction of a second to see the Universe band around you as spacetime warps your perception. Most of all, you could marvel at one from a distance whereas a smaller black hole is practically invisible from a safe distance.
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Automation integrated systems
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
Is it realistic?- 40 replies
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Automation integrated systems
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
Rephrase please?- 40 replies
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I'm sorry to say this, but the game was announced with: "spring 2020 release" So that was 2 years ago and unfortunately there is very little content. Please don't get me wrong, I'd be happy if I'm wrong. I love KSP, but the argument: "otherwise nobody would work on it" dont calms me down a bit. The fact that other games are produced for 5 years and longer is also a difficult argument. I don't think it's a bad thing when people say we need 3 more years, but then, in my opinion, it should be communicated. I've felt like I've been stalled for a long time. It's not going against anyone personally, at any point, I think that the community/team (what I've seen of it) are great and believe that everyone is fully committed, but it doesn't help me, when i cant no longer trust the finshed product. You're being paranoid. KSP 2 is fine. What was announced several years ago is irrelevant as the game's scope has increased.
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Automation integrated systems
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
KSP is only about building and flying rockets. Beyond making sure players aren't trapped in pointless, grindy and monotonous milk runs, automation deserves to die.- 40 replies
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Automation integrated systems
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
Yes That's cheating and electricity is easy Players shouldn't be cheating in the first place. This entire idea only works as a mod.- 40 replies
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Automation integrated systems
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
*Improvement only as seen by people who would believe such a thing to be an improvement * Improvement in the form of a mod- 40 replies
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Automation integrated systems
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
KSP at its core is about building and flying, but not waiting.- 40 replies
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Automation integrated systems
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
Can just be a mod- 40 replies
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