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Bej Kerman

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Everything posted by Bej Kerman

  1. This just in, gamers more concerned about game than developers
  2. Falcon 9 worked well because there's enough regulations in the space industry that Elon can't make dumb ideas happen like Cybertruck - 100% of the achievements made by F9 and Starship are down to the workers at SpaceX. Cybertruck and Twitter are an unfiltered look at how smart he actually is - or how smart he isn't. If he tried his hand at making a video game, expect delays and underdelivery on a bigger scale than KSP 2. But he's probably too busy winging about minorities and pretending to care about free speech to focus on finding developers to bother.
  3. KSP 1 at its core is still the rotten corpse that motivated the creation of a sequel in the first place. Very buggy and unenjoyable if you get too ambitious with your creations.
  4. Would rather KSP cease to exist from all of time than have T2 offer bonus Kerbal idle animations for £15.
  5. 2018 called, it wants its "crediting Elon Musk for the hard work of the people he exploits and abuses" back. He's also an alt-right bigot and a sensitive crybaby who blew 40 billion on Twitter so its userbase could stand in as his therapist while he copes over his divorce and and makes mediocre jokes. ...unsurprisingly, we don't seem to trust him with this IP, or any for that matter. Yeah, just a hop, skip and a jackpot inheritance. Elon simps are a good litmus test. If someone likes Elon, they're not worth associating with, whether they're blindingly ignorant, a toxic individual who doesn't see a problem with his 'takes', or genuinely in awe of his... whatever there is left of a personality.
  6. It's just a game ¯\_(ツ)_/¯ I'd say there are vastly more important things to be worried about, for example, where the people who lost their jobs go from here.
  7. I doubt that could be done effectively without completely rebuilding the game - after all, if KSP 1's techdebt could be reduced with less significant amendments to the source code, then the devs would have done so already. And the point of KSP 2 was exactly this goal, provide a new codebase without the gunk tolerated by KSP 1.
  8. And that somehow nullifies their statement about having a day job? You treated Vanamonde's response like they had dodged answering your question. Alright, cya o7
  9. No, you asked about harassment which Vanamonde addressed in the sentence directly preceding the one you're referring to here.
  10. Oh, I don't know... "Firstly, we have day jobs and other commitments and are not online all the time." If you asked them why they won't step in, and they answer with exactly what makes it difficult to step in immediately, and that's not even what you meant, what did you mean? What are you still wondering about?
  11. Where are you getting this from? Personal experience, mainly, but also that was the point of KSP 2 besides being newer. Figuring out a stable configuration of mods is like trying to play Jenga on an architectural scale and figuring out what you can do in the game before bringing it to its knees is like trying to move through London during rush hour; KSP 2 was meant to fix that and properly support near/far future gameplay loops, but of course. And KSP 1 doesn't look that much more appetizing given its foibles and the fact it's already keeled over. Definitely! Though I haven't even gotten to one of those Good luck Not really much of anywhere? Figured. Maybe after these layoffs PD can afford bureaucrats with a slice of empathy for the workers
  12. Few points - KSP 2's outlook isn't looking as good as it can be - KSP 1's on life support, its codebase is too crap for modders' ambitions and there's only so many times you can do Jool 5 before boredom sets in I wonder where the franchise would go from here if this were the beginning of the end for KSP 2.
  13. That's true, but things don't tend to fall off of Airbus aircraft
  14. I'm sure you have a lot to say I'd wager a guess it's like KSP 1, but with colonies and interstellar travel
  15. Perhaps you can explain what's wrong with KSP 2's effect and why KSP 1's effect looks better
  16. Yeah. Alas, games don't tend to run well before they enter the optimisation stage. But you are talking about it
  17. If someone pulls the "space stuff" card, I wouldn't consider taking it too seriously. While KSP is about the journey and not the destination, the journey would be pointless without the destination. Hence why we have rover parts (+ a Tylo cave and a Vall lake) in the first place! I'd dig subterranean gameplay, especially considering the possible near-future exploration of Europa IRL.
  18. That is a very funny definition of "options". Players who want QOL have to tediously bind everything to an action group, and players who are tedious can enjoy the tedium. You realise if you don't like this change, you can just ignore the science button, right? Players still have "options", just that the ones who want QOL are spared action group tedium.
  19. Those are massive gameplay changes and therefore bad analogies. Reducing the tedium of clicking 5 experiments to 1 button does not change the 5 experiments besides not wasting the players' time - it's functionally the same. If you hate this change though, do you hate the positive QOL change or do you hate the shallow nature of the gameplay loop that the QOL adjustment makes impossible to ignore?
  20. Unsure what this has to do with the layout of the KSC. No innovation at all, in terms of career mode at least.
  21. I wrote a bullet list on why all four of these points are incorrect, but it became clear to me when you accused it of having the "same KSC layout" you're just doing this for the sake of it. A completely different KSC is literally one of the first things new players will notice, and if someone claims it's the same, I have no reason to believe they've actually even played KSP 2. It's an objective fact that a top-down view of KSP 2's KSC model will not match up with a top-down view of KSP 1's KSC model.
  22. You neglected to mention that's not been true since Squad as a whole picked it up, then that got backed by a large company. This would be like saying "Starfield is an indie title" just because a small dev team at Bethesda was responsible for a prototype of the game years ago. That latter part is a massive [citation needed].
  23. Discussed this in a PM, but figured this was worth echoing here as a PSA-lite. $0.16 was the Yen-Dollar conversion, which does not mean the game was on sale for $0.16. It means that the lowest price in Japan was equivalent to $0.16 Dollars. The lowest the game's ever been in Dollars is $9.99 (75% off - this has been the default discount since May 30, 2019). Thought I'd throw this out there before more confusion stems from Steam's currency conversions.
  24. I checked the price history myself, it has never gone below£7.49. I think it's absurd to suggest that Steam's databases would not record lower prices. I stand corrected. KSP was free up to 0.13.x, and the two Demo releases, obviously. I made a confusion with the 1.0.0 Demo being free (but with reduced content). My apologies. I see, thanks for clarifying.
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