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KSP2 Release Notes
Everything posted by Bej Kerman
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KSP2 Tech tree and For Science! VAB (and analysis)
Bej Kerman replied to Strawberry's topic in KSP2 Discussion
Oh, are the police going to show up if we dare park on a planet we haven't landed on an arbitrary number of times before? -
Why has the UI to be so ugly?
Bej Kerman replied to tomkpunkt's topic in KSP2 Suggestions and Development Discussion
That's literally not true. I have seen so many pixel circles drawn with either just one pixel of width or more while maintaining a constant apparent width. The way they're drawn here is not the only possible way to draw circles. -
Can we talk about accessibility?
Bej Kerman replied to The Aziz's topic in KSP2 Suggestions and Development Discussion
Clearly that designer wasn't you, cause I don't find it difficult to read. And furthermore, while your point about there being a lot of white lines might be understandable... Since when was "bright on dark" considered an accessibility issue? The "dark background" part is a complete non-issue. -
And this is what we get after thousands of hours of complaints about the lack of communication :p
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Move Abort action button to the top
Bej Kerman replied to Vl3d's topic in KSP2 Suggestions and Development Discussion
Dear God no. The last thing I need is to move my mouse over the lights icon, and right as I click the abort icon pops up instead. I meant it like in KSP 1, it pops out to the side or from the top. Why would I suggest that it overlaps another button? -
Move Abort action button to the top
Bej Kerman replied to Vl3d's topic in KSP2 Suggestions and Development Discussion
What good is this question when we know people are going to use it? +1 Given that people usually wire it to do something that ends the mission I.E. escape boosters and parachutes, it should probably tuck itself away until mouseover as well. -
I love that the development of the game is going to be more linear than it was with KSP 1 - things like multiplayer and thrust-in-warp aren't being put on a backburner for the sake of spontaneous ideas and ad-lib, and the developers for this one aren't implicitly planning on relying on the work of modders for a complete experience. However bad things get, I can at least say they've not waited till interstellar before establishing something as (relatively-) simple as an art direction.
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I don't know, I just did one and it went pretty smoothly? Try the bigger wheels. Nah, I'll wait until they've fixed them! Not helping your case
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I think the fact an argument spawned over a couple Kerbals not appearing is proof people at this point are scraping the barrel for muck to throw at KSP 2. What part of our discussion insinuates that I intend to throw muck at KSP2? I've always been an advocate for this game's future and I remain so now. Please do not twist my words. Thanks. Huh. I seem to remember quoting PDCWolf and not you. I'm not sure where you came from.
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I think the fact an argument spawned over a couple Kerbals not appearing is proof people at this point are scraping the barrel for muck to throw at KSP 2.
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Bug Status [10/23]
Bej Kerman replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Just because it's funny the first one or two times (or forever to KSP's inane "don't fix the Kraken" meme culture) doesn't mean it's good for gameplay. -
A lot of people credit their career choices to a lot of things and KSP 1 isn't the only thing ever in existence that's inspired careers. A. They're not belittling it, this is just the state of the game. B. They literally said KSP 1 still has life in it, and they didn't even mention KSP 2, so I'm not quite sure why you're addressing an anti-KSP 1 attitude that doesn't exist in their responses. An endless number of publicity stunts like this have been pulled off in different industries and KSP 1 isn't special in this regard.
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This isn't adding anything worthwhile to the conversation. @Great Liao is right. "This isn't adding anything worthwhile to the conversation" Then perhaps explain how I'm wrong, instead of siding with (in a manner that does not add to the convo and merely serves as a verbal like) someone who has trouble speaking without sprinkling insults in Fiddledidee, guess Squad isn't perfect after all
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That sounds good to me. Key word, to me. An obvious flaw of the "best of both worlds" compromise (barring optional difficulties) is that you'll get extreme pro players complaining that the feature is too light, and if you then nudge the compromise in their favour, you'll get newer players who don't feel as invited to improve their ability to play. This is a convo that has happened a million times before, so I'll just advise you that this is a road that's been walked down before and that the devs themselves have likely had hundreds of conversations about this very balance.
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