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Bej Kerman

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Everything posted by Bej Kerman

  1. A link to this article off the bat would have been nice. I was looking at the 1.12 main article, not the vaguely titled one. Cheers anyway.
  2. It says nothing in regards to 1.12 being the last of anything. Was it worded badly, or is 1.12 the last with any new content?
  3. Probably not because I cannot find anything on the Internet pertaining to KSP 1.12 being the last update. @Minmus Taster, is KSP no longer being maintained, or was your post simply worded badly?
  4. what... I can't find anything on Google pertaining to KSP 1 no longer being maintained. Is it that one, probably hypothetical post that was made earlier?
  5. Just stop. Repetition isn't fixing your incorrect understanding of what I'm talking about Please calm down. You don't seem to think I misunderstood you here.
  6. Ok, that makes vectors the clear superior choice. If you like, you can limit the gimbal. If price is bothering you, stop wasting your time in career mode and switch to the superior Sandbox mode You're welcome!
  7. Um. No. Your mind reading abilities are lacking. It is called good game design and entertainment. Do you really think that having some "good luck" one out of a thousand times dice rolls is cheating? There would be mistakes also, like things missing from shipments. Would that be cheating? Perhaps mistakes, and serendipities could be related to the level of kerbals involved, or how long it has been since recertifying the route. But I'm giving up explaining this to you. I wasn't realizing that I was dialoging with the only person on the planet who never received (or sent) an incorrect shipment IRL. If you want a game that cheats you when it krakens, memory leaks until it crashes at whim, and never, never throws an extremely occasional bone, that is just bad game design. And I'm very weary of you ignoring the fact that this would not be a mechanism one could even remotely rely upon. It would happen very rarely, and make the game more interesting and entertaining. It would add what game designers call "grit"; basically things that don't feel cookie-cutter or automated, but instead add uniqueness to points in the game rather than yet another permutation of the same stuff over and over Saving the player from their mistakes, even rarely, goes against the whole 'if you fail, try again' pillar the game is built on. If you forget panels, then you should have to relaunch or send a service craft up. The latter, you'll have fun homing in your rendezvousing skills and grabbing your satellite with a claw.
  8. But this is Kerbal Space Program, and half the game is making mistakes and learning your lesson. The idea you suggest is essentially the automated incarnation of cheating something in because you don't want to bite the bullet and giving it an in-universe reason so you don't feel bad about it.
  9. Should have put a link here beforehand, here! https://www.blender.org/
  10. And overuse of K words is a very tired kliche. How about we make the forums a happier (or at least marginally more creative) place and avoid them? no
  11. Blender is free and beats it by a long shot.
  12. But what if the game noticed you forgot a solar panel so it threw a dice, and depending on the roll, would cheat in a solar panel without you having to open up Notepad++ and edit the inventory. The devs don't have to do anything, you can just cheat in a panel and pretend someone accidentally threw a panel in.
  13. I'm sorry you read my message in an angry voice - I'm not angry. I'm simply saying there's a thin line between cheating in another solar panel and finding a solar panel you never ordered but the game put there anyway. As I said, it wouldn't be much of a challenge if you didn't have to launch another one or send up a service craft. Hope your next reply isn't 10.06% insults.
  14. Just a reminder to scroll up for existing answers before giving the OP a nuclear option.
  15. Yes, the same breed that are afraid of 5G cell towers.
  16. I can understand the reaction, I won't be busting open bottles of champagne over Eurotruck.
  17. I think the point of allowing Kraken drives is to make the challenge open to more people Kinda negates the point of a Kerbal challenge, when you can just flip physics off. It really negates the point of getting more points the lower you go.
  18. So the Kraken drive is supposed to be used to escape once you've gotten low enough? That's the entire challenge of getting that low, anyone can send something to a depth of 250m, but few can get back - of course, without K-drives.
  19. Wouldn't this make trying to get as low as possible meaningless? You're below 10k, you've won. Getting lower takes no effort.
  20. Yeah ok whatever, doesn't make the display any more readable.
  21. Yeah, or at least a standalone one that comes with the base game.
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