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KSP2 Release Notes
Everything posted by Bej Kerman
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Um. No. Your mind reading abilities are lacking. It is called good game design and entertainment. Do you really think that having some "good luck" one out of a thousand times dice rolls is cheating? There would be mistakes also, like things missing from shipments. Would that be cheating? Perhaps mistakes, and serendipities could be related to the level of kerbals involved, or how long it has been since recertifying the route. But I'm giving up explaining this to you. I wasn't realizing that I was dialoging with the only person on the planet who never received (or sent) an incorrect shipment IRL. If you want a game that cheats you when it krakens, memory leaks until it crashes at whim, and never, never throws an extremely occasional bone, that is just bad game design. And I'm very weary of you ignoring the fact that this would not be a mechanism one could even remotely rely upon. It would happen very rarely, and make the game more interesting and entertaining. It would add what game designers call "grit"; basically things that don't feel cookie-cutter or automated, but instead add uniqueness to points in the game rather than yet another permutation of the same stuff over and over Saving the player from their mistakes, even rarely, goes against the whole 'if you fail, try again' pillar the game is built on. If you forget panels, then you should have to relaunch or send a service craft up. The latter, you'll have fun homing in your rendezvousing skills and grabbing your satellite with a claw.
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Should have put a link here beforehand, here! https://www.blender.org/
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And overuse of K words is a very tired kliche. How about we make the forums a happier (or at least marginally more creative) place and avoid them? no
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Blender is free and beats it by a long shot.
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But what if the game noticed you forgot a solar panel so it threw a dice, and depending on the roll, would cheat in a solar panel without you having to open up Notepad++ and edit the inventory. The devs don't have to do anything, you can just cheat in a panel and pretend someone accidentally threw a panel in.
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I'm sorry you read my message in an angry voice - I'm not angry. I'm simply saying there's a thin line between cheating in another solar panel and finding a solar panel you never ordered but the game put there anyway. As I said, it wouldn't be much of a challenge if you didn't have to launch another one or send up a service craft. Hope your next reply isn't 10.06% insults.
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Solar Power Satellites (split from SpaceX)
Bej Kerman replied to SpaceFace545's topic in Science & Spaceflight
Yes, the same breed that are afraid of 5G cell towers. -
I can understand the reaction, I won't be busting open bottles of champagne over Eurotruck.
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I think the point of allowing Kraken drives is to make the challenge open to more people Kinda negates the point of a Kerbal challenge, when you can just flip physics off. It really negates the point of getting more points the lower you go.
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So the Kraken drive is supposed to be used to escape once you've gotten low enough? That's the entire challenge of getting that low, anyone can send something to a depth of 250m, but few can get back - of course, without K-drives.
- 58 replies
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Wouldn't this make trying to get as low as possible meaningless? You're below 10k, you've won. Getting lower takes no effort.
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KSP 2 should come with its own form of CKAN. KSP actively encourages mods yet it makes people jump through hoops to get mods sorted and working, and once you've done that, chances are you're stuck on that version of KSP because one or two mods are no longer being updated and much of your infrastructure depends on them. TLDR: KSP 2 should be more robust when it comes to mods dependent on old features and it would help if KSP 2 managed mods on its own without needing the fans to step in and provide these basic needs.
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Warfare in KSP2 (Using mods and multiplayer)
Bej Kerman replied to JustDark's topic in Prelaunch KSP2 Discussion
Kinda hard to practice aiming when most of my uncontrolled projectiles never go in a straight line (and when you try to get it to go straight by adding control, the projectile usually becomes too big and is now a missile lol), atleast from my own experience. Someone has probably made better turrets than me Trying to aim at rapidly moving objects without any sort of guidance on the projectile can be very difficult. Some form of guidance is recommended - especially in space where having guidance lets you make tiny but huge course corrections as you approach your target. -
Warfare in KSP2 (Using mods and multiplayer)
Bej Kerman replied to JustDark's topic in Prelaunch KSP2 Discussion
Wait, Bahamuto did VVR? Practise aiming -
Warfare in KSP2 (Using mods and multiplayer)
Bej Kerman replied to JustDark's topic in Prelaunch KSP2 Discussion
You don't, all you need is something heavy and some rockets. -
Hope to see the OG orange tank back. How could Squad take it away from us?