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KSP2 Release Notes
Everything posted by Bej Kerman
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In the previous paragraph, you said this would still be limiting though. Maneuvering about when your impulse only faces away from the general direction of Kerbol (or Kerbin) could be quite difficult, or at least more difficult than using a Kraken drive that has much more acceleration and can face any direction. Point being that Kraken drives and solar sails are apples and oranges.
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Does more accessibility mean less challenge?
Bej Kerman replied to wpetula's topic in Prelaunch KSP2 Discussion
Telling from the addition of procedural wings to remove the tedium of joining wing segments and the approachability of the new tutorials, this won't mean "we're removing the effects of the atmosphere on thrusters" or anything along those lines. They're simply streamlining what KSP 1 horribly failed at. (In regards to the title, more accessibility does not mean less challenge - the two are completely disconnected) -
Why don't we remove any form of procedural terrain while we're at it? Point being that exploring a planet once you've dropped from space is just as important as space itself. Being able to explore oceans would open up a ton of possibilities and make developing water vehicles much more meaningful.
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Michael Collins Memorial - KSP2 Poll
Bej Kerman replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
Exactly. It's not like Michael Collins is jumping out from behind a bush to beg for attention, It's just something a bit bigger than a rock that you will need to actively seek out if you want to see it. There's no question about immersion, that's gonna be maintained. -
@Oopslol
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I don't think we need Nova to have a good story.
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Yeah, you didn't exactly find the bug, did you.
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Burn the Witch! Cull the Curveballs!
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Danny2462, a well known unofficial bug tester, already made this the subject of one of his videos; no need to worry about this being patched.
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NovaSikisko hasn't sent a copyright strike against Outer Wilds for having a similar premise to his story, so a new planet you have to find by piecing information together isn't out of the question just because a team member from many years back had a similar idea.
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It would have been more interesting if this post was about all the interesting things you did with this rather than "I have this bug, you don't. Questions?"
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We are looking for a Part Designer!
Bej Kerman replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
I'd probably rather work on the next big game than what's probably gonna be a prison or worse in 200 years. -
Procedural wings, like them or hate them?
Bej Kerman replied to a topic in Prelaunch KSP2 Discussion
Why would we need to swap being able to rescale a wing to as far as realistic proportions extend, with having to throw the wing you've been working on in the bin because it's oh-ever-so-close to being as long as you need it? This needless complications is what KSP 2 should be fixing. -
The list of things a standard PC possesses and a Switch/android/phone lacks includes, but is not limited to: Memory size Memory speed Disk size Disk speed CPU cache size CPU speed I/O capacity They trade everything of value to make these portable devices fit in a tiny case. So, if a standard PC struggles to run it, a stripped-down portable is going to be hilarious to watch try. It's not good enough to run a very poorly optimised game that can simulate hundreds of vessels and parts at the same time It's probably good enough to run anything else but that.
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I'd be happy if KSP 2 had a deeper lore like KSP 1 had planned to give the Kerbol system a bit more history behind it, but I don't want storylines or anything that detracts from the rail-less experience of the game.
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all parts missing (solved)
Bej Kerman replied to VouMorrer's topic in KSP1 Technical Support (PC, modded installs)
No, but someone qualified to could.- 17 replies
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all parts missing (solved)
Bej Kerman replied to VouMorrer's topic in KSP1 Technical Support (PC, modded installs)
KSP.log in your root KSP directory. Idk how to add it, this forum is very finnicky. You could upload it to somewhere else and link it here but that entails making accounts for websites you won't use again.- 17 replies
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all parts missing (solved)
Bej Kerman replied to VouMorrer's topic in KSP1 Technical Support (PC, modded installs)
Some things we could use we could use - Mod versions - KSP version - Log- 17 replies
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It's Friday! New KSP2 video!
Bej Kerman replied to GuessingEveryDay's topic in Prelaunch KSP2 Discussion
The first thing in Google that popped up when I typed 'ARG definition' seemed to provide a helpful answer.- 64 replies
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I don't think posts asking for a console/switch/toaster port should be allowed. It's a bit of a tired topic now - asking for Squad to hurry up on a 1.11 release or to make a Nintendo Toaster port won't affect anything, and the answer is always usually 'it's already being worked on' or 'no'.
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If one of these 'toys' isn't a computer, what is it doing when I boot it up - other than computing?
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Programmable Probes
Bej Kerman replied to KerbalEngineer's topic in KSP1 Suggestions & Development Discussion
They do that anyway, so I don't think that's a good argument against it. KSP does not have any way to automatically set a rocket on a certain orbit to my knowledge. -
The difference between console and PC
Bej Kerman replied to Wizard Kerbal's topic in KSP1 Discussion
I'm sure running the game on a low-budget PC could yield better results than a console. Frankly, I'm puzzled why consoles are bothered with when there are more flexible, cheaper and faster options.