-
Posts
5,004 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Bej Kerman
-
I just hope KSP 2 wasn't dumbed down too much for these outdated consoles.
- 136 replies
-
- 1
-
- ksp2
- show and tell
-
(and 1 more)
Tagged with:
-
we should be able to create our own story mode
Bej Kerman replied to Stratennotblitz's topic in Prelaunch KSP2 Discussion
I made a space station fly trough it, even landed in the mobile and made a small base I remember back in 2019 when I did it, I think it was a challenge on one of the subs this discussion isn't gonna get us anywhere, all I want is a better career mode and mission editor lmao Have you made a rollercoaster ride that takes a vehicle down through the Dres canyon and back up again utilizing the weird physics of resting unloaded vessels on top of one another? No? Point being it's naive to say that you've done everything in Sandbox. In reality you're just lacking in creativity or motivation. -
we should be able to create our own story mode
Bej Kerman replied to Stratennotblitz's topic in Prelaunch KSP2 Discussion
you played ksp since 2013 on early access so what? There's nothing you can do to do everything in sandbox. You're lacking in creativity or motivation if you think you've done everything. It's not like there's a checklist somewhere. Have you built a base on top of the Mun Arch yet? -
we should be able to create our own story mode
Bej Kerman replied to Stratennotblitz's topic in Prelaunch KSP2 Discussion
ok, I guess I can trow away my 1000+ hours of gameplay You've got a thousand hours of playtime, so what? There's still a ton you can do, just furthers my point. -
we should be able to create our own story mode
Bej Kerman replied to Stratennotblitz's topic in Prelaunch KSP2 Discussion
Which is something few are close to doing. Just look at the channel you named yourself after, Stratzenblitz has done plenty like 100% electric vehicles and reusable interplanetary missions, if you think you've done anything it's because you're lacking in creativity. -
What? KSC recovers parts, money comes back. I've no idea where you got 'it makes the next rocket free' from. Besides that, you're just adding overcomplication to simple QOL features. Why don't we put our efforts somewhere less worthless?
-
could we have better parafoils
Bej Kerman replied to Stratennotblitz's topic in Prelaunch KSP2 Discussion
what -
I wonder. How about it costing something to recover, but on the next build, those costs can THEN be recovered? This of course would not happen to pieces returning straight to a launchpad. Such as K-rocket 3 launches, ditched stages (simple beginning design) pay X amount to recover, on the next build the Y amount of the value of the recovered pieces is put towards the current build. It's a more detailed twist to the "farther away from KSC" percentage of KSP1 and if you limit the building recovery reward to applying only to the planetary body the craft is being built on, then recovering Craft on Kerbin would have no effect of building a craft on Duna. Too complex? Or just percentage? This would just be adding unnecessary complication to what's supposed to be a simple convenient reward for not being wasteful. I would not consider it an idea worthy of consideration as it's purely based on spite for putting focus on detail where necessary rather than random, minor QOL things like recovery.
-
Because we all know Elon ditched the Falcon rockets in favour of non-reusable rockets that save money by not recovering their boosters. Point being, if there's any sense to be had in your comment, I'm not gonna be the one to see it.
-
Why don't we have linear hand-written missions instead? People like procedural generation because everything's "unique" and keeps you playing for however long, but that's completely false. Procedural generation, especially in the context of KSP missions, is utterly boring and only occasionally generates things worth looking at. Look at Outer Wilds. Sure, you can't keep playing it for thousands of hours, but it's at least not boring. At least it's not garbage made by a computer that doesn't understand intricacy and context. Point being that hand-made missions have a lot more potential than generated ones.
-
8/10 I've seen you plenty of times before
-
Kerbal Space Program 2 is heading to PlayStation 5 and Xbox Series X|S
Bej Kerman replied to StarSlay3r's topic in 2021
It's like believing KSP 2 should be cancelled because it won't be coming to your old 90s commodore. The minority that wants KSP 2 to come to outdated consoles should absolutely not be listened to. -
Frame rates and human perception
Bej Kerman replied to Incarnation of Chaos's topic in Science & Spaceflight
It's not. It really is. Anything past 60fps is just a placebo. -
How will we land the colony vab?
Bej Kerman replied to Hyperspace Industries's topic in Prelaunch KSP2 Discussion
You build the foundation then the VAB. -
A big problem I foresee with KSP 2: pc resources
Bej Kerman replied to king of nowhere's topic in Prelaunch KSP2 Discussion
50ms can be huge when you're not having to take things slow. Runway landings can be especially tedious with low reaction times. -
A big problem I foresee with KSP 2: pc resources
Bej Kerman replied to king of nowhere's topic in Prelaunch KSP2 Discussion
60fps+ will be supported better in the future but it's not like human senses will be upgraded to notice the change better. 60fps+ will be overwhelmingly pointless for the time being. -
A big problem I foresee with KSP 2: pc resources
Bej Kerman replied to king of nowhere's topic in Prelaunch KSP2 Discussion
Muddy textures are one thing, but I quite frankly can't see why anyone would care about getting above 60fps when most people can't distinguish between that and 50fps. -
It's lovely to know that you guys are helping release us from the horrors of KSP 1's collision detection!
-
That just sounds utterly pointless. Why should there not be any diversity skin colour? While we're at it, why don't we remove female Kerbals?
-
1. Orion isn't majorly flawed as long as it's not being used near planets with important colonies. 2. It makes perfect sense in the Kerbal Universe. I'm not sure what idiotic nonsense you're seeing in Project Orion but it just seems to be you.
-
Absolutely not. Handcrafted systems gives us room for intricate but semi-realistic systems that hold a lot of charm. Random generation has proved to have no charm, it doesn't always generate realistic things and it is not intricate. Elite, NMS and SpaceEngine don't ever give us planets that have any unique properties unless said properties were handcrafted beforehand, nor do they hold any stories or charm.
-
Um, what? Are you talking about the film Sunshine, or what?