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KSP2 Release Notes
Everything posted by Bej Kerman
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Either that was timewarped - or, morel likely, we won't be burning for a very long part of the journey. The entire point of these propulsion methods are to create a high amount of thrust at a high ISP, yknow. We probably won't be accelerating the entire way at full throttle.
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Bej Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
What is Lqd Deuterium and why does the drive need a resource that doesn't exist? I found a YouTube video on these warp drives explaining the warp drives explaining how to power them assuming you don't have FFT, because it would be too much effort to elaborate on that. Thanks, lazy tutorial channel - I can only assume it has something to do with the reactors, very lost here. Edit: found the fusion tanks - was expecting everything to either be in cryogenic or multipurpose tanks. -
Are you using Safari? Have you tried Chrome or some other web browser? Have you tried using the desktop site?
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Craft Has Too Many Parts - VAB Level 3
Bej Kerman replied to defaultstatus1's topic in KSP1 Technical Support (Console)
I got this on modded PC, but with the SPH. Completely unsure what's up with my game. -
Probably, but under a different name to avoid confusion with proper establishments.
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Asteroid redirect mission 2
Bej Kerman replied to fivefiveaccou's topic in KSP1 Gameplay Questions and Tutorials
'having problem' is not nearly enough information to help you with anything, let alone trying to steer a giant rock towards Kerbin. Perhaps you could elaborate, and then we could give you feedback - feedback is only as useful as the initial question. -
~in the name of readability; because the seven segment display is limited to seven segments shaded slightly differently, many numbers look very similar, which is something that a proper font display doesn't do.
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Better stage management
Bej Kerman replied to mcwaffles2003's topic in Prelaunch KSP2 Suggestions & Development Discussion
Yes, but there's only 10 slots, most of which might be taken by other functions, and it's not possible yet to have them set off with the stages. What I want is for the staging to not be so nitpicky over which parts can stage and what they do when staged - it's a bit limiting with what you can do. -
Looking for someone to make a simple image larger
Bej Kerman replied to linuxgurugamer's topic in KSP1 Discussion
Perspective is certainly weird here, but it works with the messy geometry and has its own rules, like how it slopes off close to the camera. It looks like it could work IRL with a very high FOV camera, except for the vent and the corridor. Your example has a lot of straight lines that feel off with their environment. My goal here was to give some friendly criticism in a manner that isn't less exciting than a poorly trained robot, and I don't wish to be amidst an argument over a picture. Have a nice one. -
Looking for someone to make a simple image larger
Bej Kerman replied to linuxgurugamer's topic in KSP1 Discussion
Cartoons and cartoonish art usually aren't exempt from the rules of perspective. If I had the time, I'd begin by modelling the environment in 3D with an included shelf, then either render that shelf alone to use as a guide, or render it with flatshading and incorporate it into the scene. I apologise if my comment rubbed you the wrong way - I thought a word of encouragement and a sarcastic remark would balance out well. -
We have the technology to do a grand tour - see Orion and Ion tech. Just that we get caught up with money, development and safety. Orion couldn't possibly exist now with the nuclear treaties, Ion tech is somewhat underdeveloped and a chemical rocket big enough for a grand tour would cost too much for governments to bother with.
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Looking for someone to make a simple image larger
Bej Kerman replied to linuxgurugamer's topic in KSP1 Discussion
You couldn't have gotten closer to their request. Good start - don't use IKEA shelves again, though. -
Better stage management
Bej Kerman replied to mcwaffles2003's topic in Prelaunch KSP2 Suggestions & Development Discussion
Stages should support changing the state of any part with tweakables and clickables - for instance, stage some lights to turn on and unfold the gear when the lander decouples, -
Atmospheres without oxygen
Bej Kerman replied to mcwaffles2003's topic in Prelaunch KSP2 Suggestions & Development Discussion
This has been a thing for ages... -
KSP Interstellar Extended Support Thread
Bej Kerman replied to FreeThinker's topic in KSP1 Mods Discussions
Are they? KSP has a balance between realism and simplification that makes it easy to pick up but also teaches a lot. KSP IE just introduces all these ibbly things that overcomplicate the mod and don't do much to teach the player. -
Mods that should be integrated into ksp2.
Bej Kerman replied to Hyperspace Industries's topic in Prelaunch KSP2 Discussion
47% of KSP 1's development was a horror show. Landing gear, Kerbal ragdoll physics becoming more prone to freaking out, dull part revamps and an incomplete part catalog... I could go on all night listing examples of sloppy development. -
KSP Interstellar Extended Support Thread
Bej Kerman replied to FreeThinker's topic in KSP1 Mods Discussions
Near Future parts are usually a better call if you prefer the stockalike charm of not introducing way too many fuel types that don't offer any additional gameplay. -
I don't care how many times it gets delayed as long as it comes out completely baked. I just think Intercept would have an easier time keeping players interested if they'd bother showing more gameplay, rather than dripfeeding the fanbase vague 2 second clips and screenshots.
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Why is your solution to mess anything up that happens a bit too far from home? Pilots already unlock more SAS toggles. Besides that, It's basically soft lore now that anything the player does with their probe are predetermined instructions anyway. RNG is never good. Why break a player's intricate starship just to implement a bit of chaos? Like, no-one needs this, and few want this. Your solutions to Kerbal jobs seems to just be introduce needless difficulty that lacks any challenges. There are definitely ways to improve this sector of the game than a half-baked gimmick; for instance, the ability to add and move parts on vessels in-flight, which is something 1.11 did iirc - sure, that was half baked itself as with most other stock mod implementations, but conceptually it was a solid idea and the KIS mod proves it can be done well.
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Do we have some "must have" part mods yet?
Bej Kerman replied to Jestersage's topic in KSP1 Mods Discussions
A more accurate description would be "ReStock+: Fixes the stock lineup". The stock lineup, if you can call it that, is missing a whole ton, never being filled out because making the parts shinier was a bigger priority. Same difference. You're just pick-and-mixing patches from many other devs that some might consider helpful, while others consider useless and insulting to the modding community. It all depends what you want and need, which is gonna be a lot easier now that the game has settled onto one version eliminating the need for mods to catch up. -
BROTHER KIND: An upcoming KSP2 movie in 2023
Bej Kerman replied to Dr. Kerbal's topic in KSP Fan Works
Another upcoming KSP movie whose existence is only defined by a forum outlining the release date and all the plans, huh? Maybe this one might have a chance of going anywhere. Maybe. -
Starship Earth to Earth is dumb... you've got a long boat ride, a lot of bureaucracy to keep track of everyone, a long boat ride to the Starship as it has to be far out enough to not disturb nearby cities, and before all of that, you have to filter anyone who can't take 2-4 gs of acceleration so they don't pass out on the way up. After all that, you have to do all this again in reverse. Even if it works out, you'll take longer than a plane, pump an absolute excrementton of greenhouse gases, and if anything goes wrong during the flight you'll have a slim chance of seeing it through to the landing. Another one of Elon's schemes to pull in investors. Might as well just catch a plane - Starship is only going to be useful for space travel.