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Bej Kerman

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Everything posted by Bej Kerman

  1. Either that was timewarped - or, morel likely, we won't be burning for a very long part of the journey. The entire point of these propulsion methods are to create a high amount of thrust at a high ISP, yknow. We probably won't be accelerating the entire way at full throttle.
  2. What is Lqd Deuterium and why does the drive need a resource that doesn't exist? I found a YouTube video on these warp drives explaining the warp drives explaining how to power them assuming you don't have FFT, because it would be too much effort to elaborate on that. Thanks, lazy tutorial channel - I can only assume it has something to do with the reactors, very lost here. Edit: found the fusion tanks - was expecting everything to either be in cryogenic or multipurpose tanks.
  3. Are you using Safari? Have you tried Chrome or some other web browser? Have you tried using the desktop site?
  4. Happens with stock solar panels too - not sure why it'd specifically be the NFT reactors. This is definitely a Persistent Thrust issue.
  5. I got this on modded PC, but with the SPH. Completely unsure what's up with my game.
  6. Probably, but under a different name to avoid confusion with proper establishments.
  7. Issue seems to extend to solar panels, and electricity in general - I got this mod so I could use low thrust engines and torch drives properly, but it seems the mod doesn't want me to be able to fuel said low thrust engines and torch drives. Please help!
  8. 'having problem' is not nearly enough information to help you with anything, let alone trying to steer a giant rock towards Kerbin. Perhaps you could elaborate, and then we could give you feedback - feedback is only as useful as the initial question.
  9. Entering timewarp causes power output in NFT reactors to drop - sort of inconvenient when wanting to seriously consider using ion engines for interplanetary maneuvers.
  10. ~in the name of readability; because the seven segment display is limited to seven segments shaded slightly differently, many numbers look very similar, which is something that a proper font display doesn't do.
  11. Yes, but there's only 10 slots, most of which might be taken by other functions, and it's not possible yet to have them set off with the stages. What I want is for the staging to not be so nitpicky over which parts can stage and what they do when staged - it's a bit limiting with what you can do.
  12. Perspective is certainly weird here, but it works with the messy geometry and has its own rules, like how it slopes off close to the camera. It looks like it could work IRL with a very high FOV camera, except for the vent and the corridor. Your example has a lot of straight lines that feel off with their environment. My goal here was to give some friendly criticism in a manner that isn't less exciting than a poorly trained robot, and I don't wish to be amidst an argument over a picture. Have a nice one.
  13. Cartoons and cartoonish art usually aren't exempt from the rules of perspective. If I had the time, I'd begin by modelling the environment in 3D with an included shelf, then either render that shelf alone to use as a guide, or render it with flatshading and incorporate it into the scene. I apologise if my comment rubbed you the wrong way - I thought a word of encouragement and a sarcastic remark would balance out well.
  14. We have the technology to do a grand tour - see Orion and Ion tech. Just that we get caught up with money, development and safety. Orion couldn't possibly exist now with the nuclear treaties, Ion tech is somewhat underdeveloped and a chemical rocket big enough for a grand tour would cost too much for governments to bother with.
  15. You couldn't have gotten closer to their request. Good start - don't use IKEA shelves again, though.
  16. Stages should support changing the state of any part with tweakables and clickables - for instance, stage some lights to turn on and unfold the gear when the lander decouples,
  17. Are they? KSP has a balance between realism and simplification that makes it easy to pick up but also teaches a lot. KSP IE just introduces all these ibbly things that overcomplicate the mod and don't do much to teach the player.
  18. 47% of KSP 1's development was a horror show. Landing gear, Kerbal ragdoll physics becoming more prone to freaking out, dull part revamps and an incomplete part catalog... I could go on all night listing examples of sloppy development.
  19. Near Future parts are usually a better call if you prefer the stockalike charm of not introducing way too many fuel types that don't offer any additional gameplay.
  20. I don't care how many times it gets delayed as long as it comes out completely baked. I just think Intercept would have an easier time keeping players interested if they'd bother showing more gameplay, rather than dripfeeding the fanbase vague 2 second clips and screenshots.
  21. Why is your solution to mess anything up that happens a bit too far from home? Pilots already unlock more SAS toggles. Besides that, It's basically soft lore now that anything the player does with their probe are predetermined instructions anyway. RNG is never good. Why break a player's intricate starship just to implement a bit of chaos? Like, no-one needs this, and few want this. Your solutions to Kerbal jobs seems to just be introduce needless difficulty that lacks any challenges. There are definitely ways to improve this sector of the game than a half-baked gimmick; for instance, the ability to add and move parts on vessels in-flight, which is something 1.11 did iirc - sure, that was half baked itself as with most other stock mod implementations, but conceptually it was a solid idea and the KIS mod proves it can be done well.
  22. A more accurate description would be "ReStock+: Fixes the stock lineup". The stock lineup, if you can call it that, is missing a whole ton, never being filled out because making the parts shinier was a bigger priority. Same difference. You're just pick-and-mixing patches from many other devs that some might consider helpful, while others consider useless and insulting to the modding community. It all depends what you want and need, which is gonna be a lot easier now that the game has settled onto one version eliminating the need for mods to catch up.
  23. Another upcoming KSP movie whose existence is only defined by a forum outlining the release date and all the plans, huh? Maybe this one might have a chance of going anywhere. Maybe.
  24. Starship Earth to Earth is dumb... you've got a long boat ride, a lot of bureaucracy to keep track of everyone, a long boat ride to the Starship as it has to be far out enough to not disturb nearby cities, and before all of that, you have to filter anyone who can't take 2-4 gs of acceleration so they don't pass out on the way up. After all that, you have to do all this again in reverse. Even if it works out, you'll take longer than a plane, pump an absolute excrementton of greenhouse gases, and if anything goes wrong during the flight you'll have a slim chance of seeing it through to the landing. Another one of Elon's schemes to pull in investors. Might as well just catch a plane - Starship is only going to be useful for space travel.
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