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KSP2 Release Notes
Everything posted by Bej Kerman
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It's nowhere near as ridiculous as you make it out to be. Especially when large NERV-powered vehicles depend on MkI fuselage spam.
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Poll: When are you going to buy KSP2
Bej Kerman replied to GigFiz's topic in Prelaunch KSP2 Discussion
Then again, that's a perfectly apt description of KSP 1. Pick your poison -
Not that I care - they still look leaps ahead of KSP 1's explosions. Interstellar, colonies, multiplayer, that can wait. I think I speak for a lot of people here when I say what I've really been waiting 4 years for is the QOL improvements and things like proper explosions
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Feel free to drop the part count of your vessel
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Talk about it! The entire game is a minefield of freezes, corruptions, and mission-ending bugs! Basically everyone with an inkling of ambition in this game has faced the docking port reset bug that SZ encountered on his Invictus mission - that one is just about enough to end any mission more complicated than a basic lander.
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And how long will pre-optimization take? There is still a lot to be added to the game, optimization somewhere at the end of the roadmap? I'm not Intercept. I just know how developers tend to prioritise things. I do know that developers aren't going to do features and optimisations at the same time because it'd be a massive time sink to constantly be refining stuff at the same time you're adding new stuff. Let's just make one thing clear, hardly anyone who worked on KSP 1 is working on KSP 2. It's an almost completely new team. Some people from Squad left to work at Intercept but it's a completely different company and largely a completely different team of people. Do ditch the picture that Squad abandoned optimising KSP 1 for the sake of being able to ask people to shell money on a repaint of the same title, because that is not what's happening at all. It's a completely new team whose goal prior to their scope expanding was to do KSP 1 again, but without the spaghetti code and other baggage. It's not a conspiracy to get people to pay for the same game, it's a genuine sequel. Even if you don't get all the shiny novel features you were hyping for during the past 4 years on the same day the base game releases, you are still getting an honest-to-god attempt at remastering the original game with all the stuff Squad neglected.
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I would as well, if KSP 1's performance issues didn't lead to me scrapping basically everything I build Yes, KSP 2 is demanding. It at least has the benefit that the developers aren't going to put proper optimisations off for 10 years and rely on Unity updates to do all the heavy lifting.
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Dont be so naive. Is it naive to speak from common sense? I've seen development happen myself, I know how it goes. Optimisation happens after features are implemented for good reason. This sentence means nothing without further elaboration.
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The standard process of adding features before optimising them is "elitist" now I guess.
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The system requirements are reasonable for pre-optimisation code. Vl3d's dreams are still unreasonable.
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Yes.
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Yes? What did you expect from pre-optimisation code?
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As far as I can see, they're mastering it fine. Deadlines are the problem. This plays out over and over again and is probably another case of a dev team being careful with their words so as not to anger the publisher.
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It's worth noting that laptop grade graphics cards are less powerful than their desktop counterparts. My 3070Ti Laptop should be about matched with a desktop 2080.
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Still looks better than KSP 1, even with the intervention of modders.
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Your point is?
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Sandbox Fast Travel
Bej Kerman replied to Average KSP enjoyer's topic in Prelaunch KSP2 Suggestions & Development Discussion
Would it not be more fun to learn how? -
These launch clamps look amazing
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File transfer between ksp and ksp2
Bej Kerman replied to The_Wandering_Jeb's topic in Prelaunch KSP2 Discussion
Things are looking bad for modular wings -
File transfer between ksp and ksp2
Bej Kerman replied to The_Wandering_Jeb's topic in Prelaunch KSP2 Discussion
Not to mention balancing changes will mean that either way you're doing a lot of redesigning, and redesigning most of your vessel will probably be made a lot easier by starting from scratch than trying to work around what you already built. -
Outer Planets in KSP2
Bej Kerman replied to Lowi_Sace's topic in Prelaunch KSP2 Suggestions & Development Discussion
What's wrong with OPM not doing either? -
If you nitpick examples from developers with poor reputations? Sure. If you consider how development tends to go? KSP 2 is probably going to have much lower requirements as EA progresses to a more consumer-ready state.
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Exactly my thoughts. Yeah, sure, it sometimes makes things look slightly better. But is it anything that can't be approximated by the shaders the devs already created? A ray traced reflection of a fuel tank on a visor isn't worth the demand. We've seen full ray-tracing demonstrated with Portal RTX, but that's a much lower step than having entire planets, dealing with terrain and vessels made of maybe thousands of parts.