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Bej Kerman

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Everything posted by Bej Kerman

  1. Ya, clearly that is the only difference in that comparison. Besides that, the fans have a lot less money to spend than Squad.
  2. I'd like to point out that Vesta isn't 4 small objects held together by hopes and wishes.
  3. That would! Maybe a rouge planet could be tossed around from system to system! A few handcrafted rogue planets would be cool, and it could also present the opportunity for procedurally generated planets to show up occasionally.
  4. Orion drives show up in several KSP 2 development videos, including the original trailer.
  5. Gravity would approach 0 near the center, not around the yellow ring. Any orbits here would be unstable because the gravity wouldn't be even anywhere.
  6. For the sake of standardisation, Xenon and Helium shouldn't just be letters but instead show a proper icon.
  7. Unfortunately people also voted for a 'better' game engine. Just going to post a totally unrelated quote here. "Think of how stupid the average person is, and realise half of them are stupider than that."
  8. Was just about to say, you don't use key combos when switching vessels...
  9. Part Revamps: Inevitable Bug Fixes: I would like to do away with docking ports becoming inoperable and krakens trying to render saves unusable. New Features: Care to elaborate? KSP VR: I just don't see why Texture Revamps: Inevitable Port to 'Better' Gaming Engine: Using a different engine doesn't mean you game is going to magically become better. The common myth that Unity makes games worse is a myth that many who know what they're talking about are tired of. First Person EVA: I don't see why not, should be fairly easy to do. New Parts: The current lineup of parts has lots of holes in it. Only recently did we get RCS thrusters appropriate for very tiny probes and it may be a while till we get massive RCS thrusters. Restock+ does a lot to combat this issue. New Planets: Just not worth the effort. If you want more challenges, try building a meter-tall, but very wide, spacecraft capable of going to every body in the Kerbol system. Easier Manoeuvre nodes: This isn't specific enough to make a good judgement, but the current manoeuvre nodes aren't hard to use and give a good understanding of impulse manoeuvres to newbies. More Easter Eggs: I don't see why not.
  10. Does the throttle work like Supercruise in Elite Dangerous, or do you snap to the set speed?
  11. We can have procedural shells but can't have procedural ladders so we can fill the gaps ourselves. Guess we're sticking to either big massive ladders or small dinky ones for now.
  12. Well, if you have a better effects setup that you'd like to create, I'd be happy to use it. Set the interpolation to not ease in and out as the bubble stretches and collapses.
  13. Not sure if I feel comfortable with how the animation was interpolated.
  14. Will get 50 signatures and ultimately go nowhere.
  15. Not anymore, after presumably hundreds of hours of experience. Maneuver nodes are easy for people with "presumably hundreds of hours of experience" and teach newbies the basics of orbital flight. Win win. The manoeuvre widget is most useful when you keep losing the manoeuvre maker.
  16. But doing the rendezvous into anything but a equatorial orbit, that's a pain in the butt. In my experience it's hardly a pain in the butt.
  17. I won't disagree, but after the thousand time of doing it, I would want something to make it easier. IMHO it's easy as it is. It only takes less than a minute to set up a planetary transfer from a parking orbit.
  18. Or does it become a stealth opportunity to teach people about exactly how the controls work? like say having snap planes colour coded to the sliders. Learning how burns in certain directions affect your orbit is integral to KSP and you can't do without it.
  19. Still need a computer running KSP - all you're doing is making your phone the keyboard. To say this is sorta KSP mobile would be a stretch.
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