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Bej Kerman

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Everything posted by Bej Kerman

  1. I am very much not a member of the realism squad. KSP2 must be a fun game first and foremost, if realism gets in the way then realism has to move over. Optional Commnet it is then, I think autopilots should remain mods. You can still have an autopilot, but newbies will still have to learn how space flight works, as most of them to my knowledge don't immediately start the game getting mods. Usually that's saved until they can find their way around the game. Trying to horseshoe autopilots into the base game (and the career progression) won't prevent newbies playing in the sandbox mode from avoiding having to learn how orbits work.
  2. Or because you deployed the legs in the third most dangerous situation a spacecraft can endure
  3. I think they have a good reason to think that. The stock work has been spotty, slow and there are gaps in the pars selection that have yet to be fixed.
  4. What a silly thing to say. You're in a massive minority. KSP deserves a sound update.
  5. You want to spend 5 times longer launching a single rocket for the same challenges? Go ahead, mod your game to how you see fit. [snip]
  6. I say the "Overwatch" mountains should just keep the current name K2.
  7. Besides that, planes would be easier if there were better tutorials, which KSP 2 should come with. As well as looking outwards to interstellar travel, the team should also keep their priorities in balance and enhance the aircraft aspects of the game - including providing ingame tutorials and documentation beyond a couple KSPedia pages.
  8. I'm not sure anyone expects a level of challenge below succeeding every one in fifty times from KSP.
  9. Or let the modders do it for free. With more flexibility, I expect KSP 2 to react less badly than KSP 1 to mods.
  10. So what? Ori series, Rust, Forest, Cuphead and dozens of crappy indie-horros were also build with Unity. Unity is game engine, only instrument. "I see lots of bad musicians playing violins, therefore other musicians using violins should 'upgrade' to something better." Saying that would be stupid, but not many people see that in saying Squad should 'upgrade' from Unity.
  11. The challenge factor where would be landing on a body with practically 0Gs without fine inputs.
  12. Ya, clearly that is the only difference in that comparison. Besides that, the fans have a lot less money to spend than Squad.
  13. I'd like to point out that Vesta isn't 4 small objects held together by hopes and wishes.
  14. That would! Maybe a rouge planet could be tossed around from system to system! A few handcrafted rogue planets would be cool, and it could also present the opportunity for procedurally generated planets to show up occasionally.
  15. Orion drives show up in several KSP 2 development videos, including the original trailer.
  16. Gravity would approach 0 near the center, not around the yellow ring. Any orbits here would be unstable because the gravity wouldn't be even anywhere.
  17. For the sake of standardisation, Xenon and Helium shouldn't just be letters but instead show a proper icon.
  18. Unfortunately people also voted for a 'better' game engine. Just going to post a totally unrelated quote here. "Think of how stupid the average person is, and realise half of them are stupider than that."
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