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KSP2 Release Notes
Everything posted by Bej Kerman
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Lagrange points without 3-body solvers
Bej Kerman replied to yamanofudo's topic in KSP1 Suggestions & Development Discussion
Because You need all this operation still. Procesor have limited power. Nbody simulation are not fast. Fair enough -
Lagrange points without 3-body solvers
Bej Kerman replied to yamanofudo's topic in KSP1 Suggestions & Development Discussion
Parts "on rails" follow a perfect ellipse. Their position 5 years from now is just 1 calculation. True N-body physics are calculated the hard way, incrementally, 18-millisecond tick by 18-millisecond tick. So the answer is not N-body, but some sort of kludge to specially handle a lagrange point. Right, but that doesn't explain why there can't be timewarp. -
Lagrange points without 3-body solvers
Bej Kerman replied to yamanofudo's topic in KSP1 Suggestions & Development Discussion
So, there's a mod for it, and it's coming to stock KSP2. What, exactly, is your remaining need? Well, care to explain why "no more timewarp"? -
Lagrange points without 3-body solvers
Bej Kerman replied to yamanofudo's topic in KSP1 Suggestions & Development Discussion
Why are only Principia and KSP 2 allowed to rewrite huge chunks of code? -
Lagrange points without 3-body solvers
Bej Kerman replied to yamanofudo's topic in KSP1 Suggestions & Development Discussion
It didn't "solve" it, it "re-implemented a large chunk of the game". It's not exactly a feature. And it seems KSP 2 can do that on-the-fly so it can switch to 3-body when around Rask and Rusk. -
The "build your way home" challenge
Bej Kerman replied to dnbattley's topic in KSP1 Challenges & Mission ideas
Look at the speedrunning community, everyone who says their run is unbeatable is always wrong. It's rather silly to claim this is impossible. -
Liquid Fuel Only Challenge!
Bej Kerman replied to AngryPotato9's topic in KSP1 Challenges & Mission ideas
Bradley Whistance did both. -
No jetpacks on Stranded Kerbals
Bej Kerman replied to heswah's topic in KSP1 Gameplay Questions and Tutorials
1.11 changed how Kerbals work. Now their jetpacks and parachutes are inventory items that can be removed -
huge bug with fuel tanks and engie
Bej Kerman replied to pijamaman5's topic in KSP1 Gameplay Questions and Tutorials
Press Z after activating the engine. -
huge bug with fuel tanks and engie
Bej Kerman replied to pijamaman5's topic in KSP1 Gameplay Questions and Tutorials
As @RealKerbal3x said with their brilliant English, you just need to throttle up. -
Navball 'Quick Scale' button.
Bej Kerman replied to pandaman's topic in KSP1 Suggestions & Development Discussion
Probably irrelevant -
If I recall correctly, don't quote me on this; take this with a grain of salt, KSP 2 suggestions and stuff don't go in the pile with KSP 1 stuff. Just don't quote me on this, might be wrong.
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Is KSP2 still coming on PS4?
Bej Kerman replied to Jurassic kerbal's topic in Prelaunch KSP2 Discussion
Too bad. -
I can't even. opinions bad
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Yeah, and both companies were saying that they were refusing refunds. That's why I buy games a month or longer in their life cycles. I did this with COD MW2019, BOCW, Warzone, Stormworks BAR, MSFS2020 and countless others. I'll never understand why people preorder and order games less than a month after release. Be prepared for disappointment, preorderers.
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Lightspeed Travel
Bej Kerman replied to Tristen Simon's topic in KSP1 Suggestions & Development Discussion
False -
Decent bridge should be build of stone or wood like Romans did. It works - do not fix it. As You see improvments create issues - do not improve! I like my cave! Pretty sure steel is easer than wood to bend, yes.
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This entire thread says no.
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Questions About KSP's Development
Bej Kerman replied to Tristen Simon's topic in KSP1 Suggestions & Development Discussion
According to Nova before they left and scrapped the planned story mode, a race had accidentally zipped their planet way beyond Kerbol. In a bid to keep life going, they launched monoliths into the system and created Kerbals. Not sure why they didn't just send manned craft instead of heavy glorified bricks. -
That's not how the phrase "transfer window" is normally used. Generally it means "a period of minimal dV requirement to maneuver between two bodies", not "any possible maneuver between two bodies, regardless of dV cost". That's more like smashing through the wall because the window is too far away. Well if they think transfer windows are useless, they are either experienced with building torchships, or still sending SRBs to 5000m to satisfy mission conditions. Probably the latter.
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How Flexible Will Game Progression Be?
Bej Kerman replied to Multivac's topic in Prelaunch KSP2 Discussion
That makes about as much sense as inventing solid rocket boosters before liquid propulsion, and inventing rockets in general before wheels and propellers.- 19 replies
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