Jump to content

Bej Kerman

Members
  • Posts

    5,002
  • Joined

  • Last visited

Everything posted by Bej Kerman

  1. Planets are unimaginably heavy and virtually immoveable. The only purpose Nbody has here is to make the Kerbol system unstable and potentially unuseable. In response to this, I say: No, you've got it the wrong way around. Planets are always more difficult to move than you could imagine. It would also take millions of years.
  2. One of the reasons why I hate this development model of 'pump everything out at once behind curtains', unlike KSP 1's 'follow development intimately and help guide the developers while they get time to add whatever needs adding'. There's plenty of good reasons to not rush, but then the game is being run by corporate overlords that will cut any number of features if their silly hype-retention techniques lost any more footing than it already has. /tangent/ Besides, KSP 2 has lost quite a bit of its apparent hype over the past few years, but KSP 1 wasn't being kept like it's some sort of secret. There wouldn't be a very exciting fanbase if Squad just kept it up until 2015. If KSP wasn't dawdling with load times that rival Sonic '06, with both games having loading times between redundant scenes you see for 2 seconds, and bugs that would make Fallout 76 blush, then I wouldn't be waiting for the replacement.
  3. A year of discoveries in one video! The community is going to have a joyride with all this.
  4. He did make part of KSP's soundtrack. You know that I know that.
  5. I'm certain he would be able to compose and master the track in a way it wouldn't sound out of place among the rest of the soundtrack. Having listened to a lot of tracks from them, I feel that isn't too likely.
  6. Maybe the KSP 2 sound artist could reference McLd's music in some of the melodies, but I feel it'd be a sharp tonal shift if a track with Macleod's trademark free music vibe started playing.
  7. Because You need all this operation still. Procesor have limited power. Nbody simulation are not fast. Fair enough
  8. Parts "on rails" follow a perfect ellipse. Their position 5 years from now is just 1 calculation. True N-body physics are calculated the hard way, incrementally, 18-millisecond tick by 18-millisecond tick. So the answer is not N-body, but some sort of kludge to specially handle a lagrange point. Right, but that doesn't explain why there can't be timewarp.
  9. So, there's a mod for it, and it's coming to stock KSP2. What, exactly, is your remaining need? Well, care to explain why "no more timewarp"?
  10. Why are only Principia and KSP 2 allowed to rewrite huge chunks of code?
  11. It didn't "solve" it, it "re-implemented a large chunk of the game". It's not exactly a feature. And it seems KSP 2 can do that on-the-fly so it can switch to 3-body when around Rask and Rusk.
  12. Look at the speedrunning community, everyone who says their run is unbeatable is always wrong. It's rather silly to claim this is impossible.
  13. Oh no, you had to wait 45 seconds If you were to review Sonic '06, would you put the silly loading times under pros rather than cons?
  14. 1.11 changed how Kerbals work. Now their jetpacks and parachutes are inventory items that can be removed
  15. As @RealKerbal3x said with their brilliant English, you just need to throttle up.
  16. If I recall correctly, don't quote me on this; take this with a grain of salt, KSP 2 suggestions and stuff don't go in the pile with KSP 1 stuff. Just don't quote me on this, might be wrong.
  17. It is incredible that there are people who believe, to this day, a product shovelled out in 5 seconds is better than one that had time put into it. :unnecessary and cringy gif:
×
×
  • Create New...